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Gamexplore > PC Game > Resident Evil Requiem – 10 New Things You Must Know
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Resident Evil Requiem – 10 New Things You Must Know

June 30, 2025 10 Min Read
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In a yr stuffed with heavyweights like Grand Theft Auto 6, 007 First Mild and Fable, Resident Evil Requiem is throwing down the gauntlet as the primary huge triple-A title of 2026. Launching on February twenty seventh for Xbox Collection X/S, PS5, and PC, the survival horror title guarantees further emphasis on horror and a eulogy for the long-running sequence. Listed here are ten new issues you’ll want to know after its look on the newest highlight.

Set 30 Years After Raccoon Metropolis’s Destruction

For those who had been struggling to piece collectively the place precisely Requiem falls within the timeline, artwork director Tomonori Takano confirmed that it takes place in 2028, round 30 years after Raccoon Metropolis’s destruction. It was beforehand revealed that Alyssa Ashcroft died eight years earlier than Requiem’s occasions, which suggests someday in 2020. Since a newspaper story was written by her in 2016 (as found in Resident Evil 7: biohazard), we are able to lastly verify that she was alive on the time.

Addictive Concern

The leap from the Summer time blockbuster, Endgame-style crossover of Resident Evil 6 to the smaller-scale, scarier Resident Evil 7: biohazard didn’t simply really feel like a breath of recent air – it turned the franchise round. Director Koshi Nakanishi mentioned that all the things in biohazard was “for the sake of concern,” so it’s maybe no shock when he cites “Addictive Concern” because the core idea for Requiem.

It preserves the core of biohazard’s concern however takes issues a step additional, the place even when the participant is terrified, they’ll’t cease taking part in, to an addictive diploma (therefore the identify). There’s additionally the motivation to strive various things, and once you’ve lastly overcome that concern – which additionally intertwines with Grace’s personal journey – the sense of accomplishment is big.

Grace’s Character

Poor Grace Ashcroft. Haunted by the trauma of her mom’s demise, she’s despatched to research one other mysterious demise and results in a struggle for her life. In what Nakanishi considers a sequence’ first, she’s a personality who’s introverted and simply scared. Nevertheless, she received’t be operating away from hazard on a regular basis. As seen within the unique Creator’s Message (not the prolonged model), she wields a handgun – which is smart given her FBI agent coaching – and the idea artwork showcases her with a flashlight. Grace’s “deductive reasoning” lets her keep some semblance of management beneath stress, however she’ll nonetheless react with fright at issues that different sequence’ protagonists ordinarily wouldn’t. Takano emphasised that she’s not a “superhero” like previous protagonists, as a substitute surviving “utilizing her personal energy.”

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Even Extra Stalker Sightings

We’ve already mentioned how the sequence’ new stalker, who chases Grace all through the lodge, is clever and large. It slinks out of openings within the ceiling and even investigates locations she could conceal in. Much more unimaginable is the way it could not instantly bust into rooms to search out the participant however as a substitute play thoughts video games, shutting down the lights. The Creator’s Message higher showcased the sheer dimension of the creature because it falls from a gap within the ceiling in a single fluid movement, its physique blocking the hallway earlier than it even stands up straight. In one other scene, the creature slowly pursues her, hunched over because it strikes by the hallway. The truth that it’s created such an impression and we nonetheless haven’t witnessed its ultimate type is each intriguing and terrifying.

Metallic and Noir

Past the particular kind of concern that the group goes for, Takano outlined the visible idea – Metallic and Noir, which mixes movie noir and its trendy suspense with metallic and reflections. The “metallic” facet can also be a stark distinction to the settings of biohazard and Village since Requiem takes place in a extra city atmosphere. Takano additionally talked about there are “many eventualities” set as a “trendy drama,” Raccoon Metropolis included. Whether or not that is hinting at different areas that gamers will go to or not, you may anticipate plenty of iron and metallic as visible motifs.

Graphical Constancy and Enhanced Realism

Resident Evil Requiem_02

The general constancy of Resident Evil Requiem is a notch above earlier titles, particularly in terms of the little particulars. Grace’s iris and her cheeks flip pink when hanging the wrong way up from the medical gurney, and the attention motion is rather more refined and refined. We’ve already heard in regards to the high quality of the pores and skin textures and the “excessive constancy sweat droplets,” however there’s one other aspect that basically highlights Grace’s character: Her hair.

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Whereas strolling round with a lighter, the luminescence realistically shines by, however that’s not all. Takano revealed how an expert wig maker was employed to create one particularly for Grace. For scenes the place Grace is hanging the wrong way up, the wig was additionally turned the wrong way up, giving the group a greater concept of its in-game look. Curiously, once they couldn’t hit the specified visible high quality, a characteristic that the Pragmata group was engaged on known as Strand for the android Diana’s hair was used. That very same tech permits Grace’s hair to look as impressively real looking.

The place is Leon?

Rumors proceed to abound about Leon’s inclusion in Requiem and the way he’s simply as necessary as Grace. Nakanishi surprisingly revealed that the group “all the time thought of” Leon because the protagonist however that “making a horror sport based mostly round him is tough” since he’s a “unhealthy match for horror.” Whereas he revealed this to emphasise the choice to go along with Grace because the protagonist, it’s nonetheless attainable that Leon is being stored beneath wraps. Maybe he slots into one of many “many eventualities” that Takano talked about, however there’s one more reason why he (and different acquainted characters) might return. Extra on that shortly.

Experiments With On-line and Open World

Maybe probably the most surprising a part of the prolonged Creator’s Message is how Nakanishi confirmed rumors of the group experimenting with online-only and an open world. These had been within the works for “a while,” however the group finally realized that it wasn’t what followers “needed to see or play,” in order that they went again to the drafting board, and Requiem is the outcome. That is consistent with rumors from insider Aesthetic Gamer, aka Nightfall Golem, who reported the sequel that includes an open world and “some multiplayer elements” earlier than a “heavy reboot” in 2021. Therefore the main target is on a single-player offline title.

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Why Return to Raccoon Metropolis?

In an interview with the PlayStation Weblog, producer Masato Kumazawa defined the rationale for returning to Raccoon Metropolis. Whereas biohazard and Village broadened the universe as an entire, Requiem is about returning to the overarching narrative of the franchise. Raccoon Metropolis is the basis of so many main occasions, however Kumazawa additionally mentioned it’s probably the most becoming setting because the sequence celebrates its thirtieth anniversary in March 2026.

A “Eulogy” for Previous Characters

Resident Evil Requiem_08

The “Requiem” of the title additionally means a number of various things, per Kumazawa. For Grace, it signifies dealing with her fears and probably shifting on from her mom’s demise. Nevertheless, it’s additionally a “requiem for the entire individuals who had been caught up within the Raccoon Metropolis incident,” with Nakanishi calling it a “eulogy to those that got here earlier than.” “Requiem” is thus a milestone for the sequence and if rumors about it being the final title on this ongoing arc earlier than the following sport’s “mushy reboot,” we might see different beloved characters return, or at the least play some sort of position within the plot. Regardless of the case, Kumazawa believes that gamers will “discover much more ranges of which means” after finishing the sport.


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