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Gamexplore > My Bookmarks > Mobile > Not So Massively: Vindictus Defying Fate’s alpha promises a highly polished Soulslike
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Not So Massively: Vindictus Defying Fate’s alpha promises a highly polished Soulslike

June 10, 2025 14 Min Read
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14 Min Read
Not So Massively: Vindictus Defying Fate’s alpha promises a highly polished Soulslike
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Proper now, Nexon is providing a free Steam demo of its upcoming solo/co-op motion RPG Vindictus: Defying Destiny, however earlier than the devs opened the doorways to the general public, they have been form sufficient to grant Massively OP early entry to the alpha construct.

I performed the unique Vindictus (itself a prequel to a different MMO, Maginogi), however solely briefly, and it was a very long time in the past. I keep in mind it having good fight, however that there didn’t appear to be a lot of a sport constructed round that fight. Based mostly on that, I anticipated Defying Destiny to be mildly enjoyable however principally forgettable. What I bought was one thing extra spectacular.

My first impression of Defying Destiny was that it was completely attractive. I do know “fairly Korean sport” is sort of a cliche, and graphics aren’t every little thing, however significantly, this sport is breathtaking. The music is sweet, too, and the world feels instantly inviting.

Like its predecessor, Defying Destiny guarantees a big forged of playable characters, with 4 obtainable to pick within the alpha, all of that are Vindictus veterans. Sadly all are melee; given the sport’s fight mechanics, I’m undecided ranged would even work, however it could nonetheless be good to have some selection. Extra characters are deliberate to return later, so we’ll see. For the alpha, I selected Fiona, an ordinary sword and board warrior.

The sport’s prologue shouldn’t be but applied, as an alternative spitting you out immediately into the beginning city, however it looks like the characters are in the beginning of their heroic journeys, so I ponder how this pertains to the story of Vindictus. Sort of feels prefer it’s a reboot or remake.

Earlier than you go off and adventuring, there’s a fairly prolonged sequence the place you tour the city and meet all of the NPCs, and right here’s the place maybe my greatest shock with Defying Destiny arose: The story is definitely fairly good.

It adheres fairly intently to straightforward tropes, at the least at first, however the execution is unusually sturdy. The characters have well-defined personalities proper off the bat, the translations are impeccable, and the voice performing is high notch, with what feels like genuine Irish accents (at the least to my untrained ear) that match the Celtic mythology impressed setting.

I discovered the mix of properly worn fantasy tropes and above common polish fairly charming. It’s sort of like consuming a cheeseburger made by a 5 star chef. There’s additionally some hints that not all shouldn’t be essentially because it appears, so whereas the story begins out very vanilla, I’m undecided it can keep that approach. It undoubtedly left me curious to search out out what occurs subsequent.

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Whenever you’re not chatting on the town, Defying Destiny performs out via extremely linear maps that includes small packs of trash punctuating by common boss fights. Fight depends on comboing gentle and heavy assaults in exact sequences. That is one thing I’ve at all times been fairly unhealthy at, however I did handle to get the grasp of some easy combos at the least.

I used to be a bit involved once I began up the sport and bought Steam’s “performs higher on a controller” pop-up, however fortunately I discovered the keyboard and mouse controls fairly workable as soon as I’d rebound issues to choice.

Past assault combos, there’s the blocking and dodging which can be half and parcel of those kinds of video games, however there’s no stamina, so there’s no restrict to what number of assaults you’ll be able to keep away from. The loss of life penalty can also be fairly gentle, merely sending you again to the final campfire with no additional loss, so issues are a bit of extra forgiving than the typical Soulslike. However solely a bit of. Anticipate to nonetheless get mauled in the event you aren’t on level along with your blocks and dodges.

Every character additionally has as much as 4 lively talents they will unlock. The cooldowns of those are measured in minutes relatively than seconds, so don’t count on to depend on them an excessive amount of, however the remainder of fight is deep sufficient that not getting to make use of your talents fairly often doesn’t really feel too unhealthy.

Animations are flashy, and the sound results are brutally satisfying, and general I believed the fight was quite a lot of enjoyable, at the least in opposition to the weaker enemies (that’s known as foreshadowing).

After some time, you unlock the flexibility not solely to swap to different characters but in addition to deliver one of many different playable characters with you as an NPC companion.

Companions are the one a part of the sport that didn’t really feel completed but. I had a recurring bug the place my companion didn’t spawn or disappeared for prolonged intervals. That mentioned, every little thing additionally in regards to the demo was extremely polished, to the purpose the place you’d by no means comprehend it was an alpha.

The opposite situation is that within the present construct companions… properly, they suck. They not often block or dodge, and so they don’t appear to do a lot injury. To be honest, I believe the thought is to stage and equipment them alongside your major character, which I didn’t put a lot effort into, however until their AI is improved, I can’t see them ever being terribly helpful.

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It’s a difficult stability to strike since you don’t need the companions to be too good at staying alive or they could negate the necessity for the gamers to defend themselves, however having them dying each 10 seconds isn’t nice both.

There are talent timber for each particular person characters and world development, each of that are quite simple. I think the talent timber might not be totally applied but as a result of I had already unlocked about half of all potential choices for Fiona and the worldwide tree earlier than I even completed the primary zone.

You may as well visually customise your characters. The way in which that is dealt with is a bit bizarre. At character creation you’ll be able to totally customise your character’s physique and pores and skin color, however their hair and face are fastened. In a while you’ll be able to unlock totally different hairstyles, eye colors, make-up, tan traces(?), and for some motive particular person moles, together with a mole in your character’s butt. Okay.

There’s additionally a plethora of beauty outfits to unlock. Proper now these can be found for in-game gold, and fairly low-cost, however I’m not satisfied that may maintain true ceaselessly.

The outfits themselves are a wildly blended bag. Some are extremely misplaced for the setting — I’m speaking twenty first century athletic put on — and a few are extraordinarily sexualized as you usually see in Korean video games, however there are additionally fairly a couple of which can be totally setting acceptable and/or practical. Excellent news is it doesn’t matter what sort of look you want, Defying Destiny in all probability has you coated. Each outfit is totally dyeable with an insane variety of color choices, too.

Whereas we’re as regards to sexualization, I do really feel the necessity to point out that the underwear on the character creation display is totally painted on, and the feminine character fashions in Vindictus: Defying Destiny have… um… let’s say they’re unusually anatomically right. In order that’s… bizarre. Not such as you’re gonna discover in common gameplay, although.

Oh, and there’s additionally the compulsory jiggle physics that extra intently resemble the simmering primordial spawn of Azathoth than something ever seen on a human girl. Although it’s probably not noticeable in the event you select a smaller bust dimension, fortunately.

So there’s a couple of small hiccups and oddities, however general my first impression of the sport was strongly constructive. It’s stunning, polished, and enjoyable. There’s actually just one huge drawback, and it’s as a lot an issue with me as with the sport: I suck at Soulslikes.

I used to be muddling alongside OK for some time, even having fun with the problem, till I bought to the ultimate boss of the preliminary zone, and there I hit an absolute brick wall. I attempted at the least half a dozen makes an attempt, and I used to be not getting any higher as time went alongside. My reflexes merely aren’t quick sufficient to dodge and block each hit.

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I believed grinding is likely to be an answer, however two stage ups and a few weapon upgrades didn’t appear to make any considerable distinction, and my fingers have been beginning to get sore from mashing the block and dodge buttons, so I made a decision to just accept this was so far as I used to be going to get.

The excellent news is that Nexon did eschew the elitism normally discovered on this style by providing a straightforward mode (although it’s obtainable solely when taking part in solo). The unhealthy information is I used to be already taking part in on simple.

It’s a talent situation, and I gained’t say in any other case, however I do hope the studio both makes simple simpler or gives a full-blown story mode. I actually like this sport, and would fortunately sink plenty of money and time into it, however I don’t assume that’s going to occur on the present stage of issue.

For what it’s price, Nexon’s PR sheet informs me that there are two extra options I didn’t get to see by not beating this boss. One is the choice to repeat beforehand defeated bosses for added rewards, and the opposite are standalone missions you’ll be able to sort out solo or with as much as 4 different gamers through matchmaking.

When you’re higher at this type of sport, although, Vindictus: Defying Destiny ought to completely be in your radar. It’s of a far larger stage of high quality than a spin-off of an obscure lower-mid-tier MMORPG has any proper to be.

The one huge unanswered query left proper now could be monetization. Nexon hasn’t revealed something but. There’s a reward monitor that’s presently free however does look suspiciously like a battle go, and as I mentioned, I in some way doubt all these cool outfits are going to remain free ceaselessly.

The broad forged of characters does give me a whiff of gacha. I’ve the vibe that someplace alongside the road there was a pitch assembly the place somebody described this sport as “Darkish Souls meets Genshin Affect,” however I’m speculating. No matter the way it’s monetized, although, I believe this can be a sport price keeping track of.

Right here’s my key takeaway: Nexon means enterprise. This isn’t some trend-chasing shovelware. This isn’t a temport. Vindictus: Defying Destiny is meant to be a severe triple-A high quality contender in its style, and from what I’ve seen, it might have succeeded.

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Reading: Not So Massively: Vindictus Defying Fate’s alpha promises a highly polished Soulslike
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