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Gamexplore > My Bookmarks > VR News > Niantic Spatial SDK Brings Outdoor VPS & Long-Distance Live Meshing To Quest 3
VR News

Niantic Spatial SDK Brings Outdoor VPS & Long-Distance Live Meshing To Quest 3

August 11, 2025 8 Min Read
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8 Min Read
Niantic Spatial SDK Brings Outdoor VPS & Long-Distance Live Meshing To Quest 3
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Table of Contents

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  • Centimeter-Correct VPS
  • Dwell Scene Meshing
  • Semantic Segmentation & Object Detection
  • Pricing & What’s Subsequent?

Niantic Spatial SDK v3.15 now helps Quest 3 and Quest 3S.

The SDK offers builders superior blended actuality capabilities: centimeter-accurate out of doors VPS, long-distance reside scene meshing, and semantic segmentation.

That is all potential as a result of since earlier this yr, Meta now lets third-party Horizon OS apps entry the passthrough cameras of Quest 3 and Quest 3S, and Niantic leverages this to run the pc imaginative and prescient fashions it has been growing for round a decade now.

Niantic Sells Pokémon Go To Saudi Arabia To Fund Spatial AI Transition

Niantic Spatial is splitting its AI arm from Pokemon Go and promoting the latter to Saudi Arabia’s funding group.

The discharge comes 5 months after Niantic, which is finest often called the developer of Pokemon Go, primarily break up into two. The Niantic Video games enterprise, together with Pokemon Go, was bought to Saudi Arabia’s Scopely, whereas the spatial know-how aspect of the enterprise was spun out to a brand new firm known as Niantic Spatial.

This is a breakdown of the blended actuality capabilities Niantic Spatial SDK now offers Quest builders:

Centimeter-Correct VPS

Everybody is aware of what International Positioning System (GPS) is. It is a core a part of fashionable life, it is how we navigate the world, and its inclusion in smartphones even spawned a brand new software program class, on-demand transportation and supply. However GPS is often solely correct to round 1 meter in supreme situations. And in city environments the place buildings impede the indicators, this could drop to dozens of meters, as you hopelessly watch that little blue dot in your display screen bounce across the neighborhood.

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Google illustration of VPS.

A Visible Positioning System (VPS), then again, is a software program system that makes use of laptop imaginative and prescient to find out your place by figuring out distinctive visible patterns within the real-time view of a digital camera, and evaluating them to an current excessive constancy 3D map of the world.

As such, VPS solely works in areas the place sufficient persistent dense bodily geometry has been 3D mapped. However inside these areas, it could localize your actual place with centimeter accuracy.

Google Maps has had a VPS characteristic for on-foot navigation for six years, leveraging Google’s Road View information, and Google makes this functionality accessible to smartphone app builders as a part of ARCore.

Niantic Spatial SDK on Quest 3

However VPS is arguably much more attention-grabbing when used for blended actuality headsets and AR glasses. And whereas Niantic’s VPS additionally runs on smartphones, what makes it distinctive is that it now helps Meta’s Quest 3 and Quest 3S, in addition to Magic Leap 2.

Niantic’s VPS map covers over 1 million places, constructed utilizing the scans from gamers of video games like Pokemon Go and Scaniverse. Additional, Niantic claims its VPS affords “industry-leading accuracy”, and it gives 3D meshes for scanned public places.

The primary 10,000 VPS API calls every month are free, and the remaining are priced at round $0.01 per name.

Dwell Scene Meshing

Quest 3 and Quest 3S allow you to scan your room to generate a 3D scene mesh that blended actuality apps can use to permit digital objects to work together with bodily geometry or reskin your setting. However there are two main issues with Meta’s present system.

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The primary drawback is that it requires you to have carried out the scan within the first place. This takes wherever from round 20 seconds to a number of minutes of trying and even strolling round, relying on the dimensions and form of your house, including vital friction in comparison with simply launching instantly into an app.

The opposite drawback is that these scene mesh scans signify solely a second in time, while you carried out the scan. If furnishings has moved or objects have been added or faraway from the room since then, these adjustments will not be mirrored in blended actuality except the consumer manually updates the scan. For instance, if somebody was standing within the room with you throughout the scan, their physique form is baked into the scene mesh.

A Developer Solved The Greatest Drawback With Quest 3’s Combined Actuality

Lasertag’s developer applied steady scene meshing on Quest 3 & 3S, eliminating the necessity for the room setup course of and avoiding its issues.

Again in Could, we highlighted how Lasertag’s developer Julian Triveri applied steady scene meshing on Quest 3 & 3S utilizing Meta’s Depth API. As we talked about in that article, Triveri made the supply code for his method accessible on GitHub for different builders to make use of, and Hauntify plans to take Triveri up on his provide.

Nevertheless, the Depth API solely works out to round 4 meters. Niantic Spatial SDK’s reside meshing, then again, consists of help for long-distance meshing.

Niantic Spatial SDK on Quest 3

It makes use of Niantic’s personal laptop imaginative and prescient algorithms, taking within the view from the passthrough cameras to assemble the mesh.

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Niantic Spatial SDK on Quest 3

Niantic’s strategy is thus much more appropriate for out of doors use, and works nicely together with its VPS.

Semantic Segmentation & Object Detection

Niantic Spatial SDK can even establish and label objects and surfaces, in actual time.

Niantic Spatial SDK on Quest 3

The item recognition is just like Quest passthrough digital camera entry developer samples, whereas the segmentation appears to be extra superior.

Niantic Spatial SDK on Quest 3

Pricing & What’s Subsequent?

Niantic’s VPS characteristic is priced per API name, whereas the on-device laptop imaginative and prescient capabilities of Niantic Spatial SDK are limitless, however require paying round $0.10 per 30 days per month-to-month energetic consumer (MAU).

Niantic Spatial SDK’s reside meshing is one thing we count on to see many Quest 3 blended actuality apps undertake, and its VPS characteristic makes Quest 3 extra appropriate for out of doors public experiences, although the {hardware} is not designed for that.

Niantic says it is “persevering with to develop help throughout extra headworn gadgets, enhance efficiency, and introduce new options like enhanced occlusion and protracted scene understanding”, noting that developer suggestions will form what comes subsequent.

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Reading: Niantic Spatial SDK Brings Outdoor VPS & Long-Distance Live Meshing To Quest 3
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