By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: 007 First Light didn't need to be so violent
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > 007 First Light didn't need to be so violent
PC Game

007 First Light didn't need to be so violent

June 19, 2026 6 Min Read
Share
6 Min Read
007 First Light didn't need to be so violent
SHARE

In most games where shooting is a core part of the gameplay experience, you’re often handed a gun and told to shoot first, worry about an alarmingly high body count later. Not so in 007 First Light. The game restricts Bond’s firearms usage to very specific scenarios when Bond is in mortal danger; a very dramatic “License to Kill” alert then appears on the top of your screen highlighted in red. It’s an interesting flip on what we’ve come to expect from a third-person shooter, though 007 First Light could have been even more restrictive with its approach to lethal violence.


007 First Light screenshot showing the red License to Kill notification while Bond crouches behind cover
Image: IO Interactive via gamexplore

Much of 007 First Light’s gameplay is of the non-violent variety. Bond has to use its wits, charm, and confidence to advance the story. Take the luxury Vietnamese resort level for example. Plenty of it is spent solving social puzzles, manipulating the environment via gadgets, and bluffing your way toward targets to help save them.

Bond must also sneak his way through areas filled with henchmen, like the hallways and offices of a major tech company. Depending on your ability to stay out of sight and your skills with Bond’s trusty gadget-filled Q Watch, you can bypass those guards without needing to resort to violence. If you’re like me, however, these sequences probably devolve into bouts that make you feel like Batman from the Arkham games afterward. I swear, I didn’t kill them — I just broke all their bones and gave them concussions!

Still, even in these sequences, Bond can’t simply whip out a gun and channel his inner Danny DeVito, despite how easy it would be to headshot unsuspecting guards loitering in your way. Lethal violence is only permitted when Bond’s foes are out to kill him; he won’t be the one who shoots first. During one of the final levels, Bond is accompanied by a mysterious frenemy who kills an unaware guard. Bond chastises his companion, saying, “That’s your way, not mine.” Killing is always Bond’s last resort, which makes him stand apart from most other adventure game heroes.


007 First Light Bond shoots into the camera striking the very famous James Bond pose while blood flows down the camera lens
Image: IO Interactive via gamexplore

Of course, because this is a big-budget, AAA video game, there are plenty of opportunities for Bond to, well, start blasting. Numerous areas find Bond exploring a beautiful locale, like that resort, and end with him shooting his way through waves of bad guys. While I love third-person shooting as much as anyone — and it’s excellent in 007 First Light — it feels like there’s a bit too much here, given the emphasis on the restrictive license to kill.

See also  Borderlands 4 Post-Launch Map Revealed, Story Pack 1 Launches in Q1 2026

Bond racks up a body count (and a body count winkwinkwink) throughout the game, but at least his lethal force makes sense in the context of the story. Spy stuff, and all. It’s in sharp contrast to a series like Uncharted, which 007 First Light definitely borrows from; the fight-for-a-parachute-while-flying-through-the-air set piece easily feels like it could fit into Naughty Dog’s longstanding adventure series.


Bond punching a soldier falling through the sky during a QTE in 007 First Light.
Image: IO Interactive via gamexplore

Lethal violence in Naughty Dog games like the Uncharted and The Last of Us series has generated a lot of chatter around ludonarrative dissonance, or the discord that can arise between gameplay and a game’s narrative and characters. Uncharted’s Nathan Drake is a charming everyman… who also just so happens to slaughter thousands of foes during his adventures without thinking too much about it. But in 007 First Light, Bond doesn’t want to kill yet is justified for doing it, by both the narrative and his 007 status.

The game’s restriction of violence flies out the window in 007 First Light’s final level, however. Without spoiling too much, Bond uses everything available to kill dozens and dozens of goons. While thrilling and narratively justified, it feels at odds with IO Interactive’s restrained approach throughout the rest of the game. One has to wonder what a final level full of armed-to-the-teeth bad guys would look like if Bond couldn’t access firearms or gadgets — probably a lot like the exciting, stealth-filled opening level in Iceland.


007 First Light screenshot showing the red License to Kill notification while Bond takes aim behind cover
Image: IO Interactive via gamexplore

007 First Light has a lot going for it over the course of its tightly paced 20-hour campaign, including plenty of great gunfights. But some of the game’s best moments are found during dialogue in a nightclub and bluffing Bond’s way through a fancy shmancy hotel hosting a chess tournament.

See also  The Witcher 3: Wild Hunt – Remastered’s Global Launch Times Revealed

The game’s ending perfectly sets up a sequel. While there are many questions left to be answered, the one I’m most interested in is how IO Interactive and James Bond will approach violence in a potential sequel? Will the license to kill be even more restrictive, or will the series grow to become more like the Uncharted games that 007 First Light is so obviously inspired by? For now, we’ll just have to enjoy the Year One Content updates heading to 007 First Light, including a mission centered around Lenny Kravitz’s Bawma.

James Bond in 007 First Light smirtking at the camera.

007 First Light completely retcons Bond as we know him, to great success

Nathan Drake meets Agent 47

You Might Also Like

FromSoftware’s making fun of hardcore Elden Ring Nightreign players

Metal Gear Solid Delta: Snake Eater Clip Shows Peace Walker Sneaking Suit in Action

Arc Raiders will show off how much has changed when the next tech test begins later this month

Battlefield Hardline’s Console Run is Ending on May 22nd, PC Version Safe For Now

Battlefield: REDSEC’s Armor System Detailed in Latest Community Update

TAGGED:pcPC Game
Share This Article
Facebook Twitter Copy Link
Previous Article south of midnight Xbox is Punishing its Studios For Following Previous Orders – Report
Next Article visionOS 27 Is A Much Bigger Update Than Apple's Keynote Suggested visionOS 27 Is A Much Bigger Update Than Apple's Keynote Suggested
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

No Man's Sky Worlds Part 2
No Man’s Sky Releases on October 28th for iOS
PC Game October 13, 2026
Modern Warfare 4 DMZ revives: An image of an operator in Haijin holding a handgun.
Modern Warfare 4 DMZ lets you revive yourself, but not without consequences
Hardware October 13, 2026
Epic Games Delays Marvel and Star Wars Crossover Game Amid Generative AI Push
Epic Games Delays Marvel and Star Wars Crossover Game Amid Generative AI Push
PC Game October 13, 2026
street fighter 6 elena
Street Fighter 5’s Aging Audience Would’ve Led to Franchise’s Death, Says Producer
Upcoming October 13, 2026
Marvel Tōkon: Fighting Souls Confirms Thor (Jane Foster), Venom and Jubilee as Year 1 DLC
Marvel Tōkon: Fighting Souls Confirms Thor (Jane Foster), Venom and Jubilee as Year 1 DLC
News October 13, 2026
invincible vs agent spider
Invincible VS is Adding Agent Spider to its Roster This Winter
PC Game October 13, 2026
Steam Frame Update Boosts Battery Life, Improves Streaming Quality & More
Steam Frame Update Boosts Battery Life, Improves Streaming Quality & More
VR News October 13, 2026
//

We influence 20 million users and is the number one business and technology news network on the planet

gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Walkabout Tiki à Coco Reveals The Origins Of Mini Golf
As the Vision Pro turns one, there’s one thing Apple must do to fix it
Is this South Beach institution actually in GTA 6?
Alien: Rogue Incursion Is Now On Quest 3, With A Major Patch Coming Next Week

Trending News

Baldur’s Gate 3 – Patch 8 Launches on April 15th
Red Dead Redemption Launches on December 2nd for Xbox Series X/S, PS5, Switch 2, and Mobile Devices
Rematch Reaches 5 Million Unique Players
Far Cry 4 Director Bats For Asset Reuse While Dismissing AI As A Threat
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: 007 First Light didn't need to be so violent
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?