Whereas the tech demo offered by CD Projekt RED throughout Unreal Engine’s occasion final month for The Witcher 4 was definitely fairly spectacular, engineering manufacturing supervisor Jan Hermanowicz needs to warn followers that the ultimate model of the sport may not find yourself trying just like the tech demo. In an interview with GamesRadar, Hermanowicz talked about that the trailer showcased was for a tech demo, and wasn’t from the precise recreation itself.
In regards to the video, Hermanowicz clarified that it was “a technological demo and never an precise recreation, or gameplay.” He famous that whereas the area showcased within the video – Kovir – will likely be in The Witcher 4, the model we noticed within the tech demo didn’t absolutely characterize the ultimate model, regardless that it was made utilizing “precise property from CD Projekt RED.”
Regardless of this, nevertheless, Hermanowicz additionally famous that The Witcher 4 will find yourself trying much like the tech demo video in a single core means: “The artwork model and the visible course” will nonetheless be distinct. He mentioned that, whereas there have been some variations between the unique announcement trailer for The Witcher 4 and what we noticed within the tech demo, “they’re sharing the identical character and the identical model and course.”
In the end, he mentioned that CD Projekt RED as a studio needs to be “extraordinarily clear.” Based on Hermanowicz, “We’re not calling this gameplay, we’re not pretending that that is an precise recreation. It’s a technological demo.” So even when The Witcher 4 finally ends up trying fairly much like the tech demo ultimately, “We wish to stay stalwart that this can be a showcase of expertise,” mentioned Hermanowicz.
The assertion by Hermanowicz echoes an identical one made by a spokesperson for CD Projekt RED again when the tech demo was first showcased. “This can be a tech demo and a primary take a look at the cutting-edge expertise powering The Witcher 4 – however not The Witcher 4 itself,” mentioned the spokesperson. Slightly, the showcase was a take a look at “the highly effective basis we’re constructing in shut collaboration with Epic Video games to push open-world design additional than ever earlier than and the core techniques and options we’re growing utilizing Unreal Engine 5.”
CD Projekt RED had claimed that the tech demo showcased for The Witcher 4 from again in early June was operating at 60 FPS on a base-model PS5 with ray tracing enabled. Within the tech demo, we obtained to see new protagonist Ciri discover Valdrest, whereas additionally giving us a take a look at a few of the spectacular new visible expertise getting used, like Nanite Foliage for the forest.
Hermanowicz had beforehand spoken about how the studio needs to guarantee that the world of The Witcher 4 feels as alive because it did within the tech demo. To do that, he revealed that builders of the upcoming RPG have been revisiting The Witcher 3: Wild Hunt’s most dense (by way of NPC exercise) space – Novigrad.
The Witcher 4 is underneath improvement for PC, PS5 and Xbox Collection X/S. Nevertheless, there was no confirmed launch date for it to date.