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Gamexplore > My Bookmarks > Upcoming > Battlefield 6’s Beta and Playtests Intentionally Had Smaller Maps to Make Testing Easier
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Battlefield 6’s Beta and Playtests Intentionally Had Smaller Maps to Make Testing Easier

October 11, 2025 4 Min Read
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Whereas the open beta for Battlefield 6 from again in August was extremely profitable, one of many few criticisms levelled in the direction of the sport on the time was that the maps within the beta have been on the smaller facet. Nonetheless, in an interview with PCGamer Journal (by way of GamesRadar), design director Salim Fasahat has indicated that this was executed on goal, and that Battlefield Studios wished to get a deal with on the size of the sport’s battles earlier than introducing its bigger maps.

“That is for a couple of causes, however that was deliberate to get a greater concept of a number of the totally different modes, the size at which they function, what sort of modes work with what sorts of maps, and there’s a number of good things that’s come out of that,” defined Fasahat when requested concerning the smaller maps from the Battlefield 6 beta when in comparison with the big ones within the full recreation. Now that it’s lastly out, Fasahat additionally famous that the builders are “tremendous excited to have folks discover all of these maps.”

On the technical facet of issues, technical director Christian Buhl defined that the smaller maps additionally made it simpler for Battlefield Studios to check out various things, in addition to to focus additional on fine-tuning the gun play.

“In some methods it’s simpler to check and give attention to gun play after we’re doing the smaller maps,” he stated. “So these have been those we began with. And in addition, technically, it’s simpler… you already know, we’ve been planning on launching with these maps all alongside, however you already know that is the primary time we’re going to place a number of the actually massive maps onto BF Labs.”

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The builders behind Battlefield 6 have been fairly vocal about engaged on the sport and the way they managed to keep away from the pitfalls of the previous couple of releases on the franchise. Earlier this week, lead producer Nika Bender had spoken about how the event groups leaned into the points that made Battlefield 3 and 4 fan-favourites.

“After we determined we wished to do one thing within the close to future, we checked out different Battlefields from the identical period,” stated Bender. “We knew that Battlefield 3 and 4 have been the fan favourites, and we actually are leaning into what actually labored, and hope that this can proceed resonating with gamers in Battlefield 6.”

Buhl, then again, famous that the extent of destruction supplied by Battlefield 6 whereas nonetheless sustaining clean efficiency and steady body charges comes from the truth that the PS4 and Xbox One weren’t targetted as platforms to launch the sport on to. Trendy {hardware} in current-generation consoles when it comes to reminiscence and CPU pace helped the builders obtain their imaginative and prescient.

“Perhaps the one magic trick is that we’re not on the PS4 or Xbox One any extra,” defined Buhl. “So we’ve sort of raised the ground of what we now have when it comes to reminiscence and CPU pace, and so clearly elevating that flooring helps with bettering efficiency total. Since we’re not attempting to get the sport to run on a PS4, for instance.”

Battlefield 6 is out on PC, PS5 and Xbox Sequence X/S. For extra particulars, take a look at our evaluation.

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