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Gamexplore > My Bookmarks > Upcoming > The Division 2’s Revival Was Started by 5 Developers at Massive Entertainment
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The Division 2’s Revival Was Started by 5 Developers at Massive Entertainment

August 27, 2025 5 Min Read
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Whereas Large Leisure – a studio below Ubisoft – has been exhausting at work in its post-launch assist of Tom Clancy’s The Division 2 since its 2019 launch, developer Palle Hoffstein has revealed among the circumstances behind this long-term assist. In a sequence of posts on social media platform X (by way of Mp1st), Hoffstein wrote about “resurrecting” The Division 2 with a small crew.

“When just a few of us made a small crew to resurrect TD2 I had zero curiosity in including a yr or two, simply to sundown the sport once more,” wrote Hoffstein. “The purpose, what we believed we may do, was to construct one thing larger and lasting. That is enjoyable to see however there’s nonetheless a lot extra we need to do.”

He then went into among the challenges behind engaged on the newer content material in The Division 2 as has been described within the franchise’s roadmap for 2025 and past, in addition to the upcoming launch of The Division 2: Survivors. Hoffstein famous that one of many predominant causes he took on the job was as a result of it was “attention-grabbing”.

“Launching a sport is difficult and I had the prospect to assist a pair different video games try this. However this appeared even tougher to do and with much less of a roadmap as to find out how to even do it,” he defined. “In different phrases attention-grabbing. I’ve a tough time turning down attention-grabbing.”

Persevering with the posts, Hoffstein additionally wrote about his expertise in turning round video games that may have believed to have been left behind by Ubisoft, together with Rainbow Six Siege. In the end, with all of the challenges related to staffing the studio up for work on The Division 2, he famous that the studio has been fairly profitable regardless of solely having began out with 5 individuals.

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“I figured the most important problem can be staffing and yeah,” he wrote. “Studios plan staffing years prematurely to maintain everybody allotted and busy. We created an issue of being a crew that wanted positions stuffed that weren’t on anybody’s spreadsheet. We weren’t speculated to exist.”

“I’ve been a part of two large turnarounds with Rainbow Six Siege and The Division 2. Superb to be a part of each. However we had 5 individuals to restart Division 2. 5! What have been we pondering? Ah that was enjoyable.”

Earlier this yr, Large Leisure had launched the Battle for Brooklyn DLC for The Division 2. Priced at $14.99, the DLC takes gamers again to the primary location from the unique The Division all the way in which again in 2016 – Brooklyn – the place they need to take care of enemies like a extra highly effective iteration of the Cleaners faction. In relation to gameplay, the DLC introduced with it new places and actions, in addition to new Hunter Riddles and Bounty Areas.

The Division 2 was additionally lately introduced as getting its personal Survivors mode. Very like the model for The Division, growth on Survivors in The Division 2 is being headed up by Magnus Jansén. There isn’t any launch date but for the mode, with Large confirming that it’s nonetheless in its early levels.

For extra particulars concerning the present state of The Division 2, try our assessment of Battle for Brooklyn.

Launching a sport is difficult and I had the prospect to assist a pair different video games try this. However this appeared even tougher to do and with much less of a roadmap as to find out how to even do it. In different phrases attention-grabbing. I’ve a tough time turning down attention-grabbing.

— Palle! (@Palle_Hoffstein) August 23, 2025

I have been a part of two large turnarounds with Rainbow Six Siege and The Division 2. Superb to be a part of each. However we had 5 individuals to restart Division 2. 5! What have been we pondering? Ah that was enjoyable.

— Palle! (@Palle_Hoffstein) August 23, 2025


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