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Reading: John Carmack: PC VR "A Boutique Niche", Beat Saber "Far More Important Than Half-Life: Alyx"
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Gamexplore > VR News > John Carmack: PC VR "A Boutique Niche", Beat Saber "Far More Important Than Half-Life: Alyx"
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John Carmack: PC VR "A Boutique Niche", Beat Saber "Far More Important Than Half-Life: Alyx"

February 9, 2025 4 Min Read
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4 Min Read
John Carmack: PC VR "A Boutique Niche", Beat Saber "Far More Important Than Half-Life: Alyx"
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John Carmack described PC VR as “a boutique area of interest”, standalone VR as “the largest win that VR ever had”, and Beat Saber as “much more essential than Half-Life: Alyx”.

In a publish on X, the previous Oculus CTO as soon as once more clarified his place on standalone and PC VR, a place he has held for greater than a decade.

Each time I publish one thing crucial of Meta’s dealing with of VR, there are all the time some outdated timers that pile on with “Yeah! Extra AAA PC VR Video games is the best way to win!”. To be clear — standalone VR was the largest win that VR ever had, by an enormous margin, and Beat Saber was much more essential than Half-Life Alyx.

Utilizing a PC to drive VR experiences is a boutique area of interest. Nonetheless precious and positively value supporting as a bonus characteristic, however not one thing that was going to show into even console degree success, not to mention cell degree.

The economics of AAA growth have been by no means going to be extensively delivered to bear on a PC accent. I do assume there’s alternative for AAA content material to profitably have “VR bonus options”, however not absolutely designed-for-VR initiatives at comparable ranges of effort.”

Carmack was the driving pressure behind the unique cell VR efforts at Oculus, spearheading the software program facet of the Samsung Gear VR partnership and Oculus Go, which was basically a standalone model of it.

In 2012, earlier than he even formally joined Oculus, Carmack described his purpose of a headset that will use “cell phone {hardware}” and cameras for positional monitoring with no wires. And in 2013, whereas CTO of Oculus, Carmack even described this preferrred headset as working a model of Android.

See also  Post-apocalyptic VR Shooter ‘Metro Awakening’ Failed to Meet Revenue Goals, Parent Company Reveals

Just a few months after the unique Oculus Quest launched, bringing positional monitoring and tracked controllers to standalone VR, Carmack proudly revealed that it was “by far” the corporate’s most retentive headset but, surpassing each PC-based Rift headsets.

By March 2023, round two and a half years into the Quest 2 period, Meta had bought almost 20 million Quest headsets, vastly greater than any PC VR headset.

Carmack: Quest Is ‘By Far Our Most Retentive {Hardware}’, Rift S Surpasses Rift

Fb’s new VR headsets are already seeing spectacular retention, in response to John Carmack. Throughout his keynote speech at Oculus Join 6 at the moment, Carmack introduced that Oculus Quest is “by far” Fb’s most retentive {hardware}. The Oculus Rift S, nevertheless, has already surpassed the unique Rift by way of

Half-Life: Alyx has bought roughly 3 million models. In distinction, nearly 10 million individuals have unlocked the primary achievement of Beat Saber on Quest alone, and the sport can also be out there on each PlayStation VR headsets and SteamVR.

So on goal attain, Carmack is objectively appropriate. However whether or not you assume Beat Saber or Half-Life: Alyx has higher cultural affect can be a matter of debate.

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Reading: John Carmack: PC VR "A Boutique Niche", Beat Saber "Far More Important Than Half-Life: Alyx"
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