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Gamexplore > My Bookmarks > PC Game > It’s been a rough decade for Lord of The Rings games
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It’s been a rough decade for Lord of The Rings games

July 29, 2025 11 Min Read
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11 Min Read
It’s been a rough decade for Lord of The Rings games
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Each time I hear that we’re getting a brand new recreation based mostly on The Lord of The Rings, I expertise a quick second of pleasure that’s inevitably adopted by a way of impending doom. Regardless of loads of wealthy lore to attract from (and a built-in fanbase who’re keen to offer just about any recreation a strive based mostly on their love of the franchise alone), current video games set in Tolkien’s world have fallen painfully quick.

Between the poorly obtained journey recreation Gollum, the poorly obtained LOTR survival recreation Return to Moria, and the poorly obtained cozy recreation Tales of the Shire, it’s been a tough couple of years for Lord of The Ring video games.

However issues weren’t at all times like this.

Video video games based mostly on Lord of the Rings have existed in some capability since 1982, with the discharge of Beam Software program’s The Hobbit, however noticed a lift in recognition after the early 2000s launch of Jackson’s movies. Video games based mostly on licensed properties are usually… Properly, you know the way they are usually. However by and huge, Lord of the Rings video games had been fairly stable! Motion video games based mostly on The Two Towers and Return of the King movies had been legitimately enjoyable (and trustworthy to the supply materials). The MMO The Lord of the Rings On-line captured hearts and minds for a decade. Lord of the Rings: The Third Age, regardless of being each a Remaining Fantasy clone and a licensed recreation, is within the pantheon of turn-based RPGs. This string of releases — some hits, some misses — continued up by the mid-2010s, when it arguably hit a peak.

In 2014, WB Video games launched Center Earth: Shadow of Mordor, a third-person action-adventure title developed by Behaviour Interactive and the now-defunct Monolith Productions. No recreation is ideal, however Shadow of Mordor was a hell of plenty of enjoyable, and simply one of the best LOTR recreation I’ve ever performed. It’s not simply that it was narratively compelling and seemed terrific. An enormous a part of what made the gameplay so fascinating was WB Video games’ patented Nemesis System, which fully modified the best way player-enemy interactions labored.

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In Shadow of Mordor, the player-character faces down a horde of Uruks.

Shadow of Mordor’s Nemesis System introduced enemy encounters to life.
Picture: Monolith Productions / Behaviour Interactive

In Shadow of Mordor (and its 2017 sequel, Center Earth: Shadow of Battle), enemies weren’t simply there to get beat up, looted, and disappear into the ether. The Nemesis System turned the sport’s Uruk enemies into a lot extra than simply arrow sponges. Most Uruks had been distinctive, every with their very own identify, design, and persona. On prime of that, they remembered the participant’s actions. An Uruk who had beforehand killed you would possibly taunt you the subsequent time you stumble upon it. In case you ran away from a fight encounter, the enemy would level out your cowardice. Some Uruks would rise from the useless after being killed and hunt the participant down seeking revenge. (Uruks grew to become stronger after rising from the useless, making these rematches fairly a problem.) Gamers may even convert Uruks to their trigger, utilizing them for recon or backup in battle.

However after Shadow of Battle, issues had been fairly quiet on the LOTR recreation entrance. Then, in March 2019, Daedalic Leisure introduced that The Lord of The Rings: Gollum was in manufacturing, set for a 2021 launch. Certain, no one requested for an journey recreation through which gamers took on the position of a younger Smeagol, however the premise was fascinating sufficient, and the possibility to offer Gollum his treasured time within the highlight through an origin story plotline didn’t seem to be the worst concept ever.

In Could 2023, Gollum launched to near-universal derision. Gamers and critics alike complained concerning the recreation’s rage-inducing bugs, poor graphics, underwhelming story, and ugly traversal. The studio behind the sport, Daedalic Leisure, was shuttered that June.

Right here we’re two years later, and Tales of The Shire is getting fairly related remedy. Opinions have been middling. Gamers (together with myself) are largely delay by the sport’s artwork model, flat environments, shallow gameplay loop, and uninteresting storyline. (Its person evaluations are at the moment “blended” on Steam.) However in contrast to Gollum, which was created by a studio recognized primarily for its point-and click on adventures, Tales of The Shire was created by the gaming division of Weta Workshop — the studio that labored on particular results for Peter Jackson’s wildly profitable Lord of The Rings movies. If anybody is aware of how Center Earth ought to appear and feel, it’s Weta Workshop. So how did the studio miss the mark so profoundly?

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As detailed in a report from The Verge, who spoke to a dozen-plus individuals accustomed to Tales of the Shire’s manufacturing, the reply to that query is much like the reply to, “Why did Gollum prove so dangerous?”

Briefly: studio mismanagement.

A female Hobbit from Tales of the Shire faces the camera, smiling with both hands raised. She has long black hair, pale skin, and is wearing a black cape and purple dress.

Tales of the Shire had an amazing premise, however like Gollum, fell flat.
Picture: Weta Workshop through gamexplore

Like workers of the now-shuttered Daedalic Leisure, present and former Weta Workshop devs say Tales of the Shire’s improvement was downright nightmarish. Funding points, crunch, unreasonable deadlines, company interference, and frequent adjustments in each course and management led to low morale among the many builders, finally leading to yet one more flat, boring LOTR recreation that left gamers scratching their heads. Gollum suffered the identical actual destiny, for a similar actual causes.

You’d suppose the components for a great Lord of the Rings recreation can be easy: A compelling idea, a enjoyable gameplay loop, and a passionate group of builders who know the supply materials nicely. However Weta Workshop had all of these components and nonetheless missed the mark. When the oldsters who first helped carry Tolkien’s world to life on the silver display screen can’t handle to efficiently carry it to life on the small display screen, one thing is significantly flawed.

Just like the builders of Gollum and Tales of the Shire, devs at Monolith Productions additionally needed to get out of their consolation zone after they made Shadow of Mordor. It was the studio’s first-ever open-world recreation and its first-ever title to make use of a third-person perspective. It made use of the aforementioned Nemesis System, which was created particularly for Shadow of Mordor and had by no means been used earlier than. The sport was in-built solely three years, and gamers cherished it.

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So what’s stopping us from getting extra good Lord of The Rings video games? Whereas it’s clearly as a consequence of a variety of things, personally, I feel it’s largely as a consequence of one of many issues stopping us from getting extra good video games basically: belief, or quite a scarcity thereof.

Good video games require a piece surroundings that provides builders room to breathe, permits them the liberty to suppose outdoors the field, and trusts them to get the job finished. That’s how you find yourself with superior mechanics just like the Nemesis system (which different studios will lastly be capable of use when its patent expires in 2036). However when your builders are exhausted, pissed off by fixed last-minute adjustments in course, mourning the lack of laid-off colleagues, worrying concerning the state of their studio or writer, and questioning in the event that they’ll even receives a commission what they had been initially promised whereas making an attempt to satisfy inconceivable deadlines, you get video games like Gollum and Tales of the Shire.

In fact, this isn’t the tip of the road for Lord of the Rings video games. In line with statements from Weta Workshop devs, the studio’s subsequent recreation can also be a Lord of The Rings title. Code-named “Groundhog,” the sport is reportedly a roguelike that attracts inspiration from Baldur’s Gate and Diablo. In the meantime, Amazon is at the moment engaged on a Lord of The Rings MMO, although the streaming big — which has not too long ago made a concentrated push into the world of video video games — admits it’s nonetheless searching for the precise “hook” for the sport.

Perhaps it’ll be wonderful. I actually hope it’s. However given the present state of the trade, all I can take into consideration after I hear “new Lord of The Rings recreation” is Eomer’s quote from The Two Towers movie: “Don’t belief to hope. It has forsaken these lands.”

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