By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Ghost of Yōtei Presents “Epic” Verticality of Hokkaido As “An Opportunity,” Says Sucker Punch
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > News > Ghost of Yōtei Presents “Epic” Verticality of Hokkaido As “An Opportunity,” Says Sucker Punch
News

Ghost of Yōtei Presents “Epic” Verticality of Hokkaido As “An Opportunity,” Says Sucker Punch

October 14, 2025 4 Min Read
Share
4 Min Read
Who Cares If Yotei’s Map Is Similar to Tsushima’s? It’s What’s Inside That Counts
SHARE

Sucker Punch Productions’ Jason Connell, co-creative director on Ghost of Yōtei, has revealed why the recently-released open-world recreation entails a lot climbing. In an interview with GamesRadar, Connell spoke in regards to the recreation’s emphasis on participant freedom, in addition to the truth that the real-world space that the title’s world relies on – Hokkaido – in actuality has “steepness and epic vertical-ness”.

“There’s this concept of freedom, proper?” mentioned Connell, referring to the truth that gamers have loads of choices of the place and what they will climb. “That’s one of many fundamental causes that we spend a variety of time in ensuring that you could climb.” He went on to elucidate that, since Ghost of Yōtei is “grounded in actuality”, the builders couldn’t merely give gamers a “magical teleportation factor” to get round. “That may break the truth bubble of what we’re attempting to create. You attempt to create non-combat verbs that match with the world.”

Together with the truth that Hokkaido can be usually a mountainous place in actual life, it introduced a novel problem for Sucker Punch Productions. As Connell famous, “Out of the blue you must cope with these mountains, and you may select them to be issues or alternatives.” In the end, the studio determined to reward its gamers for exploration.

“However we discovered it to be a bit difficult to think about a recreation like this with as a lot freedom as we would like with out having some side of climbing. Now, we did spend money on some faster methods to get down, like, whether or not they’re expressive, easy methods, like the fast repels from the highest of shrine climbs as a result of they’re actually excessive up, or they’re truly type of interactive methods, like slides, which had been some my precise favourite options that we had within the recreation… And that’s simply attempting to make the steepness and the epic vertical-ness of Hokkaido a possibility, as a substitute of an enormous hurdle.”

See also  Marvel Rivals Director Confirms “Future Plans” for Collabs With “Other Marvel Titles”

Connell had beforehand spoken about Ghost of Yōtei providing gamers extra freedom than some other title developed by Sucker Punch Productions, from its stealth platforming PS2 sequence Sly Cooper, to its PS3-era superhero franchise Notorious, and even PS4’s Ghost of Tsushima. In an interview, Connell revealed how, so long as gamers have enjoyable, the studio doesn’t actually care a lot about what gamers may select to do with their in-game freedom.

“Our philosophical type of factor about this recreation was to let you could have extra freedom than any recreation we’ve ever had,” he mentioned.

“It’s very advanced, and the pacing is type of a barely totally different mannequin for every one,” Connell continued. “Narrative pacing is a bit simpler to know, and in order that one’s a bit extra simple, however that open-world pacing one is sort of difficult. We do all these little tips to make it sort of work out for us.”

Ghost of Yōtei was launched completely on PS5 earlier this month. For extra particulars, take a look at our evaluate. Additionally take a look at analyst estimates of the title having bought greater than 1.6 million copies in its launch week.


You Might Also Like

Switch 2 Won’t Support VRR in Docked Mode, Nintendo Confirms

Borderlands 4 Adds 3 New Weapon Manufacturers, Licensed Parts, and Ordnance Slot

Xbox Series X/S Hardware and Accessories Receive Price Increases Worldwide

It's pretty clear Monster Hunter Wilds' first Capcom collab will be with Street Fighter

Where Winds Meet’s Hexi Expansion Chapter 2 Detailed Ahead of April 2nd Release

TAGGED:Game NewsGhost of YōteiNewsps5sonySucker Punch Productions
Share This Article
Facebook Twitter Copy Link
Previous Article Quest 3's Windows 11 Remote Desktop Gets Aspect Ratio Setting & Ultrawide Mode Quest 3's Windows 11 Remote Desktop Gets Aspect Ratio Setting & Ultrawide Mode
Next Article Borderlands 4 Lets You Replay Story Missions and Rematch Against Bosses Borderlands Franchise’s Success Comes From Lack of Real Competitors in the Genre – Gearbox CEO
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Last Epoch Season 5 Rage of the Frostborne revealed - Morditas, the Demigod of Bloodshed.
After months of quiet, Last Epoch is back with a bang, and an exciting new face in charge
Hardware September 20, 2026
Forefront Adds Fighter Jets & New Map In Latest Content Update
Forefront Adds Fighter Jets & New Map In Latest Content Update
VR News September 20, 2026
Crimson Desert_06
Crimson Desert Patch Adds Precise Movement to Photo Mode, Stackable Silver Pouches in New Game Plus
Upcoming September 20, 2026
MMOs You’ve Never Heard Of: Pigs and Wolf, Tidefall, and Invokyr
MMOs You’ve Never Heard Of: Pigs and Wolf, Tidefall, and Invokyr
Mobile September 19, 2026
World of Warcraft Forever will "aggressively punish" gold buyers as Blizzard stamps out GDKP to protect the economy and guilds - A Dwarf in the new MMORPG.
World of Warcraft Forever will "very aggressively punish gold buyers," as Blizzard admits the MMORPG has been "too lenient"
Hardware September 19, 2026
Into The Radius 2 PlayStation VR2 Release Delayed 2 Weeks
Into The Radius 2 PlayStation VR2 Release Delayed 2 Weeks
VR News September 19, 2026
Uncharted 4, The Last of Us Director Says Modern AAA Games Like God of War Laufey Look “Boring”
Uncharted 4, The Last of Us Director Says Modern AAA Games Like God of War Laufey Look “Boring”
Upcoming September 19, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

This new tablet is a PS5 killer, handheld, and gaming laptop all in one
Double Fine reveals its first post-Xbox game as Tim Schafer declares no one will shut the studio down but him
Pistol Whip Developer Cloudhead Lays Off 70 Percent Of Staff
Highguard Re-Emerges, Launch Showcase With Gameplay Deep Dive, Year 1 Plans, and More Announced

Trending News

Avowed Developer Obsidian Entertainment Has Grown Since its Acquisition by Microsoft
End of Abyss is Coming to PC, PS5 and Xbox Series X/S on October 1st
Steam Machine release date on track for "early this year," according to AMD
Meta Opens LA Store To Sell Smart Glasses & Quest Headsets
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Ghost of Yōtei Presents “Epic” Verticality of Hokkaido As “An Opportunity,” Says Sucker Punch
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?