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Gamexplore > My Bookmarks > Upcoming > Borderlands 4 Will Feature “Biggest Universe That We’ve Built” – Gearbox CEO
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Borderlands 4 Will Feature “Biggest Universe That We’ve Built” – Gearbox CEO

May 12, 2025 4 Min Read
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4 Min Read
Borderlands 4 Will Feature “Biggest Universe That We’ve Built” – Gearbox CEO
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Gearbox CEO Randy Pitchford has revealed that upcoming co-op looter shooter Borderlands 4 will likely be a way more open sport than its predecessors. Talking at a PAX East Panel, Pitchford described the brand new settting of Borderlands 4 – Kairos – as “by far the largest universe that we’ve constructed,” in line with GamesRadar. “And it’s seamless,” he continued. “There’s no load instances.”

In the course of the panel, Pitchford additionally spoke about how general open Borderlands 4 will likely be for gamers, saying that almost something a participant sees round them isn’t merely art work that’s a part of the scenerey, and that it may be travelled to. “You see one thing wherever on the display, a mile away, up within the sky, it is possible for you to to get there,” he stated.

Pitchford had additionally spoken about different points of Borderlands 4, together with the truth that the sport received’t function a minimap to assist gamers navigate. As soon as once more speaking about how large the in-game world will likely be, Pitchford spoke a couple of minimap being a device that might not be fully well-suited for navigation in a giant world.

“Quite a lot of the belongings you do could be native house, however plenty of the belongings you do or need to do are on the market, and an area house map is just not a great way to navigate while you’re occupied with goals and alternatives – a number of on the identical time that is perhaps miles away – and a compass actually helps us do this,” stated Pitchford.

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He famous that the choice was additionally made as a part of Gearbox’s new design route, the place the studio desires gamers to pay extra consideration to the sport itself fairly than simply the minimap. Additionally it is value noting that gamers will nonetheless have entry to a map that they will pull out from one of many in-game menus. “So we made a dedication, and we put all of that funding into this compass system, and you continue to have the massive map,” stated Pitchford. “It’s one click on away.”

“And we put extra cool stuff in there than we’ve ever executed earlier than. We even have, like, an AI-driven sort of navigation system that offers you a GPS on the massive map to point out you the road of the place you’ll be able to go.”

On social media, Pitchford has additionally confirmed that the studio is targetting a body price of 60 FPS on consoles. Whereas different particulars like what resolutions the sport will run at on consoles haven’t been involved, the 60 FPS goal at minimal would seemingly apply to the efficiency mode in Borderlands 4.

When it got here to sport steadiness, Pitchford has additionally stated that he personally doesn’t fear an excessive amount of about it. Make a sick construct with some god drop loot and soften bosses,” wrote Pitchford. “Be a legend.” He did go on to say that the steadiness of the sport will likely be dealt with by inventive director Greame Timmins, nevertheless. When it got here to the potential for nerfs, he stated that the studio would intrude when unintended issues, like game-breaking drops come into play.

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Borderlands 4 is slated for launch on September 12, and will likely be coming to PC, PS5, Xbox Collection X/S, and Nintendo Change 2.


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Reading: Borderlands 4 Will Feature “Biggest Universe That We’ve Built” – Gearbox CEO
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