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Gamexplore > My Bookmarks > VR News > Dungeons Of Eternity Goes Darker In New Tomb Extraction Update
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Dungeons Of Eternity Goes Darker In New Tomb Extraction Update

September 26, 2026 3 Min Read
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Dungeons Of Eternity Goes Darker In New Tomb Extraction Update
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  • Quality of Life & Performance Improvements
  • New Equipment Slot, Loot & Weapon Classes

The latest update for co-op dungeon crawler Dungeons of Eternity adds a new extraction-style game mode alongside new enemies, loot, and weapons.

Developer Othergate also overhauled the game’s lighting and rendering for better performance.

Here’s the official trailer from Othergate:

The new Tomb Extraction mode brings the high-risk/high-reward gameplay of extraction shooters like Ghosts of Tabor to a fantasy combat setting. During Dungeon Raids, the ‘red’ dungeons in the run selection map, you will collect crypt runes. Those runes are used in a new crypt dialing device in the outpost to create a tomb run, determining the crypt layout and loot contained.

Tomb Extraction also introduces five new weapons:

  • The Crypt Keeper’s Staff shoots out an orb of light that can be exploded to help light the extremely dark dungeons.
  • The Tomb Breaker Hammer can smash sealed tombs open to claim loot and is very useful against armored enemies.
  • The Gravelight Bow illuminates crystal lights and explodes on impact.
  • The Necromancer Staff will charm an enemy, giving you an extra ally to fight with.
  • Skull Daggers can be found throughout the tomb and are all-around weapons for combat.

Finally, the Crypt Guard is a new enemy type that can hear your voice and magic. It will investigate any sounds and alert other enemies to your position.

Quality of Life & Performance Improvements

  • Dungeons of Eternity is now Steam Frame verified for standalone play on Valve’s new headset. This comes with finger tracking, the ability to rebind SteamVR input, and a separate graphics setting.
  • The game has been overhauled to utilize directional lightmaps (a technique used in Half-Life: Alyx), faster dungeon loads, real-time lighting on standalone Quest, and graphics options for all platforms.
  • Experimental OpenXR support for PC VR is available.
  • Every player can now carry a torch in dark rooms with the lighting system overhaul.
  • Damage numbers and multipliers now pop up for enemies. This can be toggled off for those who don’t care for that feature.
See also  One of VR’s Most Modular Headsets Gets a Little Less Modular Following Key Component Switch

New Equipment Slot, Loot & Weapon Classes

  • You now have an equippable ring slot with over thirty rings available to find in your dungeon runs, each with its own special perk.
  • There are two new weapon classes: Auric weapons shake coins from undead enemies and Spectral weapons ‘echo’ your damage a moment after you hit an enemy.

Last and arguably most important, there is a playable lute in the outpost with sixteen chords, fully networked so you can play songs (or just horrifically bad sounds in my case) for your friends.

Dungeons of Eternity is available now on Steam and Quest.

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