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Gamexplore > News > An innovative 'merge' system, decisions galore, and the branch into survival horror: Bloober Team on breaking new ground in Cronos The New Dawn
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An innovative 'merge' system, decisions galore, and the branch into survival horror: Bloober Team on breaking new ground in Cronos The New Dawn

April 25, 2025 21 Min Read
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21 Min Read
An innovative 'merge' system, decisions galore, and the branch into survival horror: Bloober Team on breaking new ground in Cronos The New Dawn
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Horror followers don’t have a grand slate of triple-A scares to look ahead to in 2025, if we’re being actual. There’s no signal of Resident Evil 9, Silent Hill f is but to be given a launch date, and properly, it’s been some time since we’ve heard something about Hideo Kojima’s OD. That mentioned, indie horror builders proceed to prevail, offering us with unforgettable experiences whereas all of us patiently rub our fingers collectively and await Capcom or Konami to drip-feed us extra details about horror followers’ most beloved of sequence.

Bloober Crew is one such developer. Sizzling off the success of its spectacular Silent Hill 2 Remake, the Polish studio has no intentions of slowing down, with a number of tasks within the works – together with one other in collaboration with Silent Hill writer, Konami. What followers need to hold their eyes peeled for within the quick future, nevertheless, is sci-fi survival horror, Cronos: The New Daybreak.

Following the discharge of Cronos: The New Daybreak’s gameplay trailer, DON’T LET THEM MERGE, I sat down with the sport’s co-directors, Wojciech Piejko and Jacek Zięba, to search out out extra about what to anticipate from the sport, and what units it other than its earlier titles.


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VG247: The trailer doesn’t give away an excessive amount of about Cronos’ story. From what I can collect, we’re on a mission to search out time rifts to the previous, earlier than the apocalypse – the place we extract souls from the undead to return to the long run with us – whereas warding off merging enemies; are you able to inform me extra about what to anticipate from the plot?

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Wojciech Piejko: Your data is true, and naturally, we do not need to share an excessive amount of as a result of in horror, the much less you recognize, the extra scared you might be. We do not need to spoil the story, however we will say that it begins huge.

[You must] survive alongside the way in which, [have] encounters with monsters, resolve puzzles, and naturally, discover the world to know extra about its inhabitants, the story, and join all of the dots. Then you might be leaping again in time, touchdown just a few days earlier than the apocalypse. With every soar, you might be nearer to day zero.

You’ll expertise how the world [is] decaying throughout this apocalyptic occasion we’re calling The Change. And as you mentioned, your objective is to extract folks. So, after all you’ll meet the forged of the characters who dwell there, and to be trustworthy, the sport is all about this.

It begins shortly, however then turns right into a extra intimate story in regards to the characters, who they’re and the way all of that is linked. The factor that you do not see within the trailer is that we additionally [have] these dialogue choices within the recreation. [You can] select, generally, who you’ll extract. Think about you have been despatched for me, however perhaps Jacek is cooler, so perhaps you’ll extract him. Selections in all places!

Right here be monsters. | Picture credit score: Bloober Crew

VG247: In one of many first cinematic trailers for Cronos, we see the Traveler taking part in chess with an aged girl, earlier than ultimately extracting her. Is that this an instance of one of many interactions the place we will make a alternative about who to extract within the recreation?

Wojciech Piejko: Yeah, precisely. So, you discover on the finish [of the trailer] that she nods. She agrees to be extracted and the Traveler places her hand on the outdated girl. That was the extraction course of with this contraption we’re calling the Essence Harvester.

VG247: On that observe, can we all know extra in regards to the mysterious character proven on the finish of the DONT LET THEM MERGE trailer?

Jacek Zięba: How one can reply that [while] not spoiling stuff… he is there that can assist you and to information you, since you get up a bit of contemporary to this world. With the character, you’ll be able to uncover what occurred right here and the way it occurred and he can perhaps information you as a mentor or one thing.

Wojciech Piejko: Principally, he is caring for the Traveler’s base, so you’ll work together with him so much.

VG247: Are there a number of Traveler’s you’ll be able to cross paths with?

Jacek Zięba: It is one thing you be taught [in] the sport, however we will spoil it a bit of. Due to the time journey shenanigans, there can’t be extra jumpers [Travelers] lively on the identical time. There’s just one diver, [as] to not mess an excessive amount of with the time.

VG247: The Merge system. Are you able to inform us extra about what this method is and the way it innovates fight?

Jacek Zięba: It is our recipe for creating one thing contemporary and completely different. The entire fight [system] is constructed round it. Should you kill enemies, their our bodies will fall after which different enemies can take up them and merge to evolve into one thing stronger.

You should do all the pieces you’ll be able to to not allow them to do it [merge], as a result of for those who do, they’ll regain some well being and [evolve] into stronger choices. After which, in a method, you might be again to sq. one; ‘so, I am in the course of the battle, however there’s an enemy right here once more, and I’ve much less ammo’. So on, so on.

This could additionally create very emergent situations, [depending on] the way you play the sport and for those who did not discover [that] it is occurred. Even for those who’re a talented participant – you play a variety of survival horrors [and] you recognize what you might be doing – the merge occurs, [and] you’ll throw all the pieces simply to cease it. That is additionally an important expertise.

Wojciech Piejko: We seen, for instance, throughout playtests that persons are extra afraid of the merge than being killed, and that is nice.

As Jacek mentioned, for those who let monsters merge, you’ll encounter much less monsters, however extra highly effective ones. You shouldn’t permit this to occur, as a result of the leveled up ones are actually highly effective. [Merging] can be unlocked from the get-go, so it is not like we’re hiding one thing. Now, for those who – in a method – fail a few occasions and allow them to eat, eat, and eat, you’ll have a really huge downside!

Some chess being played in Cronos: The New Dawn's reveal trailer.

It is all a recreation to some. | Picture credit score: Bloober Crew.

VG247: With that in thoughts, the Merge system sounds as if it would see some gamers having very completely different experiences in comparison with each other, and that it encourages you to battle and burn each enemy you come throughout – effectively – reasonably than making an attempt to run previous them?

Wojciech Piejko: It is a survival horror. [There’s] a variety of backtracking. The physique left behind could backfire at you once you get again. [The] different monsters will take up all of them and grow to be actually highly effective. After all, you’ve got the instruments to take care of it – just like the flamethrower mounted on the arm of the Traveler. There’s a shot within the trailer when she burns the our bodies.

[There’s] assets, choices; ‘ought to I burn them? Or ought to I, for instance, go away this flame thrower charged to flee from the monster’s grasp?’ as a result of it additionally serves as your panic button. You might be surrounded, you shoot this burst of fireplace, create this hearth circle round you, [and] all of the monsters are burning for a few seconds. They’re mainly shocked, [and] it buys you time.

But in addition [these] merge mechanics push fight into [a] extra strategic space. For instance, a lot of the weapons have these cost mechanics. You [may] discover that the Traveler generally shoots the gun usually, however generally prices [it]. Cost photographs pierce by way of enemies. So, you are able to do these methods; burn just a few of them, 1745567756 they’re dancing in hearth. Now, align them, cost, shoot, and kill them in fast succession so nobody will merge.

Jacek Zięba: That is a grasp class!

Wojciech Piejko: [There’s also the] shotgun. It’s a must to enhance the unfold so you’ll be able to have higher crowd management and kill extra monsters on the identical time.

Jacek Zięba: There’s plenty of choices; fast ones throughout fights and longer ones throughout exploration and [the] story. Who ought to I take with me in case of crafting and so forth?

VG247: The sport, at a look, bears a variety of similarities to Lifeless House, The Callisto Protocol, Returnal, SOMA, and video games of that ilk. What do you suppose makes Cronos: The New Daybreak stand out from these video games? Why ought to gamers be enthusiastic about this?

Jacek Zięba: In gameplay, the merge is an important factor. That is what makes Lifeless House particular in case of [its] gameplay. It is not simply killing enemies, you’ll want to minimize them. That is one thing that was one thing new. Okay, headshots usually are not working. I would like to chop enemies, I must see the place their limbs are, and so on.

Wojciech Piejko: And Alan Wake has this flashlight to destroy the armor!

Jacek Zięba: For us, it is the merge and the way it adjustments the entire fight from what you recognize from different survival horrors.

Wojciech Piejko: I feel the massive distinction is that Returnal and Lifeless House are taking place in area or on a unique planet (or once we are speaking in regards to the Returnal, perhaps within the character’s head). Our recreation is ready on Earth, in Poland. We’ve created this destroyed world; as an instance the apocalypse occurred within the 80s and we’re [experiencing] an alternate historical past. The world was destroyed after which the Vacationers have been created. Our expertise within the recreation is extra analog, extra heavy cassette futurism, just like the Alien franchise, Star Wars and stuff. That was additionally tremendous vital.

The dialogue choices we talked about; I do know that you may additionally select some questions in Alan Wake, however right here, you’ll be able to have an effect on extra issues together with your dialogue choices and select completely different characters to extract and so forth.

Jacek Zięba: The merge is an important gameplay smart as a result of the entire gameplay is constructed round it, however [it’s] the mixture of how the world is created, story, character, and so on. It is also one thing – in our opinion – new and distinctive for gamers to discover. Should you love sci-fi, I feel you’ll love this recreation. Should you love thriller tales, the way it all occurred and post-apocalyptic situations, additionally, you will like it. Should you love survival horror, this recreation is for you.

A heavily armoured man approached some sort of airborne anomaly, glowing overhead. He is holding a pistol.

Thriller and intrigue. | Picture credit score: Bloober

VG247: The way in which you speak in regards to the Merge system and the choices, and the actual fact we all know that extracted souls can ship haunting visions of the previous to the Traveler; might you say that the souls that the Traveler extracts are merging with them, because the monsters merge with each other?

Jacek Zięba: It is a very good thought and in a method, we will say sure, in [regards to] symbolism and all the pieces. In a method, relying on which souls you’re taking, you can be a bit of little bit of a unique being.

Wojciech Piejko: You additionally encounter completely different occasions. To not spoil the story, I am going to extract Jacek. Now, after I go to his desk, I’ll see various things, for instance, and I can decipher extra. Additionally, [the] essences of individuals [come] with perks, [meaning] it will possibly have an effect on your play fashion.

Throughout your regular exploration (not in the course of the jumps to the previous), you may as well generally discover outdated Vacationers [that have been] killed and a few of them nonetheless have souls inside them. So, you’ll be able to switch them to your Traveler, however the trick is you’ve got solely three souls you’ll be able to carry at a time.

Jacek Zięba: [There’s] one other resolution layer there.

VG247: With that in thoughts, is there a degree of replayability to Cronos?

Jacek Zięba: After all. The entire recreation is constructed a bit of like Silent Hill. Whenever you play once more, you’ll perceive all of the stuff otherwise and you will see that new ones [essences/souls] that may, you recognize, create a extra coherent thought [of] what occurred right here, who’s who, and why it is taking place. Within the case of gameplay, it is [a matter of] upgrading completely different weapons or upgrading your weapons to full potential, discovering the collectibles, but additionally selecting completely different souls that may include completely different perks.

The primary time, you play extra for the story. The second time, [you] play extra for the gameplay, choos[ing] the souls that [have] perks [which] are good in your play fashion. I feel this recreation will be performed twice or much more to find completely different mixtures of weapons, perks, souls, and story.

Wojciech Piejko: You will have completely different characters and so they have completely different endings.

VG247: Bloober Crew is understood for its psychological horror video games, and now, the sensible Silent Hill 2 Remake. What made the studio determine to department out into sci-fi horror, and may we nonetheless count on some components of psychological horror right here?

Wojciech Piejko: I do know that Cronos at first look appears to be like like you might be this character that saves the world. The stage may be very huge, and we don’t need to spoil a lot, however we will guarantee you that there’s a actually cool psychological layer [to] the entire story once you begin to join the dots. Every part will begin to join, and [you’ll see] what your house is on this story.

It began huge, however it narrows all the way down to a extra psychological story about your self. And other people trapped [in] this time journey story. The Darkish Netflix TV sequence was a extremely, actually nice inspiration for us, however we reverted it. Darkish begins with this intimate story in regards to the characters after which goes huge, to the destroyed world, again in time.

You additionally ask about why a sci-fi story? Again within the day, we already knew that our second staff (now we have two core groups) was cooking the Silent Hill 2 Remake. We need to make one thing completely different, however to not overlap with this recreation, to not make one other ‘extra grounded’ horror. So we have been extra, ‘okay, let’s do a extra motion oriented recreation. Let’s say we’re nearer to Resident Evil than to Silent Hill by way of gameplay.’

Jacek Zięba: It was our dream to create a survival horror recreation. We’re survival horror hardcore gamers, so in a method, Cronos is our love letter to the style. A variety of you’ll really feel [that] ‘that is extra like Resident Evil 2, or Resident Evil 3 or 4, or perhaps this extra like Lifeless House. Oh, this degree is extra like Darkish Souls!’

That is fascinating. It [pushes us] additional than psychological horror with fragile characters. Let’s play as a succesful character, however in a really [wild] world that may give you extra motion and a unique expertise. On the identical time, [we need] to be true to our roots and never overlook about psychological horror.


All in all, it’s nice to see Bloober Crew making use of its storytelling expertise to one thing new and extra action-oriented, and right here’s hoping that the developer continues going from power to power with Cronos: The New Daybreak.

Cronos: The New Daybreak is predicted to launch throughout 2025, however there’s no concrete launch date simply but.

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Reading: An innovative 'merge' system, decisions galore, and the branch into survival horror: Bloober Team on breaking new ground in Cronos The New Dawn
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