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Reading: Hopetown's devs accept that Disco Elysium’s shadow looms over them, but say the “seed of an idea” for a spiritual successor has evolved into “something different”
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Gamexplore > News > Hopetown's devs accept that Disco Elysium’s shadow looms over them, but say the “seed of an idea” for a spiritual successor has evolved into “something different”
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Hopetown's devs accept that Disco Elysium’s shadow looms over them, but say the “seed of an idea” for a spiritual successor has evolved into “something different”

March 17, 2025 17 Min Read
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17 Min Read
Hopetown's devs accept that Disco Elysium’s shadow looms over them, but say the “seed of an idea” for a  spiritual successor has evolved into “something different”
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In the event you’ve been following the information saga of Disco Elysium and its non secular successors, there’s an opportunity you’ve seen a particular picture of Hopetown, the would-be Disco successor from Longdue Video games.

It’s what seems to be a screenshot exhibiting the principle character partaking in fairly Disco Elysium-looking dialog with an outdated girl surrounded by pigeons, aptly-named Pigeon Woman Prudence. Traces like “I would fairly lick the bin [knock the bread from her hands]” and “Yeah, feed the lots! So let or not it’s carried out. EAT UP, SKY RATS! (Take the bread)” are amongst what could be stated. The display’s been dissected with surgical precision by Disco followers such as you and I, all asking one most important query, the principle query all of those studios have confronted: does this really feel worthy of being thought-about Disco-y?


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“Main as much as the Kickstarter, it is actually onerous to get that message out to say, ‘Here is what we’re about, here is what the sport goes to be, here is why you ought to be occupied with it’,” Hopetown narrative director Grant Roberts tells me. “We had a picture that was exhibiting a pattern, like an instance dialog within the sport. The unique function with that was for it to dwell on the Kickstarter web page [and say] right here’s what this seems like.

“Earlier than it, there’d [be a bit] speaking about all of the methods the dialog system goes to work, afterwards [a bit] speaking about among the abilities, and within the center right here’s this [image]. However that picture was additionally used for promotion, for advertising, and so the primary instance of the writing of Hopetown out on the planet is principally this – it wasn’t a screenshot it was principally nonetheless an idea picture [showing] here is what a dialog would appear to be. Is that the very best illustration of what the writing goes to be in the end [in] what we ship?

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“In all probability not, however we cannot have the ability to get to that time of ‘here is what the writing goes to be, here is why you need to take into account backing us or take into account becoming a member of us on this journey’ till a lot later. So, we’re contemplating doing issues like Early Entry. We’re contemplating doing one thing like a demo to provide folks an concept of what they may very well be moving into, however till we get to that time, all we are able to do is present you the kickstarter and present you what else is on the market.”

Is telling some sky rats to eat up Discoey sufficient? | Picture credit score: Longdue

Roberts doesn’t blame people for dissecting that picture (and Hopetown’s different advertising and promo materials) to the extent they’ve. “It has been concurrently onerous and never,” he says. “After we’re making a sport that is so clearly impressed by this legacy of CRPGs as much as and together with Disco Elysium, when folks have a look at one thing like that – and I’d do the identical factor – what I’ve in my head is my reminiscence of probably the most superb moments from these video games. Once I’m evaluating that to an idea picture that’s styled as a screenshot, as a result of that’s the section of growth that we’re in proper now, nothing goes to carry as much as that degree of comparability, that degree of scrutiny. I am on no account saying that it is unfair for folks to make that comparability. We put it on the market, choose it for what you’ll.”

Roberts joined Longdue as narrative director on Hopetown in October 2024, which means he’s solely been within the put up for roughly 5 – 6 months. He tells me he was “one of many first folks [brought on] full-time within the firm”. By that point, as detailed in an in depth report from IGN in November final 12 months, former ZA/UM builders Argo Tuulik and Dora Klindžić had already parted methods with CoGrammar, the corporate tech entrepreneur Riaz Moola based Longdue by. This resulted in a dispute over launch contracts that led to a court docket case which left Tuulik and Klindžić going through a six-month wait earlier than commencing work on the kinda Disco Elysium non secular successor studio they’d since introduced, Summer season Everlasting.

What Roberts and Hopetown technical lead Piotr Sobolewski inform me of the sport’s growth thus far appears very a lot to mirror the impact you would possibly count on such a state of affairs to have on a sport’s growth.

“Once I began,” Roberts says, “There had been somewhat bit of labor carried out on an unique idea, earlier than I bought there slash proper as I bought there. However a variety of that work – the setting, the principle character and stuff – has all been made out of date by the work that we have been doing since then. So, there’s nonetheless a kernel of what was there within the unique idea, but it surely was the seed of an concept principally, and now over the previous couple of months it is grown into what you may see on the Kickstarter.”

“The people who find themselves right here early on, being ex-ZA/UM folks, they have been enthusiastic about particular themes and particular settings and particular time intervals and particular issues that would occur on the planet,” he says barely later in our dialog, “As they moved away from the studio and different folks began to return in, whereas we’re nonetheless extraordinarily enthusiastic about making one thing true and making one thing nice and placing our blood and our ardour into it, the issues that have been initially explored, that setting and people themes, they’re – not that they are much less attention-grabbing to us, however they’re another person’s themes, another person’s passions. With the dev group because it stands now, we’ve totally different passions, and we’re making a sport about one thing totally different.”

A chat with a wall in Hopetown.

Simply your common chat with a wall. | Picture credit score: Longdue

So, the kicker. What’s the sport about because it at the moment exists? Properly, it casts you as a rogue journalist in a Northern English mining city that’s “steeped in corruption and energy performs”. The journalist a part of the equation has a direct hyperlink to Roberts’ previous.

“I used to be a journalism main for some time in faculty, again within the olden instances,” he tells me. “I used to put in writing for a online game journal, Subsequent Technology journal again within the late 90s, so I’ve bought a little bit of a journalism background. There are different folks on the group who’ve journalism backgrounds, different folks’s households who’ve had backgrounds in journalism. We’re speaking to all of them in regards to the craft of journalism about what it meant to be a journalist throughout [certain times], what it means to be a journalist in trendy instances, what it’ll imply to be a journalist in [Hopetown’s] world.”

He brings up the present state of the career, how a lot issues have modified for it in latest instances with “a variety of extra conventional journalistic endeavors, now not having the assist each from the general public or from benefactors”, and the necessity for a “strong” press in 2025, when the world is present process a “generally sluggish, generally speedy slide into authoritarianism”.

In the meantime, he says that making a fictionalised city within the north of England being the setting is one thing that Longdue’s artwork director has been trying into visible reference-wise. “The north east of England and the Yorkshire space is the place I believe we have seemed for inspiration. The vibe up there, or at the very least the vibe across the time interval that we’re [for inspiration], in addition to among the visuals.”

Roberts’ group additionally plan to make use of the true world UK’s lengthy historical past of coal mining to “assist inform the sport”. “Not that we would like it to be dry or a historical past lesson or a documentary or something,” he says, “however we’re setting it in a world that [you] will recognise on function, so we are able to dig into that stuff, so to talk.”

A newspaper in Hopetown.

It is tougher than it seems, . | Picture credit score: Longdue

Then again, each Roberts and Sobolewski cleared up one factor that the sport gained’t contain: generative AI. Some hypothesis about this had been ignited by Sobolewski’s LinkedIn profile, which cites his Ph.D qualification in AI, in addition to a number of roles involving the tech.

“That is my different ardour subsequent to sport growth,” Sobolewski responds once I convey this up, “however I am not mixing these two at Longdue. These are issues which are my private stuff that I am doing for a dwelling, and for my very own private progress. I am not shy about it and never hiding something. Sure, I’m an AI advisor for varied firms. For me, I believe consuming artwork is form of like consuming meals, and if it isn’t carried out by a human, it would not have soul. It is form of like consuming plastic.

“I believe that AI is nice as a result of it understands human language and may flip unstructured information into structured information, so it could actually really extract some data from paperwork, and so forth,” he continues, “I do not assume AI ought to be used as a alternative for human creativity. I do not assume it is a good path.”

“Our writing is from writers in every little thing that we put out,” Roberts provides, “Our artwork is from artists, and that can proceed to be the case. Even when we needed to make use of generative AI to make content material for the sport – which we do not – the expertise is not there to tug off good writing. It’s going to write dialogue that appears like good writing, however the individuals who recognize good writing can inform the distinction.”

The narrative director, in the meantime, has a CV that’s not attracted as a lot consideration from Disco followers. All through an extended profession in sport dev, he’s labored as a author on the likes of Bungie’s Future 2 and Rocksteady’s Suicide Squad: Kill The Justice League. He tells me that having seen how the event course of works at massive studios on triple-A initiatives like these has helped give him “a extremely zoomed-out view into how you can do it properly, whereas nonetheless leaving room for that keenness” that he’s making use of to the smaller-scale Hopetown.

“It was nonetheless actually satisfying to seek out new tales to inform with characters that folks already liked and the worlds that folks already liked,” he provides by way of how incorporating the non-public into writing can differ between bigger video games with established lore and a brand new IP like Hopetown. “However with the ability to construct one thing new, a brand new world with new characters that folks will love is, I believe, thrilling another way.”

A shot of the player exploring Hopetown from above.

You will be trying down from the heavens, as you’ve got in Disco and a bunch of different stuff. | Picture credit score: Longdue

On the finish of the day although, as that aforementioned non-screenshot has confirmed, this freedom for Hopetown is coming with one measuring stick Longdue has taped its sport to. For higher or worse.

“There’s a variety of ways in which will probably be comparable and a variety of ways in which will probably be totally different,” Roberts says once I ask him instantly how Hopetown will set itself other than Disco Elysium. “We’re not particularly honouring the legacy of anybody sport, it is extra in regards to the historical past of the style. Whereas we did use that messaging early on, based mostly on the those that have been engaged on that early idea who’re now not with the corporate it made sense to say that it was a non secular successor.

“So, there are elements of Disco Elysium that we’re impressed by and that we wish to make on this sport. Psychological complexity and storytelling, that’s clever and trendy and mature, however not in a darkish and gritty approach, however like an grownup approach. Actually monumental, vastly impactful conversations with characters within the sport, each inside and outdoors of your head. Disco impressed us quite a bit in these methods, and a variety of video games over the previous couple of a long time have seemed like Disco, they have this digicam perspective, both isometric or diametric, or nonetheless you wish to consider it. We’ll appear to be that, we will have conversations with ranging dialogue and with abilities that can communicate up throughout conversations, and that can information you throughout conversations.

“So, it’s for individuals who – I believe the opposite day I described it as – in case you like Disco Elysium, you then’re in all probability going to love Hopetown. And in case you did not like Disco Elysium, you then would possibly like Hopetown anyway.”

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TAGGED:Action AdventureDisco ElysiumExplorationGame NewsHopetownIndieMysteryNewsnintendo switchpcps4ps5RPGStory RichXbox OneXbox Series X/S
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Reading: Hopetown's devs accept that Disco Elysium’s shadow looms over them, but say the “seed of an idea” for a spiritual successor has evolved into “something different”
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