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Gamexplore > My Bookmarks > VR News > ‘Wanderer 2’ Cancelled Amid “volatile” VR Gaming Market
VR News

‘Wanderer 2’ Cancelled Amid “volatile” VR Gaming Market

June 15, 2026 6 Min Read
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6 Min Read
‘Wanderer 2’ Cancelled Amid “volatile” VR Gaming Market
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Mighty Eyes announced it will longer be developing its previously announced sequel to VR action-adventure Wander: The Fragments of Fate (2025), citing a “volatile” VR gaming market.

The studio released word via its official Discord, noting that not only is Wanderer 2: The Seas of Fortune no longer in production, but that all future updates for Wander: The Fragments of Fate will effectively come to an end too.

“The last few years have been tough. For VR as a market, for Wanderer, and for our studio,” Mighty Eyes says. “We had ambitious plans and for the most part we think we executed them as well as we could. Sadly, it wasn’t enough. The game performed solidly on console but we just didn’t see the mobile uptake we’d counted on. What we’d banked on didn’t pay off.”

Initially released in 2022 as Wanderer, the studio would go on to essentially re-release the time-travel adventure only a short three years later under the name Wanderer: The Fragments of Fate, which included an overhaul to gameplay, content, visuals, and support for PSVR 2.

In 2024—before the re-release of Wanderer even arrived—the studio announced it was already working on its sequel, which promised to bring a new pirate theme to the franchise, which was slated to bring players to 1750s Jamaica at the tail end of the Golden Age of Piracy.

In the Discord announcement, the studio also revealed Wanderer benefitted greatly from Sony’s support, with additional help from Meta and Pico.

This follows a number of similar cancellations in the VR games industry, which includes a Harry Potter VR game from Skydance, a “major” VR game from Moss developer Polyarc Games, and a Batman: Arkham VR sequel from now-shuttered Meta studio Sanzaru Games.

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Check out the full message below, courtesy eagle-eyed Redditor ‘Unfallener’:

Hey everyone, and thanks as always for your patience while we worked through the future of the Wanderer IP.

Unfortunately it’s not good news and while we suspect it’s not entirely unexpected, it’s still really hard for us to share.

The last few years have been tough. For VR as a market, for Wanderer, and for our studio. We had ambitious plans and for the most part we think we executed them as well as we could. Sadly, it wasn’t enough. The game performed solidly on console but we just didn’t see the mobile uptake we’d counted on. What we’d banked on didn’t pay off.

We’re eternally grateful for the chance Sony took on us – their belief in this IP from the start (and their continued commitment) made so much of what we achieved possible. We’re also thankful and humbled by the support we received from Meta and Pico along the way. There are genuinely good people behind these platforms who backed us through and through.

We’re still figuring out what’s next for Mighty Eyes amidst this (very) volatile market. But we won’t be developing Wanderer 2, and ongoing support for Wanderer: The Fragments of Fate isn’t something we’re able to continue.

Wanderer has given us some career (life!) highlights. A GOTY nomination, consistently named as one of the top adventure games in VR – this type of stuff doesn’t happen without a team that poured years of blood, sweat and tears into something we all believed in. We’re proud of what we made, and deeply grateful to everyone who was a part of building it.

And that includes our community. The support, feedback, criticism, and the passion – it all pushed us to make a better game. So many of you stuck with us through the rough patches, warts and all, and that loyalty genuinely means everything. Thank you. We know it’s not always easy supporting from the sidelines.

One last thing, and this goes beyond Wanderer – if you love games, please support them. Put your money where your wishlist is – buy the games you want to see more of. Leave reviews, even critical ones help developers understand what’s working (and what’s not). Talk about the games you love, share them, recommend them. For an indie studio, sales aren’t a nice-to-have, they are everything. The whole ecosystem depends on people showing up. So please keep supporting the games and developers you believe in.

Thanks again – The Mighty Eyes team

PS: Please understand if we are unable to respond to every message but, we’re reading them all.

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