By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director
PC Game

Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director

May 4, 2026 4 Min Read
Share
4 Min Read
Resident Evil Requiem_08
SHARE

While Resident Evil Requiem certainly has many action-packed moments, director Koshi Nakanishi has said that its design process still started with the notion of fear. In an interview with Eurogamer, Nakanishi and producer Masato Kumazawa spoke about the success of Resident Evil Requiem and how Capcom even began with the process of making it.

On the subject of starting out with the concept of fear, Nakanishi went on to discuss how Requiem is also able to strike a balance between its horror elements and giving players some catharsis with action elements.

“There are obviously other horror games out there that try and induce a sense of fear in the player,” he explained. “So I think Resident Evil‘s essence is the balance between the feeling of intense pressure from handling horror situations and the catharsis you get from being able to survive them and also fight back against them.”

“I think our starting point always has to be, as a team, defining the type of horror we’re seeking to achieve with a particular title,” Nakanishi continued. “Because if we don’t have a clear vision for that in mind from the start of [development], then it’s very difficult to structure and design the rest of the game around it as a core.”

Nakanishi also went on to discuss whether a game in the franchise could even be considered a Resident Evil title if it didn’t include elements of survival horror along with action.

“I don’t know if it’s for me personally to define what is Resident Evil, but I can say with confidence that if we did make a game that was only one or the other, that there’d be a lot of fans who probably wouldn’t accept it as a Resident Evil game,” he said.

See also  Damon and Baby review: hellishly fun new Metroidvania shooter

On the subject of Requiem’s success, Kumazawa said that the reaction from players has been quite exciting for Capcom, especially for later parts of the game, which involve Leon S. Kennedy revisiting Raccoon City.

“It was a really great thing,” Kumzwa says, via translator. “We were very happy to see the reaction of players around the world after the game launched. In particular, because we were very tight-lipped [before release] in order to maintain the surprise for players, especially about what happens after the return to Raccoon City. So watching people’s streams and clips and online reactions… we felt not only pleased they were enjoying it, but relieved our strategy was right to try and save that for them.”

In the same interview, Kumazawa was also asked about Resident Evil Requiem being part of Nvidia’s DLSS 5 showcase in March. While he didn’t address the controversy directly, he did note that the fact that fans of the game were passionate about the character design for Grace Ashcroft was a great thing for Capcom.

“The fact a lot of players commented they really liked the original design of Grace and didn’t want to see it changed was a positive,” he said. “It meant we got the design right and points to the fact that Grace quickly established herself as a fan favorite, that people had such strong opinions on her design.”

Resident Evil Requiem is available on PC, PS5, Xbox Series X/S, and Nintendo Switch 2. For more, take a look at how there was a “phantom Chapter 2” for the game that was ultimately cut out.

See also  The Hundred Line: Last Defense Academy is 2025's best RPG you haven't played

You Might Also Like

Zombie Army VR Gets Free Update With Horde Mode, New Skins

A Pizza Delivery review: Death Stranding for fans of minimalism

The latest Arc Raiders patch is almost entirely about fixing exploits, including all the clipping through locked rooms business

Resident Evil 4 Remake Crosses 10 Million Units Sold

Assassin's Creed Shadows' earliest mods include one that aims to make it look like Ghost of Tsushima, as reshaders Kanabo-slap the contrast up to max

TAGGED:pcPC GamePC Gaming News
Share This Article
Facebook Twitter Copy Link
Previous Article The Blood of Dawnwalker_08 The Blood of Dawnwalker Makes It “Absolutely Possible” to Skip Everything “If You’re Skilled Enough”
Next Article My favorite gaming chair just got a new Mandalorian edition to celebrate Star Wars day My favorite gaming chair just got a new Mandalorian edition to celebrate Star Wars day
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Granblue Fantasy Relink Endless Ragnarok
Granblue Fantasy: Relink – Endless Ragnarok Has Bosses Gallanza and Maglielle as Playable Characters
News May 9, 2026
battlefield 6 golmud
Battlefield 6 Season 3 Roadmap Revealed, Including Obliteration and Casual Battle Royale Modes
PC Game May 9, 2026
Viral Language Puzzler Wordbound Confirms Hybrid Steam Release
Viral Language Puzzler Wordbound Confirms Hybrid Steam Release
VR News May 9, 2026
Best Xbox Game Pass games to play this weekend (May 8-10 2026)
Best Xbox Game Pass games to play this weekend (May 8-10 2026)
PC Game May 9, 2026
Helldivers 2 is Getting Multi-Week “Campaigns,” Branching Outcomes, and Better Rewards
Helldivers 2 is Getting Multi-Week “Campaigns,” Branching Outcomes, and Better Rewards
Upcoming May 9, 2026
Project ETHOS
Project ETHOS Faces Layoffs as 31st Union Head Says “Changes Need To Be Made”
News May 9, 2026
Invincible VS Accolades Trailer Showcases Strong Critical Reception
Invincible VS Accolades Trailer Showcases Strong Critical Reception
PC Game May 9, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Why Grand Theft Auto Stays Fresh: Dan Houser Says Each Game Feels Different on Purpose
Battlefield Labs Playtest Will Expand to Bring in Players from Asia This Month
Quest 3S Is $250 From Amazon & Walmart Today, $50 Off
No Man's Sky REMNANT Update Adds Gravity Gun & More

Trending News

Why One of VR’s Most Valuable Companies is Shutting Down, According to Top Creator
Pragmata is Now Launching on April 17th, New Gameplay Showcases More Robot Threats
Bloodborne Remake Pitched by Bluepoint, But FromSoftware Wasn’t Keen – Rumor
All ‘A New Clue’ book puzzles in Blue Prince and how to solve them
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?