By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director
PC Game

Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director

May 4, 2026 4 Min Read
Share
4 Min Read
Resident Evil Requiem_08
SHARE

While Resident Evil Requiem certainly has many action-packed moments, director Koshi Nakanishi has said that its design process still started with the notion of fear. In an interview with Eurogamer, Nakanishi and producer Masato Kumazawa spoke about the success of Resident Evil Requiem and how Capcom even began with the process of making it.

On the subject of starting out with the concept of fear, Nakanishi went on to discuss how Requiem is also able to strike a balance between its horror elements and giving players some catharsis with action elements.

“There are obviously other horror games out there that try and induce a sense of fear in the player,” he explained. “So I think Resident Evil‘s essence is the balance between the feeling of intense pressure from handling horror situations and the catharsis you get from being able to survive them and also fight back against them.”

“I think our starting point always has to be, as a team, defining the type of horror we’re seeking to achieve with a particular title,” Nakanishi continued. “Because if we don’t have a clear vision for that in mind from the start of [development], then it’s very difficult to structure and design the rest of the game around it as a core.”

Nakanishi also went on to discuss whether a game in the franchise could even be considered a Resident Evil title if it didn’t include elements of survival horror along with action.

“I don’t know if it’s for me personally to define what is Resident Evil, but I can say with confidence that if we did make a game that was only one or the other, that there’d be a lot of fans who probably wouldn’t accept it as a Resident Evil game,” he said.

See also  Vampire Survivors on PS4 and PS5 Will Not Receive Cross-Save Due to Legal Issues

On the subject of Requiem’s success, Kumazawa said that the reaction from players has been quite exciting for Capcom, especially for later parts of the game, which involve Leon S. Kennedy revisiting Raccoon City.

“It was a really great thing,” Kumzwa says, via translator. “We were very happy to see the reaction of players around the world after the game launched. In particular, because we were very tight-lipped [before release] in order to maintain the surprise for players, especially about what happens after the return to Raccoon City. So watching people’s streams and clips and online reactions… we felt not only pleased they were enjoying it, but relieved our strategy was right to try and save that for them.”

In the same interview, Kumazawa was also asked about Resident Evil Requiem being part of Nvidia’s DLSS 5 showcase in March. While he didn’t address the controversy directly, he did note that the fact that fans of the game were passionate about the character design for Grace Ashcroft was a great thing for Capcom.

“The fact a lot of players commented they really liked the original design of Grace and didn’t want to see it changed was a positive,” he said. “It meant we got the design right and points to the fact that Grace quickly established herself as a fan favorite, that people had such strong opinions on her design.”

Resident Evil Requiem is available on PC, PS5, Xbox Series X/S, and Nintendo Switch 2. For more, take a look at how there was a “phantom Chapter 2” for the game that was ultimately cut out.

See also  Crimson Desert Guide – How To Unlock And Use Abyss Cores/Gears

You Might Also Like

Assassin’s Creed Shadows Graphics Analysis – A Gorgeous PC Version and a Solid PS5 Port

The Witcher 3: Wild Hunt – Remastered Runs “Just Fine” on Steam Deck and Switch 2, Per CDPR

All Battlefield 6 interactive maps for BF6 multiplayer

Star Wars Outlaws on Nintendo Switch 2 Gets New Update With Performance Improvements, Bug Fixes

The Division 2: Survivors Announced – New Survival Extraction Mode Currently in “Early Stages”

TAGGED:pcPC GamePC Gaming News
Share This Article
Facebook Twitter Copy Link
Previous Article The Blood of Dawnwalker_08 The Blood of Dawnwalker Makes It “Absolutely Possible” to Skip Everything “If You’re Skilled Enough”
Next Article My favorite gaming chair just got a new Mandalorian edition to celebrate Star Wars day My favorite gaming chair just got a new Mandalorian edition to celebrate Star Wars day
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

MMOs You’ve Never Heard Of: Ancient Online Remastered, Ael Myr Online, and Nodehaven
MMOs You’ve Never Heard Of: Ancient Online Remastered, Ael Myr Online, and Nodehaven
Mobile November 8, 2026
HoYoverse sets G-STAR 2026 demos and stage programs for five games
HoYoverse sets G-STAR 2026 demos and stage programs for five games — Game Is Hard
VR News November 8, 2026
Valor Mortis Interview – Player Feedback, First-Person Soulslike Combat, Technical Issues, And More
Valor Mortis Interview – Player Feedback, First-Person Soulslike Combat, Technical Issues, And More
PC Game November 8, 2026
PCGamesN
Path of Exile 2 devs want to solve missing archetypes with its Templar and Marauder classes, and it'll help Druids too
Hardware November 8, 2026
gta 6 new screenshots
Take-Two CEO Highlights Other Heavy Hitters as Reason for Success Outside of Grand Theft Auto
Upcoming November 7, 2026
Warhammer 40000 Dawn of War 4_02
Warhammer 40,000: Dawn of War 4 Shows Off Last Stand’s Chaos In New Battlefield Report
PC Game November 7, 2026
Duck Side of the Moon brings its Homegrown update to PS5 on Nov. 17
Duck Side of the Moon brings its Homegrown update to PS5 on Nov. 17 — Game Is Hard
VR News November 7, 2026
//

We influence 20 million users and is the number one business and technology news network on the planet

gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Where Winds Meet Guide – All Currencies Explained
ARC Raiders Developer AI Usage on The Same Level as THE FINALS
Arboretum Update Brings The Holodeck To Solara One On Quest
Tokyo Xtreme Racer review: The kings of vibe-racing are back

Trending News

Kingdom Come Deliverance 2 Guide – Here’s How to Level Up All Player Skills and Statistics
MOUSE: P.I. For Hire Has A New Gameplay Showcase, And It’s All The Right Kinds Of Cheesy
Mycopunk Announced by Devolver Digital – Co-op Shooter Launches in 2025 for PC
Manage Miniature Motorways Later This Month In Traffix XR: Cities Of Tomorrow
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?