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Gamexplore > My Bookmarks > PC Game > Beautiful Clair Obscur Expedition 33 fanart reimagines the game in HD-2D
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Beautiful Clair Obscur Expedition 33 fanart reimagines the game in HD-2D

August 3, 2025 6 Min Read
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6 Min Read
Beautiful Clair Obscur Expedition 33 fanart reimagines the game in HD-2D
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Imagining a sport as lovely as Clair Obscur: Expedition 33 getting even prettier is a tall activity, however there’s one factor that does the job: turning it into HD-2D pixel artwork, the putting artwork type popularized by Sq. Enix video games like Octopath Traveler and Dragon Quest 3 HD-2D Remake.

Sometimes, mega-fans of fashionable video games flip to cosplay and fanart to specific their ardor, and Clair Obscur’s followers have certainly gone all in exhibiting off their convention-ready cosplays and fanart abilities. However seeing Clair Obscur’s solid reimagined in HD-2D significantly caught our eye.

From French artist Arunco, the art work blew up on Twitter on the finish of June. As Clair Obscur’s fight is paying homage to basic JRPGs, the type feels applicable for the turn-based sport. Arunco, a giant fan of pixel artwork and retro video games, famous over e-mail with gamexplore that he was impressed to make it as, “I additionally haven’t seen any fanart of the sport like that.” Whereas the pixel artwork is a departure from his ordinary type, he thought it’d “be humorous to think about what the sport sport might appear like if it was launched on an previous console.”

Arcuno is a 27-year-old illustrator who’s “been a fan of anime and video video games since ceaselessly” (relatable). He began drawing in highschool, and later took a five-year course at a “Japanese manga/artwork college” in France.

He “pulled plenty of inspiration from Octopath Traveler” for his Clair Obscur HD-2D piece — understandably, as Octopath Traveler and its sequel ushered within the distinct artwork type. “It struck me how lovely pixel artwork video games may very well be with [today’s] know-how,” he mentioned. He referred to as the type a “distinctive option to replace previous RPG video games with out shedding the appeal that makes them retro” and added that he can’t look ahead to a Chrono Set off remake in that type, if it have been to ever occur.

Fan art of Maelle from Clair Obscur: Expedition 33.

Picture: Arunco

Translating superbly rendered 3D fashions to pixel artwork was no simple feat. Including recognizable element in a confined area proved a problem for Arunco. “I needed to match the characters’ complete face in an about 12×12 pixel field, so I clearly couldn’t make them as detailed as I wished,” he mentioned. “However on the similar time, [I] had to verify each character regarded distinctive and recognizable by inserting the best pixel of colour on the proper spot.”

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[Ed. note: The rest of this post includes spoilers for Clair Obscur: Expedition 33.]

They’re actually recognizable, and followers who’ve made some headway into the sport will discover Arunco’s artwork includes a workforce of six expeditioners, together with one who doesn’t make it fairly so far as their compatriots. “I couldn’t let him be the one one unnoticed,” Arunco mentioned of together with the Charlie Cox-voiced Gustave within the illustration. “It will have been a disgrace to not embrace all of the characters on the art work.”

Like so many who’ve performed Clair Obscur: Expedition 33, Gustave ranks as certainly one of Arunco’s favourite expeditioners, although “all of the characters really feel very distinctive and attention-grabbing.” Maelle stood out for him as effectively, and he “didn’t anticipate” both of the twists of destiny that met each Gustave and Maelle.

Fanart of Clair Obscur: Expedition 33 characters in chibi style.

Picture: Arunco

Arunco mentioned he doesn’t “draw that a lot in [the HD-2D] type because it’s not what I’m aiming for professionally,” however would possibly dabble with just a few extra retro-inspired Clair Obscur items. Arunco talked about desirous to recreate the climactic boss struggle towards The Paintress, as an example. “At first I didn’t plan to make one other one,” he mentioned. “I additionally didn’t anticipate my put up to have that a lot attain.”

Arunco’s art work exhibits that whether or not it was made at present or within the Nineteen Nineties, Clair Obscur would have regarded killer it doesn’t matter what. Regardless of how effectively the HD-2D type matches the French RPG, the expressiveness of its characters wants 3D modeling to completely come throughout — Lune’s dying stare throughout Verso’s ending wouldn’t be the identical with out it. Sandfall’s designs, each with its characters and beautiful places because the expeditioners march towards the monolith, match Clair Obscur completely, one thing Arunco acknowledges.

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“If it [was] launched as a pixel artwork RPG, I’d have performed it anyway,” he mentioned. “However now I believe the sport having a sensible look actually helps to immerse your self in it and make it extra emotional.”

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