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Gamexplore > My Bookmarks > PC Game > Crimson Desert Patch Adds Rematches for 69 Bosses, Re-Blockades for 23 Forts and Mines, and More
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Crimson Desert Patch Adds Rematches for 69 Bosses, Re-Blockades for 23 Forts and Mines, and More

May 4, 2026 5 Min Read
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Crimson Desert has received its newest patch, and while smaller than the last, it includes two major new features: Rematch and Re-blockade. The former allows players to fight any previously cleared bosses, either in the same state as when first encountered or with their stats scaled to the player’s current level.

Kliff, Damiane and Oongka can fight them, and any consumables used will be returned to the player after the fight (though they won’t receive any gear drops). As for Re-blockade, it allows 13 different factions to reoccupy 23 forts and mines, meaning players will have to liberate them again. The feature is enabled by default, and you can adjust whether it happens constantly or not at all.

Pearl Abyss plans to improve the feature with future updates, adding more factions and strongholds to the mix while improving “the overall system of Liberation and Re-blockade.”

Other major features of the patch include two new Legendary animals – the Iron Eagle and Hyacinth Macaw – that can be tamed. The Mountain God Boar is also a new creature that appears under certain conditions, though it’s unclear if it can function as a mount. Check out some of the patch notes below for more details.

Patch 1.05.00 serves as the final update in Pearl Abyss’s current roadmap, though it’s clearly only getting started. Crimson Desert has sold over five million copies and counting, so stay tuned for further details on what’s next.

Patch Notes Version 1.05.00

  • Improved interaction with gold bars placed throughout the world that were previously unobtainable. Picking them up now yields a Crude Gold Bar worth 5 Silver.
  • Added a new location to obtain the Pumpkin Head near pumpkin patches.
  • Added Carry, Lower, and Pet interactions for goose and duck pets.
  • Fixed an issue where housing items automatically retrieved due to Camp Expansion were not displayed in the housing installables UI.
  • Improved crop harvesting in the garden so that you consistently receive a minimum of 2 crops regardless of fertilizer or water supply.
  • Improved the visibility of hints in certain puzzles.
  • Improved the ruins puzzle at the lake near Kharonso so that progress is maintained even after saving and loading or leaving the area.
  • Improved Mission Dispatch to automatically cancel if missions can no longer be sustained.
  • Improved Embed Abyss Gear and Create Socket functions to support locked items.
  • Improved the highlight effect when dyeing outfits to make the dyeable parts clearer.
  • Moved the Abyss Nexus near Zargan Tankworks, where the Research Institute is located, to the top of the cliff. (If you have already activated the Abyss Nexus, it will remain activated after relocation.)
  • Improved the graphics quality of certain animals.
  • Fixed an issue where a comrade’s Trust would reset to 10 under certain conditions.
  • Fixed an issue where certain livestock could not be sold or butchered.
  • Fixed an issue where a comrade’s status would display as “In Progress” even when they were not on a mission.
  • Fixed an issue where certain knowledge could not be acquired.
  • Fixed several issues regarding specific bosses. (To prevent spoilers, details are listed in the dropdown menu below.)
  • Fixed revolving doors in certain puzzles reacting to Force Palm.
  • Fixed an issue where the Tesla Coil item would get stuck in the air under certain conditions.
  • Fixed an issue in the Home Decoration mode where moving an object placed on top would also move the object underneath it.
  • Fixed an issue where the drill and chainsaw items could not be equipped in safe zones.
  • Fixed an issue where legendary mounts would die immediately upon being summoned under certain conditions.

See also  Shadow Labyrinth – Everything You Need to Know

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