By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Not So Massively: Vindictus Defying Fate’s latest alpha build is visceral, polished, and fun as hell
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > Mobile > Not So Massively: Vindictus Defying Fate’s latest alpha build is visceral, polished, and fun as hell
Mobile

Not So Massively: Vindictus Defying Fate’s latest alpha build is visceral, polished, and fun as hell

April 16, 2026 8 Min Read
Share
8 Min Read
Not So Massively: Vindictus Defying Fate’s latest alpha build is visceral, polished, and fun as hell
SHARE

Last June, I got a preview of Nexon‘s upcoming multiplayer optional action RPG, Vindictus: Defying Fate. I went in with low expectations and came away thoroughly impressed by its quality and polish, even though it completely kicked my ass.

So naturally, when Nexon offered me the opportunity to try its latest alpha build, I jumped at the chance. What I found was an experience not greatly altered from the last time I played, but with some positive changes.

Going in, press previewers were told this test was focused on improvements to VDF‘s combat. The devs even stripped out most of the story for this build only so we could speed run the fights more easily. Same as last time, I focused on playing as the sword and board wielding Fiona, and I quickly settled back into the rhythm of her well-rounded playstyle balancing offense and defense.

To be honest, at first, I couldn’t really see any difference in this build compared to when I played last. I did discover an option to display character’s combos on screen, which helps me as I struggle to remember those things in the heat of combat, but I suspect that was always an option and I probably just didn’t notice last time.

Mind you, the combat feeling the same is not a bad thing. I thought it was excellent last time, so steady as she goes isn’t a bad direction to go. I had a pretty good time smashing gnolls while barely clinging to life, even if it all felt much the same as last time.

Part of the issue might be the time since I last played. While the original alpha did leave a pretty strong impression, it’s still been almost a year, so it’s possible there are subtle changes in the initial play that go over my head because of the gap in time.

See also  PvPvE MMOFPS Pioner officially begins its early access development phase

Once I got a bit farther in and started facing bigger bosses, though, I did start to notice some more significant tweaks.

Before, bosses had three kinds of special attacks. Those with a yellow glow could only be dodged, the ones with a blue glow could only be blocked, and the red ones you just kind of had to run away from and hope for the best. This time around, the red attacks were gone entirely, and the other two now feel a little more forgiving.

Blue attacks can now only be “perfect” blocked, so you need to tap block at the right moment rather than just holding down the button (possibly this was always the case and I forgot), but for most bosses the window to block felt pretty forgiving. I’m very bad at perfect block/dodge mechanics, but I was able to nail it for most bosses, most of the time.

Again, it’s been a year, so my memory may have failed me, but as far as I can recall last time around yellow attacks could only be dodged, and anything else would see you eat full damage. This time around I noticed that Fiona and other characters with blocks can now talent into passives that let them block yellow attacks.

It doesn’t prevent all of the damage, but it does prevent a lot, and it’s easier to execute than dodges, so there’s a nice trade-off there. If your reflexes are good, dodging is better because it negates all the damage, but if you’re not confident in your ability to consistently nail your dodges, you can block, which is far easier to pull off but will slowly wear down your health with trickle damage.

See also  New details emerge for Bungie’s in-development ‘lo-fi cozy’ MOBA Project Gummy Bears

With these changes, bosses felt a bit more manageable, and it seemed like some might have seen some general numerical nerfs as well. Last time I played, I became hopelessly hardstuck on the final boss of the first zone, but this time, I beat him on the first try, and then beat him again using the recall feature for good measure.

The game is still not easy by any stretch, and most of my fights were nailbiting struggles, but I did come out victorious most times, so it feels like VDF is settling well into its apparent goal of being a more accessible take on the Soulslike formula.

With the first zone finally completed, I was able to explore the second zone, a mountain zone covered in light snow. The outdoor areas are very pretty, though unfortunately you spend most of it spelunking through dingy mines. Its final boss only took me two tries, at which point I came to the end of the demo’s content.

The only other small change I noticed since the last build is that there are now shrines you can pray at scattered here and there through the game’s zones. These function a bit like Guild Wars 2‘s vistas, granting you some scenic views of the local landscape while soothing music plays. It’s a nice break from the intensity of the combat, and you get a little bit of gold for each shrine you find.

There are a few things I hoped would be improved by this build that weren’t. NPC followers are still largely ornamental, as they’re too dumb to stay alive. This is the one area of the game that needs serious improvements before it goes live.

See also  ’83 is a 40v40 tactical shooter set in an alternate history Cold War timeline that promises ‘accessible realism’

I was also kind of hoping active abilities might have lower cooldowns this time around, but no such luck. As I said in my original piece, there’s enough depth to the combat that you don’t really need faster cooldowns, and it might make the game a bit too easy if there weren’t other changes to compensate, but it still feels a little bad that your biggest moves can only be used every couple minutes, especially since it’s fairly easy to whiff them.

Although I was able to complete all the content this time around, I still wouldn’t mind if the easy mode (now labelled “story mode” as of this build) was a little more forgiving. I toggled back and forth between it and normal and honestly couldn’t see much difference between the two.

So I can poke a few holes here or there, but by and large this latest alpha only furthered my impression of VDF as a fun, polished game that looks to capture the visceral intensity of Soulslikes in a more accessible, less stressful package. At this point, the thing I want most from Vindictus: Defying Fate is a release date.

You Might Also Like

MMO Business Roundup: PEGI’s lockbox accountability, Root’s Discord alternative, Pickmon’s barely legal IP frappe

Lineage Classic makes its official release to nostalgic South Korea and Taiwan fans this week

First Impressions: How well does Odin: Valhalla Rising represent Norse myth?

Cozy co-op survivalbox Aloft officially enters early access today – here’s the 2025 development roadmap

PvPvE MMOFPS Pioner officially begins its early access development phase

TAGGED:GameMobile Game
Share This Article
Facebook Twitter Copy Link
Previous Article Minos review - Theseus can have the minotaur, this roguelike tower defense gets just too punishing Minos review – Theseus can have the minotaur, this roguelike tower defense gets just too punishing
Next Article Epic's free PC game this week is a must-play stealthy RPG Epic's free PC game this week is a must-play stealthy RPG
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Rayman Origins
Rayman Origins: Enhanced Edition Briefly Appears on Microsoft Store for $1999
News June 1, 2026
Kickstarted MMO-ish RTS ZeroSpace announces a July 20th early access launch
Kickstarted MMO-ish RTS ZeroSpace announces a July 20th early access launch
Mobile June 1, 2026
Ace Combat 8 Wings of Theve
Ace Combat 8: Wings of Theve Could Receive a Release Date Soon Following Now-Pulled PEGI Rating
PC Game June 1, 2026
How to tie a bow tie in 007 First Light - James Bond game
How to tie a bow tie in 007 First Light – James Bond game
PC Game June 1, 2026
Alienware dropped the single most desirable OLED gaming monitor on the planet
Alienware dropped the single most desirable OLED gaming monitor on the planet
Hardware May 31, 2026
Call of Duty Modern Warfare 4_03
Call of Duty: Modern Warfare 4’s Campaign is Playable Offline
News May 31, 2026
Cronos The New Dawn_04
Cronos: Lazarus Will Be Revealed on June 6th-7th
Upcoming May 31, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Every announced Star Wars game currently in development and when they will be released
Xbox Game Development Kit to Offer Power Optimization Options to Help Handheld Development
Expensive DDR5 RAM is driving PC gamers to make this major mistake, and you need to avoid it
Our favorite Noctua PC fan just got even better, if you can afford it

Trending News

Factorio: Space Age review: a stellar expansion produces a masterful final form
Lynx Releases Open-Source Android 6DoF Positional Tracking System
Marvel Rivals US developers laid off despite having helped make a big hit, as NetEase says it's "investing more, not less, into the evolution and growth of this game"
Save a huge $300 on this gorgeous, slimline Samsung Galaxy Book5 Pro OLED laptop
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Not So Massively: Vindictus Defying Fate’s latest alpha build is visceral, polished, and fun as hell
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?