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Gamexplore > My Bookmarks > Upcoming > Borderlands 4: Seriously, What’s Going On?
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Borderlands 4: Seriously, What’s Going On?

September 18, 2025 12 Min Read
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Borderlands 4 Lets You Replay Story Missions and Rematch Against Bosses
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September has rapidly was one of many busiest months in gaming, and that’s contemplating that the month began with Hole Knight: Silksong, Cronos: The New Daybreak, Hell is Us, Steel Eden and Daemon X Machina: Titanic Scion. The following week was comparatively calm, that includes just one main launch – Gearbox’s Borderlands 4. Regardless of the makes an attempt by CEO Randy Pitchford to push back potential shoppers with the entire “may cost a little $80” controversy, the event group has executed a great job increase hype.

Between the deep dives into every character’s talent timber, correct cinematic origin tales, and even a deep dive into the endgame, the general vibe was fairly constructive. Let’s ignore Pitchford saying close to launch that he desires “everybody to have practical expectations for efficiency” and that “decrease finish and older {hardware} could not carry out in addition to greater finish, trendy PCs.” You’ll most likely do not forget that Borderlands 3 suffered some fairly extreme efficiency points when it launched. Certainly Borderlands 4 couldn’t be worse, particularly because it’s operating on Unreal Engine 5, which is infamous for its optimisation. Proper?

We arrive at launch day, and I distinctly keep in mind Steam opinions hanging round “Largely Detrimental” for the primary few hours. It rapidly rose to “Combined” and has type of hung round there since then, with 65 % of the at the moment 22,931 consumer opinions giving it the thumbs-up.

Lots of the opinions complain primarily about efficiency, optimization and even stability. There are these complaining that their {hardware} is “high of the road” besides in the event that they drop the settings to Medium (which, paradoxically, is what 2K’s QA group used to attain 60 FPS on a minimal spec PC, in line with Pitchford). There are crashes, freezes, stuttering, the entire works. One highly-awarded consumer evaluation sums it up moderately effectively: “Love how modern-day video games can’t be bothered to be optimized anymore, and so they nonetheless need $70.”

All that alone is scathing sufficient, however hey, 65 % constructive, proper? And it even handed 300,000 peak concurrent gamers on Steam at the moment, changing into the largest launch for the platform within the collection’ historical past. Clearly, these complaining are within the minority, besides that proportion doesn’t inform the entire story.

Nonetheless, even essentially the most notable constructive opinions warn that efficiency and optimization are main points, and that you must solely actually decide it up in case your rig can deal with it. Oh, and Body Technology remains to be a should.

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You’d assume Gearbox would subject an announcement, promise some updates after which work on enhancing issues whereas letting the general high quality of the sport communicate for itself. It’s kind of doing that, even when the primary replace, launched final Saturday, merely says it improves stability for a “wide selection of PCs.

It additionally supplied optimization guides for Nvidia and AMD GPUs whereas additionally warning that anytime the settings are modified, that you must look ahead to shaders to recompile, which might take as much as quarter-hour. Oh, and please play for at the least quarter-hour to see if efficiency has modified in any method. Some have even found that going into Nvidia’s Management Panel and rising the shader cache measurement to 100 GB helps with stuttering.

However there’s no mistaking the efficiency points. Even Digital Foundry, which examined the PC model on the “quickest gaming CPU that cash can purchase”, nonetheless confronted stutters, to say nothing of all the opposite points. It concluded by noting that, “This one does appear to be operating worse than normal for an Unreal Engine 5 sport. It’s under the place it looks as if it must be, given how different video games utilizing this engine carry out.”

However that must be it, and we’re all prepared to maneuver on as Gearbox works to enhance and optimise its large meal ticket. Besides, nobody – not you, not me, and doubtless not the event group – might have accounted for the Pitchford Issue.

Recent off of polling console gamers about whether or not they want a discipline of view slider (after a number of complaints questioning why it didn’t ship by default), telling them the way it might have an effect on “equity,” the Gearbox CEO went off on one multi-thread lengthy…declaration, let’s name it, about many issues. “Each PC gamer should settle for the fact of the connection between their {hardware} and what the software program they’re operating is doing.” He went on to explain that there are numerous instruments in place to cater to those that choose extra options, frames or a better decision.

“There are just a few actual points, however they’re affecting a really, very small proportion of customers. We’re fixing these, and plenty of are already mounted.” All of this appears effectively sufficient till we get to the half about DLSS. “If you’re so connected to the concept DLSS is dangerous on your sport expertise due to one thing you noticed or learn on the web, I’m sorry. I hope as a substitute you’ll use the know-how designed to provide the expertise you need.”

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Nonetheless, he assured gamers that the studio would maintain working and that “the extra those that play, the extra knowledge we get and the better it’s to maintain making enhancements.” Which appears like a bizarre option to encourage individuals to spend cash and/or time in your sport, however Pitchford says he is aware of that the reactions, each detrimental and constructive, are coming from a spot the place followers “actually care.”

However that must be the tip of it, proper? Effectively, like we mentioned, that’s one multi-thread lengthy declaration of kinds. In one other submit, he shared statistics from Pc Service the place complaints accounted for about one % of installs, and that solely 0.04 % are associated to PC efficiency. About 0.009 % had been marked as “legitimate”

“That’s lower than one % of 1 % (0.01%) of shoppers utilizing CS tickets for legitimate efficiency points, which is lower than 1/5 of the customers utilizing CS to get assist with Twitch drops,” mentioned Pitchford. “This actuality is dramatically totally different from what you’ll anticipate in case your solely sources of knowledge had been, say, sure web threads.”

Borderlands 4_04

Whereas this will likely come throughout as dismissive, it appears in some roundabout option to really promote that not sufficient gamers are utilizing Buyer Assist. He then went into one other spiel about everybody who has actual points is somebody that Gearbox “cares about,” and that these particulars can be a “helpful perspective if you’re getting your emotions from others on-line.” And there’s the ‘don’t imagine every little thing you learn.’

However certainly, that’s it, proper? In fact not. In yet one more thread, Pitchford outlined all of the totally different ways in which gamers might see improved efficiency on PC earlier than advising that they go for 1440p at “tremendous excessive” settings. “Should you’re not 4K cussed and simply wish to have an excellent, enjoyable time with greater efficiency, please think about operating at 1440p decision. Should you’ve received a beast of a video card, you’re most likely fantastic at 4K. However for those who’re within the center or near minimal spec, I’d undoubtedly suggest making that commerce.”

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When instructed that it might have been higher to make the sport for the “commonest {hardware}” within the first place, he responded, “Borderlands 4 is a premium sport made for premium avid gamers. Simply as Borderlands 4 can not run on a PlayStation 4, it can’t be anticipated to run on too-old PC {hardware}.” Then he in contrast it to “attempting to drive a monster truck with a leaf blower’s motor,” which might lead to disappointment, and advises those that can’t run the sport effectively “accidentally or wishful pondering and/or don’t wish to attempt to mess with settings to make issues adequate for you,” to only get a refund.

Oh, and earlier than that, when instructed that he ought to strive making the sport look good with out upscaling, Pitchford pulled the final word card: “Code your individual engine and present us the way it’s executed, please. We might be your buyer if you pull it off. The individuals doing it now are clearly dumb and don’t know what they’re doing, and all of the assist and proposals and code and structure from the world’s best {hardware} firms and tech firms working with the world’s best real-time graphics engine coders don’t know what you appear to know. /sarcasm” Which sounds extra like passive aggressiveness, however I digress.

All in all, no matter the place you fall on this debate, there’s no denying that Borderlands 4 has some issues on PC. How lengthy it can take to handle all of them is in the end the largest concern. I gained’t beat the lifeless horse that’s Monster Hunter Wilds nonetheless having efficiency points in any case these months on PC, even when it’s operating on a unique engine. However there have been loads of titles, Unreal Engine 5 or not, that merely gained’t run greatest for everybody, no matter how a lot optimization is finished.

That doesn’t imply Gearbox can simply cease attempting, nevertheless, particularly if it desires to justify that greater price ticket. It’s greatest to attend and see, and hopefully, this doesn’t flip right into a scenario the place shareholders are demanding solutions months down the road.

Notice: The views expressed on this article are these of the creator and don’t essentially signify the views of, and shouldn’t be attributed to, GamingBolt as a company.


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