One of many coolest reveals eventually week’s Warhammer Skulls occasion was Boltgun 2, a sequel to the lovingly made mix of Warhammer 40K and retro Doom video games. That first sport earned itself a spot in many individuals’s hearts, a loving homage to 2 worlds. However now there is a sequel cooking away, and all eyes are on the long run.
So to assist peel again the curtain just a bit on Boltgun 2, I chatted to principal designer Matt Bone. We touched on what to anticipate from Boltgun 2 in comparison with the unique, what it is like making video games inside the Warhammer 40K IP, and whether or not or not a fan favorite will ever discover a dwelling on the tabletop.
VG247: Boltgun was acquired very positively from Warhammer followers and Retro Doom lovers alike – are you able to communicate on how you are feeling about this reception to the unique sport?
Bone: Throughout growth we had been actually excited concerning the sport, however it’s all the time unattainable to foretell what gamers will assume till it’s of their palms. So, it was an enormous aid when it was acquired so positively and went past even our highest hopes.
Because the studio itself and everybody in it are large Warhammer followers, we had been excited to share our ardour for Warhammer with the gamers. Warhammer 40,000: Boltgun is basically the sport we needed to play as followers ourselves; we simply received the enjoyment of having the ability to make it too.
The very fact it turned our studio’s largest sport is simply testomony to the passion of our staff and our love for the Warhammer 40,000 universe. On the very core of Boltgun, we needed to please each Warhammer 40,000 and retro shooter followers, and it feels prefer it was successful on each fronts. All of the love from our neighborhood and the Warhammer 40,000 neighborhood was past our expectations.
Now we’re aiming to do it once more!
We’re excited to proceed working with Video games Workshop to create extra video games for the viewers, particularly as we get to discover artistic spin-offs like Warhammer 40,000: Boltgun – Phrases of Vengeance! That one was lots of enjoyable to make and we’re giving it away without cost so it’s undoubtedly price a attempt.
VG247: What can we count on by way of a change of setting in Boltgun 2? The place has Malum Caedo discovered himself now?
Bone: Malum Caedo gained’t be restricted to Graia in Boltgun 2, the branching marketing campaign of his mission means he’ll be purging throughout new worlds. We will’t reveal all proper now however we will share that there will probably be new, never-before-seen environments with all new enemies for Malum to face in opposition to. We’re including some places and enemies that followers have been asking for, and the sequel was an awesome place to incorporate these.
We’ll have extra to share sooner or later and may’t wait to point out them off!
VG247: Inform me a bit extra concerning the enhancements we will count on from the unique sport! What’s there by way of new weapons, gameplay mechanics, and so forth?
Bone: It’s nonetheless a bit early to share an excessive amount of, however we undoubtedly wish to present extra selection by way of the gameplay and the locations the participant will probably be visiting – and naturally the heretics they’ll be purging. We’re doubling down on the issues followers appreciated about Boltgun – its excessive, retro tackle the Warhammer 40,000 universe – while offering loads of new surprises. “Joyously Grimdark” is one in all our design pillars, which I feel conveys the tone of Boltgun video games nicely: they’re a lovingly tongue-in-cheek celebration of Warhammer 40,000, revelling within the pixel glory of blood, gore and gloom! .
VG247: Will Horde mode be making a return from the primary sport?
Bone: It’s too early to say but. We added horde mode as DLC for Boltgun and it appeared to go down nicely, so we’re wanting into extra distinctive modes like that, whether or not for the bottom sport or post-launch. We rely loads on participant suggestions for this type of factor – if it’s one thing individuals are clamouring for, we’ll do our greatest to incorporate it.

VG247: The unique Boltgun was tied to the occasions of Warhammer 40,000: House Marine,with Caedo heading to Graia years after the occasions of the sport. Now that House Marine 2 has come out, can we count on related ties between Boltgun 2 and House Marine 2? Or, has the staff been given extra freedom to create a sport completely separated from different 40K video games?
Bone: It was nice to pay homage to different Warhammer 40,000 video video games which the staff are large followers of two. For anybody unaware, the primary Boltgun picks up straight after the occasions of House Marine 1 as Ultramarine Malum Caedo goes on a mission to find a misplaced shard of House Marine 1’s important artifact. We even put in a enjoyable easter egg for Warhammer followers in Malum’s taunt to reference Captain Titus!
As for what’s to come back in Boltgun 2, you’ll simply have to play to search out out what different enjoyable Easter Eggs we’re hiding for the followers.
VG247. Video games Workshop loves releasing named House Marine characters for the tabletop sport, and given he’s an Ultramarine, Caedo will need to have a superb shot absolutely. Have any official discussions taken place on bringing Caedo to the tabletop? Or ought to followers maintain at it with kitbashing?
Bone: We’d in fact like it if in the future there was a means for Malum Caedo to come back to the official tabletop sport, everybody within the studio would like to have him of their armies – I feel we’d should put in a studio large order!
We completely love seeing all of the wonderful kitbashes of Malum Caedo that the followers repeatedly share with us and we’ve seen nice examples throughout socials and reddit. When gamers tag us in pics of ones they’ve made, we share them inside the dev staff and everybody will get tremendous hyped.

VG247. Auroch Digital has in fact achieved extra than simply Boltgun. What’s it like working with Video games Workshop for a licensed sport like Boltgun 2, versus a completely impartial enterprise?
Bone: For me, I like attending to mess around in a universe that has actually a long time of lore behind it. To name the Warhammer 40,000 universe large is an understatement – each time I feel I’ve a good deal with on it, I’ll uncover a complete new half I knew nothing about, which often ends in me getting misplaced down a rabbit gap for just a few hours. In the case of making the sport, meaning we’re usually beginning just a few steps forward: need an thrilling new enemy? Right here’s just a few hundred to select from, together with beautiful fashions and pages of lore. Desire a new location? Right here’s a galaxy of worlds and tales to faucet into.
Normally, it’s important that the sport stays trustworthy to the IP, even in our retro-styled strategy. We wish to current it in a means that’s each distinctive and nonetheless the universe followers know and love. That is true for our Phrases of Vengeance undertaking too. We had this loopy concept of creating a Boltgun typing sport, and Video games Workshop – as a substitute of questioning our sanity – had been utterly onboard and helped us massively in attaining it. They in all probability do nonetheless query our sanity, however that feels acceptable for the Warhammer 40,000 universe.
Boltgun 2 is about to launch in 2026