Whereas The Outer Worlds 2 is considerably altering its Abilities, affecting total construct selection, Obsidian Leisure isn’t stopping there. It’s additionally increasing on Perks with over 90 in complete, some leaning into fight and others fitted to “non-traditional” play-styles.
As lead methods designer Kyle Koenig informed IGN First, “We’ve considerably elevated the variety of Perks with over 90 of them – every requiring numerous Abilities to unlock. As you put money into Abilities, it adjustments how one can put money into Perks and leads you down many various paths.” For instance, Run and Gun permits one to fireside a shotgun, SMG and assault rifle whereas sprinting and sliding. Fairly potent, but it surely shines much more with the bullet-time-esque Tactical Time Dilation.
House Ranger, however, buffs injury based mostly on Speech and opens up new dialogue choices. “The best way we checked out them when designing them was to take a look at all of the totally different modes of gameplay the participant has, and what are all of the actions they’ll take and the way can we modify them.”
It’s additionally attainable to construct round various kinds of elemental injury. As Koenig notes, “Even if you wish to combine and match them, you could be a character that’s all about plasma and burning issues alive whereas getting therapeutic from it – or utilizing shock injury to scramble automechs and have them combat for you quickly whereas paralyzing creatures and people – or utilizing corrosive injury to remove all their armor and make it so all of your assaults towards them are essential hits that deal insane quantities of injury.”
In case you’re somebody who thrives off slaying NPCs, Psychopath and Serial Killer are the ticket, completely growing your max well being. “Particularly in an Obsidian sport the place we mean you can kill anyone – the sport’s going to reply, it’s going to roll with it, and also you’re going to nonetheless have the ability to full the sport. It’s really a very enjoyable strategy to play in a second or third playthrough to see how far you’ll be able to take it,” stated design director Matt Singh.
Launching later this yr, The Outer Worlds 2 sees gamers controlling an Earth Directorate agent who ventures to Arcadia to cease an outbreak of rifts. It’s coming to Xbox Sequence X/S, PS5, and PC (together with Battle.internet), with a Direct scheduled for June eighth.