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Gamexplore > My Bookmarks > Hardware > Ultra-realistic FPS Bodycam just brought back zombies, and this time it's going "much, much further"
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Ultra-realistic FPS Bodycam just brought back zombies, and this time it's going "much, much further"

November 14, 2026 5 Min Read
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Zombies are back in Bodycam. The unsettlingly realistic FPS game delivered a suitably terrifying undead survival mode in 2025, but developer Reissad ended up pulling it out of the game earlier this year, citing an inability to keep it up to date alongside the regular multiplayer side of things. Now, it’s brought the format back, along with a fresh survival challenge, and a fresh promise that the Bodycam zombies mode is both here to stay, and planned to grow into “something much bigger” in the months and years to come.

“We know that there is a strong Zombies community, and that many of you love Bodycam for it,” the developer writes. That’s partly due to the unique atmosphere the shooter’s perspective brings to a more horror-focused setting, but also because it’s the game’s only real PvE mode. “Bringing it back around Halloween, like last year, was important to us. At the same time, it takes a lot of the dev team’s time to work on two games at once.” Originally, the plan was to run the mode for three months, but in response to player feedback, the decision has been made to keep it there permanently.

“We want to take Zombies much, much further,” the studio explains. “We know there is a strong community around it that wants more, and this game mode deserves real dedication. We have a lot of plans for it, and we’ll talk about them when the time is right.” For this latest incarnation, things were kept to just one unique zombies experience on one of the most popular maps, Trenches.

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“Village took an enormous amount of design, production and iteration. Zombie Trenches is simple by design: survive for ten minutes in a heavy, rain-soaked night.” Both Village and Asylum have also had some polish passes, alongside the implementation of weapon boxes that will hand out armaments built using the recently introduced loadout system from the Locked and Loaded update.

Studio leads Luca and Léo say they have “always loved zombies,” and that zombie games were “some of the first games we worked on together.” The pair continues, “Your response to this update confirms what we already believed and had been planning for. There’s a huge community around zombies, and we’d love to build something much bigger for it with a dedicated team. Something that is not just a game mode.”

As for the rest of the update, there’s the introduction of Easy Anti-Cheat, which Reissad notes is “the first building block” of its plans to counter bad actors. “We know it won’t stop every cheater, but it should bring more fairness to your matches.” The lobby gets “its biggest room yet, dedicated to drones and RC cars,” and there’s a visual redesign for Public Pool, which was a developer favorite but the least-played among the community. “We hope you’ll give it another shot,” the team remarks.

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Bodycam update 0.9, The Dead and Damned, is out now. You can get the game at a 20% discount on Steam through Friday November 20 to celebrate, so expect to pay $26.65 / £23.60. You’ll find it right here.

Reissad notes that one missing aspect is the much-requested party system. “We wanted to bring it with Locked and Loaded. A few weeks before that release, we realized it wouldn’t be ready.” Unfortunately, it reports that squads keep being split up during testing, and a solution is yet to be found. For now, if you want to play multiplayer with friends, you’ll still need to start a custom game and let other players fill the slots, although zombies being co-op means you can just play that as normal.

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“We’re the first to be disappointed that we couldn’t deliver it yet,” the team concludes. “It is our number one priority, and we’ll do everything we can to bring it to you in the coming months.” As it works towards 1.0, Reissad is aiming to deliver “the signature multiplayer experience we want Bodycam to be known for,” teasing, “we’ve been calling it a ‘game mode,’ but that barely captures the scale of what we want to build. We’ll share more when we’re ready.”

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