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Gamexplore > My Bookmarks > VR News > Steam Frame Isn't Valve Index 2, And That's A Good Thing
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Steam Frame Isn't Valve Index 2, And That's A Good Thing

November 17, 2025 9 Min Read
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9 Min Read
Steam Frame Isn't Valve Index 2, And That's A Good Thing
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Of the numerous issues Steam Body is, what it is not is a Valve Index 2. However that is a superb factor.

When Valve Index launched in 2019, it was one of the vital costly VR headsets on the buyer market. Fb had simply launched the $400 Rift S and Oculus Quest headsets, and there was nothing like Apple Imaginative and prescient Professional or Samsung Galaxy XR.

At $1000 for the complete package, Index was a premium product for fans, meant to push the high-end, with (comparatively) broad subject of view lenses, off-ear audio system, and exact laser monitoring. The thick, heavy tether and wall-mounted base stations have been a characteristic, not a bug.

Based mostly on a few of the reactions to Steam Body over the previous few days, it is clear that many Index homeowners, and hardcore VR fans normally, have been hoping that Valve would repeat its last-decade technique, with one other high-end tethered headset.

They needed 4K micro-OLED panels (or no less than, say, 3K LCD with native dimming) fed by yet one more DisplayPort cable, with extremely broad subject of view lenses, face monitoring, and “Lighthouse” base station monitoring, backwards-compatible with present SteamVR peripherals.

However there are good explanation why Valve did not do that, and why Steam Body is the higher technique.

Oculus Quest 2 Is Now The Most-Used VR Headset On Steam

Almost 5 months after launch, Fb’s Oculus Quest 2 is essentially the most used VR headset on Steam. That’s in response to the February 2021 outcomes for the Steam {Hardware} Survey. Valve lastly began counting Quest 2 headsets in its personal class originally of January. Quest 2 jumped

Index was comparatively profitable for what it was attempting to be, by all accounts. Greater than six years later it nonetheless makes up round 15% of SteamVR utilization. However what it didn’t do is meaningfully enhance the entire variety of individuals taking part in VR video games on Steam.

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As a substitute, it was the $300 Quest 2 that achieved that feat. Lower than six months after launch it grew to become essentially the most used headset on Steam, and as we speak standalone headsets make up over 2/3rds of SteamVR use.

Standalone headsets with laptop imaginative and prescient monitoring permit anybody to hook up with SteamVR on their PC with a few clicks, fully wirelessly, with no base stations or different advanced setup required. And that they’re wi-fi issues.

Valve “Trying Into A number of Strategies” For Wi-fi Index

Throughout the Index VR headset launch social gathering Valve CEO Gabe Newell said that the corporate is “trying into a number of strategies” for making the headset untethered: “As I stated, transport a product is really the start. There are some apparent subsequent steps. It’s easy for us to broaden our distribution

Amongst present VR fans, there’s a sentiment that wi-fi is a nice-to-have, however removed from important characteristic, whereas some are even actively against it, adamant that they will by no means minimize the tether.

However there’s a choice bias at play right here. Individuals who thought-about the cable a dealbreaker did not purchase the Index, or another tethered PC VR headset. And they’re the bulk.

For the reason that HTC Vive Wi-fi Adapter, seven years in the past, it has been apparent that wi-fi is the perfect for VR. You do not have to stow a cable and keep away from working over it together with your chair wheels. You’ll be able to rotate freely in VR with out worrying about getting tangled. And you’ll really lose your self within the digital world as a result of you do not have a tether reminding the place your PC is.

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In reality, in 2017 Valve CEO Gabe Newell referred to as wi-fi VR a “solved drawback”. “My expectation is that wi-fi shall be an add-on in 2017, after which will probably be an built-in characteristic in 2018”, Newell was quoted as saying throughout a press convention that 12 months.

In fact, the Vive Wi-fi Adapter relied on a 60GHz sign, unable to penetrate stable objects in any respect, so the transmitter needed to be wall mounted and the receiver positioned on the highest of your head, plus it was costly. It was the proper objective, however with the unsuitable expertise.

Inside days of the discharge of Oculus Quest individuals began utilizing their present residence Wi-Fi community for wi-fi room-scale PC VR, leveraging the identical H.264 codec used for video streaming. The demise of tethered PC-only VR headsets, or no less than their relegation to a tiny area of interest, was now inevitable.

Steam Body Fingers-On: UploadVR’s Impressions Of Valve’s New Headset

UploadVR’s Ian Hamilton and David Heaney went hands-on with Steam Body at Valve HQ, attempting each standalone use and PC VR.

There are two issues with this strategy, nonetheless.

Firstly, the excessive compression ratio signifies that this sort of wi-fi VR does not look nearly as good as a DisplayPort sign. And secondly, whereas some fans have excellent devoted community setups with a high-end devoted entry level, most individuals depend on a budget router their ISP equipped them a decade in the past, which might not be close to their VR playspace and in addition has to deal with the site visitors from the remainder of the family.

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With Steam Body, Valve is utilizing a mix of each {hardware} and software program cleverness to refine the compressed wi-fi streaming expertise. The headset has twin wi-fi radios, certainly one of which is devoted to the PC wi-fi adapter included within the field. And eye-tracked foveated streaming is used always, optimizing the video stream high quality for the place you are at the moment trying.

The Steam Body field included the wi-fi adapter, entrance and heart (picture by UploadVR at Valve HQ).

Basically, Steam Body is attempting to bundle the high-quality wi-fi VR setups that solely fans expertise as we speak into a comparatively mainstream PC gaming product.

It isn’t about delivering yet one more tethered PC VR headset with larger decision – there are Bigscreen and Pimax headsets for that. As a substitute, Steam Body is targeted on delivering the very best wi-fi PC VR expertise that may be bought for lower than $1000 (Valve’s present plan).

And it is precisely this that PC VR wants. A product that out of the field, for each purchaser, delivers a superb wi-fi PC VR expertise, with out modifying their residence community setup. Steam Body is not Index 2, nevertheless it’s the higher transfer for Valve. And as a substitute of promoting to the identical few hundred thousand fans, I think it may promote thousands and thousands of items by means of its lifetime, bringing way more prospects for builders constructing PC VR video games.

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