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Gamexplore > My Bookmarks > PC Game > Star Wars: Galactic Racer Celebrates 1.5 Million Players Since Launch
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Star Wars: Galactic Racer Celebrates 1.5 Million Players Since Launch

November 15, 2026 2 Min Read
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Over five weeks since launch, Star Wars: Galactic Racer has reached 1.5 million players. Fuse Games celebrated the milestone on Twitter with an image of Biddy Blas, a secondary character who quickly exploded in popularity.

It also thanked fans for their support and noted that it “can’t wait to share more” about the game’s “future.”

This follows a statement last week from publisher Secret Mode, which addressed the radio silence since launch. The development team has been collecting feedback and will only announce chances “once they’re 100% confirmed.” Of course, Fuse Games is a smaller studio on average and worked with external developers to develop Galactic Racer.

As for whether it could receive DLC, such plans remain unconfirmed. Studio founder and CEO Matt Webster said there wouldn’t be a season pass for post-launch content, but didn’t outright deny the possibility of DLC. At this point, it wouldn’t be too surprising to see new tracks, modifiers, pilots, and more, especially since they could slot into both single-player and multiplayer without much hassle. The real question is how extensive these additions will be.

Star Wars: Galactic Racer is available for Xbox Series X/S, PS5, and PC. Check out our review, where we scored it a 9 and praised its racing mechanics, campaign, and overall presentation. The PC version had some performance issues at launch, but Fuse Games has released updates to address them.

It’s been one month since STAR WARS: Galactic Racer™ launched on PS5, Xbox Series X|S, and PC!

We’ve loved seeing you share your Arcade Event times, your online multiplayer victories, your singleplayer highlights, and your scrib doons.

Thank you to every one of the 1.5m pilots… pic.twitter.com/rbGk4IuxYd

— STAR WARS: Galactic Racer™ (@SWGalacticRacer) November 13, 2026


See also  ARC Raiders’ ARCs Don’t Learn From Players in Real Time, Says Machine Learning Research Lead

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