It’s comprehensible to really feel nervousness a couple of new Silent Hill recreation. After a protracted checklist of duds (e.g. Silent Hill HD Assortment, Downpour, Guide of Recollections) and the heartbreaking cancellation of a daring tackle the franchise (Silent Hills), Silent Hill appeared like a sequence with out clear path or voice. However after final 12 months’s pretty Silent Hill 2 remake, there was a brand new spark of hope.
Silent Hill f retains hope alive: It’s a strong, lovely, and devastating new entry in Konami’s long-running psychological horror franchise. f honors the spirit of Silent Hill, whereas taking sufficient possibilities with its method to really feel optimistic about future entries from Konami.
For even essentially the most informal of Silent Hill followers, it’s a must-play.
Silent Hill f’s most radical change is its setting. In contrast to earlier video games that had been primarily set in fashionable New England, f explores the fictional Japanese village of Ebusigaoka, a once-prosperous mining city that has since been largely deserted, changing into a “unhappy little city,” in line with its protagonist.
Ebusigaoka in its pure type is charming and sometimes lovely. Past the tightly packed houses and companies within the city heart, there are pathways that result in serene pockets of nature and tucked-away shrines, all of it gorgeously rendered with a positive mist and shiny inexperienced mosses. At instances, it looks like digital tourism to a tiny charming village. However early within the recreation, Ebusigaoka transforms: A menacing fog, crimson crimson flora, and tumorous lots eat the city, the beginning of a nightmare for its playable character, Hinako Shimizu.
Hinako is an atypical and restrained highschool woman, previously a cheerful and energetic little one who has been damaged down by cultural norms and an overbearing father. Her quiet battle and confusion about her standing in society and amongst her good friend group are subtly defined by means of interactions together with her classmates and in her in-game journal. However a lot about Hinako and why she suffers by means of the nightmarish occasions of the sport stay mysterious — even after a full playthrough of Silent Hill f.
Silent Hill f is performed throughout two worlds: Ebusigaoka, and a mysterious liminal house generally known as the Darkish Shrine. In Ebisugaoka, Hinako searches for solutions alongside her mates, visiting places acquainted to her (her center faculty, mates’ houses). Within the Darkish Shrine, which she is known as to usually throughout moments of nice duress, she is guided by a mysterious determine identified solely as Fox Masks who purports to assist ease her psychological anguish by means of a sequence of checks and rituals.
Piecing collectively what occurs — and why — between these two worlds is considered one of Silent Hill f’s nice puzzles. Clues are left scattered on notes, carved into wooden and rock, and uncovered by means of Hinako’s journal, which fills itself out in a compelling means. I desperately searched for each scrap of paper and storytelling artifact to flesh out the sport’s mysterious narrative, fastidiously studying new revelations from Hinako about herself and others. And on the finish I used to be solely barely sated — a second playthrough of Silent Hill f shouldn’t be solely instructed, it’s virtually warranted if you wish to actually know what the hell is happening right here.
Hinako is an atypical protagonist for the Silent Hill franchise, even in terms of fight. Like many different characters within the sequence, she shouldn’t be a educated combatant — however she is extra highly effective than some other hero or heroine we’ve managed on this franchise. Sure, she will swing a metal pipe at a flesh monster till it expires, however being succesful in fight requires focus, endurance, and stamina. Just about all of the motion in Silent Hill f is carried out dangerously up shut through melee weapon, together with baseball bats, kitchen knives, and the odd ceremonial dagger. Lots of Hinako’s melee weapons can harm and break, resulting in tense moments the place your best choice when confronted with a monster is to flee.
Silent Hill f has elicited some pre-release hand-wringing over its supposed “Soulslike” fight. Sure, there are dodge strikes, counterattacks, and lightweight/heavy assaults carried out with shoulder buttons on a controller. However any comparability to the gameplay of Darkish Souls or Elden Ring is overblown. Mechanics like a stamina meter and charged melee assaults have been in early Silent Hill video games; they’re simply extra uncovered in f.
However Silent Hill f’s fight will get boring after some time. Particularly in the course of the ultimate few hours, the place the sport throws three or extra enemies at you concurrently, fight could be a slog. At my breaking level, I wound up avoiding enemies not out of warning or concern, however out of pure annoyance. A few of that comes all the way down to enemy selection; there aren’t that many enemy archetypes to combat, and (at the very least on “Story” problem mode) don’t meaningfully change their ways over time.
Hinako’s skills do change all through the sport although. At shrines (which additionally function save factors), Hinako can trade artifacts and meals gadgets as choices, incomes Religion, which might then be spent on upgrades. These upgrades embrace further well being and stamina, and the power to equip extra charms referred to as omamori that confer particular boosts.
These omamori perks are fairly compelling, and I discovered myself switching them out and in to swimsuit my present wants. One helpful omamori reduces the quantity of harm a weapon takes, however solely when utilizing gentle assaults. One other provides Hinako a small refill of well being after slaying an enemy. And whereas some omamori may be discovered all through Ebusigaoka and the Darkish Shrine, some can solely be earned “gacha” model by spending Religion to earn a random one. It’s a enjoyable system, and I discovered myself investing in it closely on my first playthrough.
Silent Hill f’s improve system presents some intriguing trade-offs as you play: Do you have to maintain onto meals that may supply a well being or stamina refill, or reserve it for an providing at a shrine? You may solely carry a lot, in spite of everything. And is it price saving up for higher, dearer omamori, or shopping for what now you can to be extra survivable? Irrespective of which path you select, the improve system encourages exploration and cautious useful resource administration, whereas additionally providing some flexibility to match your play model.
None of these upgrades will allow you to with Silent Hill f’s intelligent and sometimes flummoxing puzzles, although. Whereas a lot of them comply with a standard construction (discover this crest, discover the fitting slot for it), they’re nearly all the time lavishly offered, usually as scrolls, work, or conventional Japanese cultural gadgets. Among the finest are like small narratives from which you’ll must divine options, and fortunately there are three difficulties to select from: Story (the simplest), Laborious, and Misplaced within the Fog (a difficult, unlockable problem). I’ve no disgrace in admitting that even in laborious mode, I turned to my very clever spouse to assist me decipher a number of the recreation’s puzzles.
What could also be unsatisfying for a lot of gamers of Silent Hill f is the sport’s story, which is — devoted to the sequence — opaque and disjointed. As I wrapped my first 13-hour playthrough of the sport (on Story mode problem), I used to be left extra confused than gratified. However I additionally knew {that a} New Recreation Plus playthrough would supply new story revelations and experiences, together with variations on enemies and beforehand unavailable quests. Certain sufficient, inside minutes of beginning a second run with my cleared-game save, I knew much more about Hinako’s life and the occasions that result in the sport’s first ending. With 4 extra unlockable endings, there’s definitely extra to chew on. And I’m at the moment chowing down.
There’s quite a bit I really like about Silent Hill f, regardless of my preliminary dissatisfaction with a few of its story. It’s a fully beautiful recreation, with stellar artwork path and character design, expertly rendered with near-photorealistic (however nonetheless dreamy) element. Konami, developer NeoBards, and author Ryukishi07 make many daring, stylistic selections; it’s refreshing to have new voices tackling Silent Hill tales. Music from sequence mainstay Akira Yamaoka and newcomer Kensuke Inage supply a mélange of types; basic Silent Hill sounds, each melodic and dissonant, mix superbly with conventional Japanese music types.
Silent Hill f’s creators make robust selections in subject material. Whereas the franchise has not shied away from graphic violence and grownup matters, f trades in intense themes of abuse, gender discrimination, torture, and self hurt. The graphic violence on show is a step past what the Silent Hill video games have been identified for — the content material warning that prefaces the sport’s title display screen must be taken fairly critically.
Maybe the most effective, most necessary component that Silent Hill f will get proper is the maintain it has on me after only one full playthrough. I can’t cease enthusiastic about it. I can cease taking part in. I can’t wait to see the reactions to its story, its most ugly and gory moments, its considerate puzzle design. I can’t not peek down each alleyway or aspect room as I replay it, hoping to seek out some new morsel of story — or one thing even weirder — as I attempt to remedy its ultimate puzzle: What actually occurred to Hinako in Silent Hill f?
Silent Hill f will probably be launched Sept. 25 on PlayStation 5, Home windows PC, and Xbox Collection X. The sport was reviewed on PS5 utilizing a prerelease obtain code offered by Konami. Yow will discover extra details about gamexplore’s ethics coverage right here.