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Gamexplore > My Bookmarks > PC Game > Battlefield 6 Console Versions Were “Built at The Same Time” as PC, Says Ripple Effect
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Battlefield 6 Console Versions Were “Built at The Same Time” as PC, Says Ripple Effect

September 22, 2025 3 Min Read
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With Battlefield 6 launching in a few weeks and reportedly crossing one million pre-orders, there’s been some optimistic suggestions for all variations, particularly following the open beta. Contemplating the variety of huge titles with problematic efficiency, such a degree of optimization is refreshing these days.

That’s as a result of, as Ripple Impact technical director Christian Buhl informed PushSquare, the staff by no means went in pondering of this as a port. “I feel prior to now, Battlefield’s strategy has been: we construct a PC sport after which we port it to console. The reply this time is we made a deliberate choice very early on that this wasn’t going to be a port. This was going to be one thing we constructed on the identical time. And there have been a few issues we did for that.”

For Battlefield 6, it created these “enormous farms” for fixed testing on all console platforms. “But in addition, we made certain that every one of our builders had controllers at their desks. It’s clearly extra handy for me to playtest on my PC once we’re distributing builds, however I playtest with a controller, and we made certain that each developer at their dwelling or within the workplace has a controller at their desk in order that they’re form of playtesting that controller expertise.”

These taking part in on PS5 (and who didn’t strive the beta) must also observe that the DualSense is supported in numerous methods, from the Adaptive Triggers and Haptic Suggestions to the speaker alerting you to missile locks and callouts from different troopers. After all, you’ll be able to flip these off.

See also  Halo Announcement Planned for October – Rumour

Battlefield 6 launches on October tenth for Xbox Collection X/S, PS5, and PC. Head right here for extra particulars on the body charges and resolutions for consoles, together with how DICE is dealing with crossplay. And even when Xbox Collection S proved difficult to develop for, it led to improved optimization throughout the board.


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