Developer Bloober Workforce has spoken in regards to the improvement of Silent Hill 2, in addition to one of many sport’s most iconic ranges: the Labyrinth. At Sport Developer’s Convention 2025, senior degree designer Anna Oporska-Szybisz spoke in regards to the analysis that went into growing the Labyrinth for the remake of Silent Hill 2.
In response to GamesRadar, Oporska-Szybisz and her staff needed to undergo fairly just a few fan theories in regards to the Labyrinth and its position within the authentic PS2 launch of Silent Hill 2 so as convey the remake model of the extent to life. That is particularly notable as a result of the circumstances surrounding the Labyrinth have been left fairly obscure within the authentic sport, leaving it as much as followers of the seminal horror title to provide you with their very own theories about it.
“I can’t let you know what number of hours we spent watching, studying, discussing all the weather that we will [find] on the web,” Oporska-Szybisz mentioned. “Our most important purpose has all the time been to respect the followers and by no means, ever disregard any of their theories.”
“I don’t like every little thing that I discovered there, to be trustworthy, however once we began analyzing them and discovering all of the cons and execs behind them, I began to like the best way that individuals have been eager about the Labyrinth, and wished to include as many issues as I can in it.”
Earlier this week at GDC 2025, inventive director Mateusz Lenart additionally spoke about bringing the traditional horror sport to a brand new viewers, full with extra trendy visuals and different options like a brand new management scheme. Lenart spoke about desirous to convey reminiscences of Silent Hill 2 again for the followers with out making a 1:1 remake of the unique.
“From the start, we knew that the story of this sport is a very powerful side of it, and we didn’t need to change it an excessive amount of,” mentioned Lenart. “On the similar time, it was clear that it might be laborious to current this story within the trendy period with out adjustments in mechanics or fight.”
One of many main new options within the Silent Hill 2 remake is the brand new over-the-shoulder digicam. The unique sport made use of fastened digicam angles, with just some spots across the city having a extra conventional third-person digicam angle. On the time, this determination was carried out for technical issues due to the PS2’s {hardware} capabilities, in addition to to boost the strain for gamers.
“Certainly one of our first choices was to vary the digicam to an everyday over-the-shoulder third-person perspective,” he continued, saying that “we knew that with that change, we might lose a sure type from the unique sport.”
The remake of Silent Hill 2 was launched on PC, PS5 and Xbox Sequence X/S again in October 2024. You possibly can try extra particulars in our evaluation. Additionally try why Silent Hill 2 was picked as GamingBolt’s Sport of the 12 months for 2024. Konami has additionally praised Silent Hill 2‘s business efficiency, with reviews of elevated gross sales and working earnings because the horror sport’s launch.