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Gamexplore > My Bookmarks > PC Game > Should you kill or spare Montelli in The Outer Worlds 2?
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Should you kill or spare Montelli in The Outer Worlds 2?

October 29, 2025 7 Min Read
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7 Min Read
Should you kill or spare Montelli in The Outer Worlds 2?
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  • save Montelli in The Outer Worlds 2
  • Do you have to kill or spare Montelli?

Deciding whether or not you need to save or kill Montelli in The Outer Worlds 2 seems like a serious alternative, and it sort of is — simply perhaps not in the way in which you is likely to be anticipating. You will not see the result of your choice for a protracted whereas after “The Saboteur of Paradise” quest ends. For those who do wish to save Montelli, it’s essential lock into one particular talent and do some legwork beginning as quickly as you infiltrate the Vox Relay Station. Since a situation instantly after this one requires excessive ranges of one other talent, you could wish to take the cruel possibility right here and make investments your factors within the possibility that saves extra individuals.

Under, we clarify the best way to save Montelli in The Outer Worlds 2 and what occurs after the confrontation. And should you’re getting misplaced in paradise, preserve our Outer Worlds 2 interactive map useful.


save Montelli in The Outer Worlds 2


Corbin at Vox Relay Station in Outer Worlds 2
Picture: Obsidian Leisure/Xbox Sport Studios through gamexplore

The important first step in sparing Montelli is to get Corbin to work with you, although you will need to have two factors in Speech to make this work or get the Writ of Conscription from Hogarth. The writ makes Corbin comply instantly, however with out it, you will want to do that:

  • Say an agent named De Vries was chargeable for the chaos that unfolded on Horizon Level.
  • Say “I helped you earlier than. I might help you once more, this time with Montelli” (requires two factors in Speech). Corbin will reluctantly conform to facet with you.
  • The following alternative would not matter.
  • Ask Corbin if he’ll get in hassle for sending the message, then say you will do it his approach.
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There could also be different alternate options relying on the way you dealt with the scenario on Horizon Level, however this has persistently been the way in which it performed out for us. After agreeing to work with Corbin, proceed by way of the relay station till you attain Montelli.


The first option to save Montelli in Outer Worlds 2

Picture: Obsidian Leisure/Xbox Sport Studios through gamexplore

In our expertise, the one strategy to spare Montelli is that this:

  • Inform Corbin you could work collectively to finish Montelli’s reign of terror OR persuade him you are an ally by displaying Hogarth’s Writ of Conscription (as detailed above).
  • Learn all of the entries on Montelli’s terminal. Whether or not you ship Corbin’s message or not would not matter.
  • Say “These excessive measures had been by no means your thought within the first place, had been they, Montelli?” (This alternative is barely out there should you work with Corbin and skim Montelli’s terminal.)
  • Say “Do what you understand is true, not what your puppeteer tells you.” (This alternative is barely out there if in case you have 5 factors in Speech.)

So long as you do not assault Montelli, the alternatives you make main as much as “These excessive measures…” do not matter. Even should you learn Montelli’s terminal and get the data, the choice to say that Montelli is finishing up another person’s orders is barely out there if Corbin is with you. Likewise, there is no alternate approach of saving Montelli with out having 5 factors in Speech. Each different dialogue possibility from “These excessive measures…” onward that is not “Do what you understand is true…” will lead to you having to battle and kill him.

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Do you have to kill or spare Montelli?


Montelli's electric machine gun in Outer Worlds 2

Picture: Obsidian Leisure/Xbox Sport Studios through gamexplore

The alternatives you choose right here and within the situation that follows will affect how your The Outer Worlds 2 ending performs out, however solely in slides on the very finish of the sport. Whether or not you ship Corbin’s message or kill Montelli has no tangible impact on the remainder of the story. Both approach, you will nonetheless get entry to De Vries’ protected room afterward and might seize Montelli’s weapon, a shock machine gun known as the Chainspark Cannon that sends waves of electrical energy by way of close by enemies.

In one in all our preliminary blind playthroughs, we ended up with sufficient factors to both persuade Montelli to face down or to save lots of Fairfield and Westport within the relay station dilemma that follows — however not each. That is together with having executed each facet quest up up to now. For those who’ve been sussing out your most popular abilities as a substitute of specializing up up to now, or specialised in utterly totally different areas, you may not have a alternative however to resolve the scenario utilizing violence.

For those who’re extra involved about what to do with the Vox Relay Station afterward and solely have sufficient talent factors to both save Montelli or keep away from harming others with the station, we suggest killing Montelli and placing these factors in Hack for a much less dramatic final result.


For extra assist in your Arcadia journey, try our Outer Worlds 2 newbie information and proposals for one of the best abilities and finest perks. Do not forget to seize your double soar when you’re nonetheless on Paradise Island, and scoop up the lacking comics for the “Purloined Propaganda” quest for some further expertise factors.

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