Sony has announced that its Quick Spectral Resolution (QSSR) tech is now available on more games. Through a post on the PlayStation Blog, the company has confirmed that Marvel’s Spider-Man 2, Control Resonant, ARC Raiders, THE FINALS, No Man’s Sky, and Hell Let Loose: Vietnam have now joined the list of QSSR-compatible games.
QSSR was introduced just last month as a way for Sony to bring some of the benefits of its PS5 Pro-exclusive PlayStation Spectral Super Resolution (PSSR) technology to the base PS5. At the time, the company had noted that the “computational demands” of PSSR made it impossible to port over to the base console, but a “hand-tuned” version dubbed QSSR has been developed instead.
The new announcement features developers discussing the benefits of bringing QSSR to their games. Insomniac Games’ head of technology, Mike Fitzgeralt, spoke about how the team saw benefits when including it in Marvel’s Wolverine, which ultimately led to the decision to bring it to Marvel’s Spider-Man 2 as well. Remedy’s senior graphics programmer, Erik Jansson, noted that the studio has been quite happy with seeing tech like PSSR becoming more accessible.
“It’s great to see PlayStation bringing the same kind of leap on the PS5 that PSSR brought to PS5 Pro. QSSR gives Control Resonant a much more stable and detailed image, and we’ve worked closely with Sony to have it ready in an update coming in December,” said Jansson.
Embark Studios’ Mikael Linderholm, Hello Games’ Sean Murray, and Expression Games’ Paul Rustchynsky have all similarly praised QSSR for enabling the developers to bring sharper image quality to players without having to ask them to get a PS5 Pro instead.
“We’re delighted to confirm that we are adding QSSR to Hell Let Loose: Vietnam on PlayStation 5 through an upcoming update. Console visuals are something our community has been passionate about, and QSSR will bring sharper, cleaner image quality to the battlefield, from dense jungle to the chaos of a full-scale firefight. We can’t wait for our PlayStation players to see the difference,” said Rustchynsky.
Linderholm noted that the team at Embark has been “very happy” to see how Sony has been continuing to invest in technology that allows developers to bring “meaningful improvements for all players.”
When it was first announced, the graphics research and development principal engineer at Sony Interactive Entertainment, Daniel Craig, was clear in noting that PSSR will still be “the gold standard on PS5 Pro.” QSSR, in comparison, “provides some notable improvements to both image detail and image stability on PS5.”
The feature was launched with Marvel’s Wolverine and Ghost of Yōtei. Sucker Punch’s lead rendering engineer Jasmin Patry had praised the tech at the time since it allowed players to “experience the world we’ve created with even more clarity and detail. QSSR excels at resolving the fine details in our characters and environments and does so with a level of temporal stability that hasn’t been possible on the PS5 console until now.”
A host of comparison videos have been released for the new set of games, which you can check out below.
https://www.youtube.com/watch?v=JYEQkLnlV7o
https://www.youtube.com/watch?v=ZbHHfufYkHA
https://www.youtube.com/watch?v=Too3T9Ou5XY
https://www.youtube.com/watch?v=jgb2E36cWQs

