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Gamexplore > My Bookmarks > PC Game > Mass Effect: Andromeda deserved a chance at a sequel
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Mass Effect: Andromeda deserved a chance at a sequel

November 9, 2025 7 Min Read
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7 Min Read
Mass Effect: Andromeda deserved a chance at a sequel
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The unique Mass Impact trilogy is fairly cool. However know what’s actually cool? Mass Impact: Andromeda. Tomatoes down, please!

Mass Impact: Andromeda, launched in 2017 for PlayStation 4, Home windows PC, and Xbox One, served as each a by-product and a sequel to the core Mass Impact trilogy of house opera RPGs. Whereas the unique trilogy is well-regarded as a few of developer BioWare’s strongest work, Andromeda…will not be. It was marred by a turbulent improvement cycle, and ultimately launched in an infamously glitchy state. Gamers additionally criticized its open-world bloat and narrative threads that had been left unfinished. Ask 5 Mass Impact followers to rank the Mass Impact video games, and 5 of them will put Mass Impact: Andromeda final.

Ask a sixth, although (hello), and also you would possibly get a unique reply.

Technically set between Mass Impact 2 and Mass Impact 3, the majority of Andromeda’s story takes place 600 years after Shepherd and crew saved the day. As species-eliminating creatures known as Reapers ravage the Milky Approach galaxy, a privately funded enterprise funds development of a collection of ark ships. They set forth to our neighboring Andromeda galaxy, with a plan to reestablish life someplace large intergalactic cephalopods wouldn’t demolish everybody they knew and cherished with nuclear lasers.


Ryder stands in front of a Remnant door in Mass Effect Andromeda
Picture: BioWare/EA

In fact, grass that’s 2.537 million mild years away isn’t all the time greener. Andromeda’s main races — the battle-hungry Kett and the scholarly Angara — are locked in a battle over their nook of the galaxy, a string of liveable star programs often known as the Heleus Cluster, which, by the best way, surrounds a black gap, and is tormented by an anomalous mass of power that eludes all rationalization. No matter causes the anomaly additionally seems to have woken up a sentient, and antagonistic, race of historic robots. In the meantime, the Milky Approach’s arkships are scattered to the winds, and it’s as much as your character, a plucky explorer named Ryder, to seek out actual property on secure planets for society to set down roots.

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The unique Mass Impact trilogy trafficked in compelling however easy motion. You knew the stakes. You knew your enemy. Andromeda, against this, is all thriller — about determining what went flawed and the way, and figuring out what, or who, is accountable. (The intrigue is wrapped in a prescient critique of our real-life billionaire class, particularly those that insist on privately funding humanity’s growth off-planet.) In basic BioWare trend, Andromeda groups you up with a rogues gallery of standout companions, together with a meditative Angara, an obsessive Asari, and, as a result of a Mass Impact is incomplete with out this one, a Krogan who loves getting proper into the motion.

And the way nice that motion is! Even its staunchest critics agreed that Andromeda’s fight system was unimpeachable (properly, when the framerates behaved). Earlier Mass Impact video games had been typical cover-based third-person shooters — normal late-2000s stuff. However Andromeda gave you jet packs, and moreover didn’t restrict skills to particular courses, so you would combine and match biotic powers to your coronary heart’s content material. These coalesced right into a fight system that had you darting across the battlefield like a telekinetically powered Iron-Man.


Peebee walks in front of Asari technology in Mass Effect Andromeda
Picture: BioWare/EA

It’s a disgrace BioWare has but to have a good probability to totally discover these concepts in a correct follow-up — one thing inventive director Mac Walters informed Eurogamer in 2023 he wished the studio may’ve finished. The fight mechanics may’ve used one other wave of polish, mirroring the technological leap between Mass Impact 2 and Mass Impact 3 within the early 2010s. And whereas Andromeda’s story wrapped up its main conflicts, it left key questions on its setting unanswered, and went full MCU with a credit stinger teasing an Even Greater Menace. (Codex entries additionally urged nefarious connections to characters from the primary trilogy, tying Andromeda to a number of the occasions that unfold in Mass Impact 3. These threads stay unresolved.) The studio extensively patched Mass Impact: Andromeda after launch, to the purpose the place it now arguably features as easily as any recreation from the period, however the injury was finished.

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Following Mass Impact: Andromeda, BioWare’s subsequent undertaking was the live-service shooter Anthem, and everyone knows how that went. A deliberate overhaul was canceled in 2021, and its servers are actually scheduled to close down for good in 2026. Anthem was adopted by Dragon Age: The Veilguard, which additionally featured live-service parts at one level in improvement earlier than the studio pivoted it to a single-player recreation. The Veilguard ended up reviewing decently (although, facet be aware, it is one other BioWare RPG that deserved higher) however nonetheless failed to satisfy EA’s gross sales expectations. In September, a gaggle of personal buyers, together with Saudi Arabia’s Public Funding Fund, introduced a $55 billion buyout of Digital Arts, BioWare’s dad or mum firm. Regardless of how you chop it, that’s the type of determine that calls for profitability from its acquisitions.

As of this writing, BioWare is engaged on the following Mass Impact recreation, first introduced in 2020. Although particulars included in pre-release advertising counsel the following Mass Impact will connect with Andromeda indirectly, the studio hasn’t formally confirmed as a lot. However given its current historical past, the way forward for BioWare — and of Mass Impact — is extra unsure than ever.

Within the occasion we by no means get a sequel, Mass Impact Andromeda would go away behind a legacy worthy of the house operas that impressed the collection, whose creators knew you didn’t have to spell out each element of a far-away galaxy to encourage legions of followers. Absent definitive solutions for Andromeda, amid the grandiosity and infinite universes of risk, it’s as much as our imaginations to fill within the blanks.

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Reading: Mass Effect: Andromeda deserved a chance at a sequel
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