Whereas NetEase has beforehand spoken about desirous to strike a steadiness on the subject of creating Marvel Rivals for each informal gamers in addition to extra aggressive gamers that is perhaps all in favour of esports, Marvel Video games government producer Danny Koo has reiterated the concept.
Talking to PCGamer at GDC 2025, Koo spoke about Marvel Rivals‘ builders prioritising enjoyable gameplay over wanting aggressive steadiness. Whereas the latter is perhaps well-liked amongst a smaller subset of gamers, the enjoyable gameplay is the place Marvel Rivals will get its large viewers of informal gamers from.
“So each character we steadiness for enjoyable, in the beginning, as in if the character is enjoyable or not [to play], that’s at all times primary,” mentioned Koo. “After which the staff has information on win charges, ensuring that nobody character is simply too painful and oppressive so that everyone’s nonetheless having enjoyable. However that’s secondary.”
Koo went on to speak about wanting to verify gamers are having enjoyable by providing distinctive characters that every one handle to play in a different way. He brings up Human Torch and Storm as two examples which have distinctive gameplay, however nonetheless handle to work collectively properly because of their talents mixing as much as create a bigger menace for opposing groups.
“[Players] wish to really feel like they’re enjoying as distinctive a personality as doable,” mentioned Koo. “And the staff has pulled it off with each single character. I imply, the newest content material with Human Torch and Storm, the flame and whirlwind mixture, turns into a firestorm. That in itself is visually spectacular. However then I feel the graphic staff additionally must ensure that it doesn’t kill your complete graphic assets, particularly in the event you’re within the eye of the storm.”
He additionally spoke about desirous to discover a steadiness between informal and aggressive play, and wanting each kinds of gameplay to co-exist. Based on Koo, most gamers are likely to not go for the extra aggressive type of gameplay, as an alternative preferring to have fast, informal matches via Fast Play slightly than leaping into Ranked modes.
“[Casual and competitive] co-exist, however the majority of the gamers won’t play aggressive anyway, that’s for certain,” Koo defined. “They only wish to have enjoyable with associates and go, ‘Hey, let’s queue and do a fast play.’ However aggressive can be necessary, proper? As a result of [players] additionally need an avenue to point out off their mastery.”
Koo spoke about ensuring {that a} staff is balanced by pairing up extra informal gamers with high-skill aggressive ones. This permits each groups in any given Marvel Rivals match to have a fair probability at profitable the sport whereas nonetheless experiencing the type of gameplay they like.
“We at all times take a look at it and steadiness it, if crucial, every season to see how briskly gamers progress,” Koo mentioned. “And when it comes to matchmaking, we at all times pair you with individuals with the identical degree and the identical fee as you to make it a cushty expertise.”
Koo wrapped issues up by reiterating that there are nonetheless no plans so as to add a Position Queue mode to Marvel Rivals. “No position queue—that’s what makes this recreation so distinctive,” he mentioned.
Marvel Rivals is a free-to-play aggressive shooter accessible on PC, PS5 and Xbox Sequence X/S. Try our evaluate for extra particulars.