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Gamexplore > My Bookmarks > PC Game > I've never played a roguelike, so I started with the original Rogue (1980)
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I've never played a roguelike, so I started with the original Rogue (1980)

August 25, 2025 11 Min Read
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11 Min Read
I've never played a roguelike, so I started with the original Rogue (1980)
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This text is a part of Run, Die, Repeat, gamexplore’s week-long collection exploring roguelikes.


For the previous week, gamexplore has been devoting protection to the vast world of roguelikes. It’s a reasonably broad remit, as even the roguelike subgenre has subgenres unto itself.

Simply so we’re on the identical web page: Broadly talking, a roguelike is a recreation with permadeath, procedural ranges, and turn-based, grid-based gameplay, intently modeled after the unique Rogue. Launched in 1980, Rogue is a turn-based dungeon crawler the place every degree is randomly generated and loss of life is everlasting, forcing you to start out over from the start. You discover grid-based flooring, handle restricted sources, and battle enemies utilizing easy ASCII graphics, aiming to retrieve the Amulet of Yendor and escape. A roguelite retains a few of these parts however provides everlasting upgrades or development between runs, making it a bit extra accessible.

The issue for me is: I’ve by no means performed both in my life. I went down the Wikipedia checklist of each recreation made between each subgenres, and in addition to Balatro (of which I’ve enormously expressed my love for elsewhere on the location), I’ve by no means performed any of the video games listed. One gamexplore editor steered somebody play the granddaddy of all roguelikes and roguelites, aptly titled Rogue, and I couldn’t consider a greater candidate than myself.

I had no concept what I used to be in for.

A critical hit in Rogue (1980) Picture: Epyx, Inc./Pixel Video games UK

After I first booted up the sport by way of Steam, I used to be initially stunned by how archaic it appeared. It jogged my memory of Pong, with graphics from the film Wargames. The sport prompts gamers to make a reputation, after which it simply drops you into the motion with out telling you something, basic of the period (and of sure modern-day video games, like Soulslikes or Fallouts).

Rogue drops you in with out explaining controls, iconography, or any plot particulars past the actual fact you could search for the Amulet of Yendov. I didn’t even know what stairs had been, which ended up being the inexperienced image I stored coming throughout. And even when I did know they had been stairs, I didn’t know the command to make use of them. I went into the sport with as little data as potential. I didn’t even watch the Steam trailer till a lot later! As an alternative, I left myself to find issues on the fly, which made every part all of the extra hectic, particularly after I couldn’t discover a strategy to the following degree.

Finally, after dispatching some baddies, I caved and had to perform a little research. Nonetheless adamant to not spoil an excessive amount of for myself, I watched a YouTube video simply to verify the inexperienced icon was, in truth, my strategy to the following degree, and certainly it was. I leaned on the keyboard till I discovered the right key to make use of the steps. After 20 minutes, I used to be on Degree 2.

I started to stumble throughout totally different weapons and armors with totally different Armour Courses (AC) that I immediately wished to attempt on, particularly since enemies like ice monsters and hobgoblins began to harm me extra. However I had no clue find out how to attempt them on — which led me to discovering the sport’s authentic instruction handbook on GitHub as a PDF. This doc was illuminating — it even knowledgeable me that I might see the command checklist and be taught what every icon meant through the use of F1 and F2, respectively.

It was an overwhelmingly great amount of data to soak in by the point I closed it and resumed my session. After some time, I spotted irrespective of how onerous I appeared, I couldn’t discover any stairs to advance to the following degree. The one issues I discovered had been a lure that stored capturing darts at my shoulder and varied respawned monsters. I acquired a “hungry” standing on my quest for a pair of stairs, however seemingly I had some meals to take away the standing ailment. Finally, I grew uninterested in the search and saved my recreation for an additional day.

Regrettably, upon my return, I nonetheless couldn’t discover a approach out, so I restarted my recreation at Degree 5 to start once more. It was solely afterwards that I appeared it up and located a Reddit submit telling somebody they might use “S” to look, an enter OP and I each gleaned over on the checklist of instructions. Their reply of “oh,” had been my precise sentiments.

The game over screen of Rouge (1980) Picture: Epyx, Inc./Pixel Video games UK

Then got here the dreaded loss of life loop, during which I stored dying time and again (and time and again). As soon as, a awful hobgoblin took me out on Degree 1; one other time, Degree 2 dropped me right into a cramped room full of each enemy I’d encountered to this point. I attempted to make a run for it, however an ice monster froze me strong, one thing that had by no means slowed me down this a lot earlier than, simply in time for the entire mob to gang up on me whereas I stood there helpless.

After wanting over the command checklist and getting a greater grasp of the mechanics, I went in once more and instantly discovered a lightning (tungsten) wand and remembered I might zap baddies with it. I assumed I must equip it like I’d a mace or dagger. But it surely seems, I might use each in tandem. Fairly candy! Now in a reasonably good groove, I made it to Degree 10, the farthest degree I’d reached as much as that time (and without having to search for secret doorways!) and have become a Warrior class.

I fought a couple of new enemies I had by no means encountered earlier than, together with one which stole my brief bow from me upon defeat. I discovered some armor and instantly went to see if it was stronger and had the next armor class than the 5 I had outfitted. However in contrast to different items of armor, it doesn’t let you know within the title, and you must equip it to search out out the category (except I missed one more mechanic), so I put it on. Nonetheless, I spotted I couldn’t take it off now as a result of it was cursed — irritating, but in addition form of cool and spontaneous.

My run ended after I got here up on a slew of centaurs, enemy varieties that hit very onerous. Whenever you stroll, you get well well being, so I began pacing round in an empty room after getting wrecked. However one other centaur got here into the room I used to be in and harm me even worse. Though I already discovered the exit, I couldn’t assist however to maintain exploring. I stored encountering extra centaurs till I completed plundering and made a right away run for the steps. However a centaur and a rattlesnake cornered me earlier than I might attain the steps. RIP.

Throughout every play session, I stored discovering myself going again and taking notes of what I’d simply encountered in my journey. I made notes of which enemies had been fluff (bats and hobgoblins) and which hit like a truck (ice monsters and centaurs). I stored imagining the monsters as these old style medieval designs you’d solely see on conventional tattoos nowadays. I imagined the maze as an previous fortress, crammed with monsters and this historic amulet I’ve been quested to search out. This have to be what it feels prefer to be a Dungeons and Dragons fan again within the ‘80s, I assumed, using your creativeness as a substitute of counting on up to date graphics and logging your journey manually like a journal.

It harkened again to a less complicated, extra concerned time in gaming. One which balances problem with creativeness that’s hardly ever seen at present; video games often lean in in some way. It made me admire permadeath excess of I do in JRPGs like Fireplace Emblem: Three Homes, the place I’d simply reset the sport upon dropping a celebration member, just because I refuse to lose them. I might see how video games like this result in a gaming sphere like at present, the place one’s creativeness can come to life with high-fidelity graphics and expansive narratives. However there’s one thing undeniably charming about rudimentary visuals, brutal penalties, and the form of video games that made you fill within the gaps with your individual creativity, which is uncommon to search out nowadays.

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Reading: I've never played a roguelike, so I started with the original Rogue (1980)
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