Last week we got a surprise indie MMORPG release pop up on our collective radar in the form of Dreadmyst, a free-to-play old school-styled isometric MMORPG developed by a single person with all of the bells and whistles of the genre. The game started its journey this past Friday, so now seems as good a time as any to see how its launch weekend went.
It looks as if the surprises will keep on coming from this one, as currently the MMO is enjoying a “mostly positive” review score on Steam as well as an all-time peak of over 7K players earned this past Saturday. Most glowing reviews remark on Dreadmyst’s solid foundation and better execution of older MMO gameplay than most larger efforts, while others point out a lack of content at the high end, server instabilities, and in one case, an extremely toxic playerbase with no apparent way to report people.
Update details, meanwhile, are crammed exclusively in Discord, which sees the single dev attack server issues and bugs, introduce a mute all slash command, and revise the login UI to suggest players attempt to login again if the server is full until a queue system is developed. The dev also acknowledges erroneous server rollbacks that are happening due to a backend bug and promises that addressing the problem is top priority.

