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Reading: Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”
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Gamexplore > My Bookmarks > News > Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”
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Former PlayStation Exec Says Chasing Live-Service Like Fortnite is like a “Mirage” on a “Sand Dune”

October 28, 2025 4 Min Read
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Whereas Helldivers 2 has confirmed to be fairly the success for Sony on the subject of the corporate’s live-service ambitions, there haven’t been too many different success tales since then. Former PlayStation government Shawn Layden, in an interview with The Ringer, has referred to chasing the live-service sport market as a mirage.

He additionally spoke about his time with the corporate when it was specializing in single-player titles, and the strikes Sony made after his departure. For context, throughout Layden’s time at Sony as an government, the corporate was releasing critically-acclaimed titles like God of Battle, Ghost of Tsushima and Horizon Zero Daybreak.

“It’s like a mirage on the highest of a sand dune,” mentioned Layden. “You pursue it. You possibly can’t fairly get there. Or should you do get there, what you dropped at the occasion nobody desires to play anyway.”

Additional within the interview, he mentioned the conversations occurring at Sony about focusing extra on some multiplayer titles, particularly with the success of live-service video games on the time like Fortnite. Referring to the incredibly-successful battle royale title, Layden described it as being “a basic instance of catching lightning in a jar” – one thing that may’t actually be deliberate or ready for.

“My view on the time was, ‘We’re tremendous robust on single-player. Now we have one of the best narrative within the enterprise.’ It was a case of, ‘I’m doing The Final of Us—that’s the place we swim. I’m gonna do Spider-Man‘ … Fortnite is the basic instance of catching lightning in a jar, you possibly can’t plan for that,” he mentioned. “You possibly can’t put together for that. You possibly can’t envision that.”

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As for extra corporations desirous to get their fingers on an analogous stage of live-service success as video games like Fortnite and Overwatch see, Layden famous that there have been loads of makes an attempt at doing simply that. He did point out, nevertheless, that regardless of finest efforts, most video games attempting to enter the house don’t actually find yourself as profitable.

“The freeway is suffering from individuals desirous to tackle Fortnite, with individuals attempting to do Overwatch with completely different skins,” he mentioned. “In the event you’re attempting to enter that house as a result of you have got this phantasm in your thoughts of huge sacks of cash coming on daily basis for the remainder of your life, for many it doesn’t occur.”

Whereas Sony may need scaled again on its live-service efforts in mild of the failure of Harmony final 12 months, the corporate’s CFO Lin Tao famous throughout an earnings name again in August that it’s nonetheless dedicated to live-service video games. Tao additionally confirmed that 40 % of the income generated by PlayStation in that quarter got here from live-service video games.

“Final 12 months Harmony [shut down], and this 12 months Marathon was postponed, so considerably detrimental information has been popping out,” Tao mentioned (through an interpreter) throughout a Q&A session following the earnings name. “But when we have a look at the previous 5 years, 5 years in the past reside service video games had been nearly non-existent for PlayStation Studios. We 1761610106 have Helldivers 2, MLB The Present and Gran Turismo 7, and Bungie’s Future 2, so we’ve these 4 reside companies contributing to gross sales and income in a steady method.”

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