By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Fez 2 was never meant to be, but we didn't need it anyway
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > Fez 2 was never meant to be, but we didn't need it anyway
PC Game

Fez 2 was never meant to be, but we didn't need it anyway

March 23, 2026 8 Min Read
Share
8 Min Read
Fez 2 was never meant to be, but we didn't need it anyway
SHARE

I don’t think I’ll ever forget the experience of playing Fez for the first time. It was 2012 and I was still fairly fresh out of college, having moved to New York City in 2011. Since I didn’t have much disposable income at the time, it was the rare period of my life where I was completely out of touch with gaming for a few years. I didn’t own a modern console or a handheld. Thankfully, one of my roommates had an Xbox 360, which gave me a chance to keep up with blockbusters like Borderlands 2 and Assassin’s Creed 3. One day, he called me into the living room to check out a weird little game called Fez he’d found on Xbox Live Arcade.

It completely blew my mind. It was my first real exposure to the rapidly-growing independent game scene of the era, and it felt like a revelation because of it. The perspective-shifting game was unlike anything I had ever played. It was an impossible magic trick that impressed me more than any big-budget game chasing flashy realism at the time. Looking back on it, I’m comfortable saying that it built the framework for my taste in games and changed how I thought about gaming as a medium. I just wanted more.

Two years later, I just as vividly remember watching the game’s creator, Phil Fish, publicly crash out on social media and cancel Fez 2. It was a bummer at the time, but one I’ve come to accept was the right move in my maturity. The world never needed Fez 2; the games that Fez went on to inspire are as meaningful as any sequel would have been.

See also  Robocop: Unfinished Business Review – Power Extreme

Released in 2012, Fez was a very unusual puzzle game by Fish’s studio Polytron. In static screenshots, it looked like a fairly normal indie platformer. Players controlled a little white mascot wearing a fez who hopped around pixelated environments. The twist? The 2D levels were secretly 3D and could be rotated to reveal unexpected paths hidden in the environment.

It may not sound all that special by today’s standards, but it was mind-melting in 2012’s indie gold rush. The way Fez toyed with perspective to turn a platformer into a puzzle game pushed past the realm of novelty into invention. It challenged the rigid rules of genre to show just how much remained uncharted in gaming at the time. The shift in gameplay perspective held symbolic significance, pushing developers to twist their own approach to games apart and think of more creative ways to approach them. For a time, it was one of the great games about games and felt destined to be remembered as a foundational classic.


The protagonist of Fez stands in a doorway of a purple temple, comprised of numerous platforms and covered in pink waterfalls
Image: Polytron Corporation/Trapdoor

Fez’s rise and fall happened at lightspeed. The game got significant attention in 2012 thanks in part to Indie Game: The Movie, a documentary that chronicled the development of Fez, Braid, and Super Meat Boy. Fish became a minor celebrity overnight right as Twitter was really establishing itself as the world’s most important social media platform. Naturally, it wasn’t long until Fez 2 was announced in June 2013. One month later, it was canceled.

“Fez 2 is cancelled. I am done,” Fish famously tweeted. “I take the money and I run. This is as much as I can stomach. This isn’t the result of any one thing, but the end of a long, bloody campaign. You win.”

See also  All ‘A New Clue’ book puzzles in Blue Prince and how to solve them

While the gaming industry has had no shortage of public drama like that over the past 15 years, that moment still feels particularly strange. Maybe it was just because we weren’t used to seeing industry implosions happen in plain view yet. Or maybe it was because Fez felt like the start of an empire in 2012. It was one of the leading games of the indie charge, and one that felt primed to turn into the modern Mario alongside Super Meat Boy. To lose Fez 2 just as quickly as it was announced was like seeing history erase itself in real time. It felt like we were losing something important, even if we never saw anything more than a logo.


An NPC compliments Gomez's hat in Fez.
Image: Polytron Corporation/Trapdoor

Even if that chaos dampened Fez’s cultural impact, its influence could not be scrubbed away. In the 14 years since the game’s release, we’ve seen a steady trickle of indies riffing on the same perspective play that made Fez so exciting. Antichamber created a world full of seemingly impossible illusions. The Pedestrian transformed road signs into platforming gauntlets. Viewfinder allowed players to turn photos into reversible 3D environments on the fly. The upcoming Screenbound, which impressed me at GDC, takes Fez to the next level by having players move through a 2D and 3D game at the same time.

Fez isn’t the kind of game that gets quickly shouted out as inspiring other games. We’re not as quick to pinpoint its clear influences today as we are, say, Disco Elysium or Return of the Obra Dinn. But Fez is a special breed of influential. Sometimes a game pulls off something so groundbreaking that its one-of-a-kind magic trick becomes a core piece of the medium’s language. We don’t think of perspective-shifting as a Fez innovation anymore; it’s as fundamental as jumping.


screenbound-3d-spike-ball-world
Image: Crescent Moon Games/Digital Pajamas

Sometimes I think it’s better that Fez never got its sequel. All eyes would have been on Polytron as the world anticipated another breakthrough. (In a 2023 interview with My Perfect Console, Fish explained that the pressure of making a sequel was one of the reasons he shut down Fez 2.) If the studio didn’t deliver that, Fez might have been written off as a one-time gimmick. The absence of a sequel left a door open. Developers have spent 14 years staking their own claim on that untapped potential. You don’t need Fez 2 when games like Cassette Boy are still so eager to follow Polytron’s lead.

See also  Starfield is a “Very Good Game,” Says Former Skyrim Lead, “Just Not What People Expected It to be”

Maybe the mark of a true gaming masterpiece is something that doesn’t need a sequel to keep reshaping the medium from a distance.

You Might Also Like

Crimson Desert Will Feature Boss Fights That Force Players to Change Their Standard Tactics

The best JRPGs of 2025

Cave Story+ just got an unexpected update on Steam

Control Resonant Gameplay Showcases Initial and Intermediate Combat With Mind-Bending Environments

Helldivers 2’s Next Premium Warbond Packs a Rambo-Esque Minigun, Launches December 2nd

TAGGED:pcPC GamePC Online
Share This Article
Facebook Twitter Copy Link
Previous Article the witcher 3 next-gen “Everything is a Possibility,” Says CDPR Co-Ceo About Its Next Project, But a Shadow Drop is Unlikely
Next Article Attending Balenciaga’s Summer 26 Show in Apple Vision Pro Attending Balenciaga’s Summer 26 Show in Apple Vision Pro
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

capcom spotlight june 2026
Capcom Spotlight Showcase Announced for June 25th
PC Game June 23, 2026
The Steam Machine's price has finally been revealed, and it's not cheap
The Steam Machine's price has finally been revealed, and it's not cheap
Hardware June 23, 2026
Marvel's Blade
Bethesda’s Todd Howard Says Arkane is “Doing a Really, Really Good Job” With Marvel’s Blade
Upcoming June 23, 2026
GTA 6 Trailer 3 Could Debut Soon, As YouTube Teases “Consider Us Busy June 25th”
GTA 6 Trailer 3 Could Debut Soon, As YouTube Teases “Consider Us Busy June 25th”
News June 23, 2026
The Magician VR: The Cursed Wand Is A Spell-based Arcade Shooter Coming To Meta Quest
The Magician VR: The Cursed Wand Is A Spell-based Arcade Shooter Coming To Meta Quest
VR News June 23, 2026
#DRIVE Rally PS5 Review – Racing To Forget
#DRIVE Rally PS5 Review – Racing To Forget
PC Game June 23, 2026
Marvel's Blade game shows signs of life from Bethesda's Todd Howard
Marvel's Blade game shows signs of life from Bethesda's Todd Howard
PC Game June 23, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Steam Deck owners will soon get a great new way to test their handheld hardware
Yakuza Kiwami 3 and Dark Ties – Details About Morning Glory, Kanda Damage Control Activities Revealed
Nvidia GeForce RTX 50 Super graphics card prices just leaked, and they look good
Tekken 8 Chief Producer/Director Kohei Ikeda is Leaving Bandai Namco

Trending News

Diablo 4: Lord of Hatred Trailer Finally Reveals the Warlock Class, Out Now in Diablo 2: Resurrected
Anime Guardians codes (February 2025)
Arken Age Goes Standalone With Today's Quest 3 Launch
Cybrid Takes Pistol Whip-Inspired Rhythm Action To Quest This September
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Fez 2 was never meant to be, but we didn't need it anyway
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?