We found a lot to like in Fatekeeper when we reviewed its early access version, but a few gripes did hamper our enjoyment.
However, the game’s first feature update might be changing that. It’s nerfing those archers whose accuracy felt like Legolas and Hawkeye were on our tails 24/7, working to make us their personal pincushions. That’s a welcome change. Also welcome is the extended range on spells like Firespark, which will be handy when dealing with Vrog on the ground. Tremor and Elemental Fortress will hit harder, which should increase our stagger potential a bit. Several chests and containers should also offer better rewards, and player movement speed increases by 15 percent. If that wasn’t enough, attack camera movement, weapon sway and feedback on crosshair hits are also improving.
It’s a long list, but you get the idea. Of course, we’re happiest about the return of our spirit guide/talking rat, and we’re glad to see he’s as amusing (or annoying, depending on your mileage) as ever.
We’re certainly going to go back to this one’s strange world to see what’s changed, and we’re hoping that it’s fewer flaws and more fun this time around. The trailer below makes us quite optimistic, though.

