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Reading: Dying Light: The Beast Studio Explains Design of Protagonist Kyle Crane in Behind-the-Scenes Post
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Gamexplore > My Bookmarks > Upcoming > Dying Light: The Beast Studio Explains Design of Protagonist Kyle Crane in Behind-the-Scenes Post
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Dying Light: The Beast Studio Explains Design of Protagonist Kyle Crane in Behind-the-Scenes Post

August 30, 2025 4 Min Read
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As we get nearer to the September 19 launch date for Dying Gentle: The Beast, developer Techland has now launched a brand new weblog submit that gives some behind-the-scenes appears on the improvement of the upcoming title. Accompanying this submit is a video, which you’ll be able to try under. The video is the primary one in all a deliberate sequence, and revolves round protagonist Kyle Crane, and the way the studio designed the character after he spent a decade in imprisonment.

The video isn’t an extended one, coming in at just below a minute. Nevertheless, due to the weblog submit, we do get some insights into how Techland went about with designing Crane, and the way the duality of his character helped additional outline his visible design. Whereas Crane has an all-new mannequin for Dying Gentle: The Beast, Techland additionally needed to acknowledge the character’s historical past with small touches, like a scar he received from the primary Dying Gentle.

“His mannequin went by means of a number of refreshes, till we reached a glance that felt genuine,” defined the studio. “The objective was to point out, in his face and physique, what over a decade of imprisonment and torture did to him. His physique carries scars and marks left by experiments. We didn’t simply design random wounds – we thought fastidiously about what sorts of experiments he may need been subjected to, and what sort of traces they would go away behind. We additionally had to verify his physique displays the occasions of the previous, reminiscent of (spoiler alert) the scar from the ultimate combat with Rais in DL1.”

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As for outlining the duality of Crane, the studio opted to have distinctive motifs for either side of his physique. Crane’s left facet represents his human facet, whereas his experience facet is supposed to be darker and extra sinister – the titular beast. Which means that whereas the left facet has numerous issues just like the watch from Dying Gentle and Jade’s necklace wrapped round his wrist, the suitable facet of his physique has issues like a scar throughout half his face, and his corrupted eye.

“Even his outfit and kit have been designed with intention,” Techland wrote. “Nothing about Kyle’s look is random. His radio, his clothes, his equipment – all the things was chosen to suit his story. For example, we added a small immersive element along with his walkie-talkie: in the beginning of the sport, its battery is full, however by the tip, it’s near 0%. These tiny touches matter to us, and it’s at all times rewarding when gamers discover them.”

Builders from Techland additionally spoke about how they went about with animating Kyle Crane for Dying Gentle: The Beast, whereas nonetheless hanging on to threads that helped outline the character within the authentic Dying Gentle. For instance, whereas the studio doesn’t need similar gameplay animations from Dying Gentle within the upcoming recreation, the animators do wish to be impressed by the older title’s animations to replicate Crane’s muscle reminiscence, persona, and preventing model.

Dying Gentle: The Beast is coming to PC, PS4, PS5, Xbox One, and Xbox Sequence X/S. The PC and current-gen consoles will likely be getting the title on September 19, whereas the PS4 and Xbox One variations are set for a later date.

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