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Gamexplore > News > Dying Light Developer Confirms Cancelled Projects, No Lay-Offs
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Dying Light Developer Confirms Cancelled Projects, No Lay-Offs

July 5, 2025 4 Min Read
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With rumours swirling round of Techland having cancelled video games internally, the studio has now launched a press release that, whereas not outright confirming the cancellations, at the least didn’t deny them. In a press release to GamesRadar, Techland’s PR made a press release about it plans for the initiatives getting modified, and the builders engaged on these initiatives had as a substitute been moved to different initiatives.

In its assertion, the studio additionally stated that none of those cancellations resulted in any developer getting laid off from the studio.

“Sport growth is rarely a straight line, and generally recent approaches are essential to make nice video games,” reads Techland’s assertion. “What’s essential right here is that not one of the reported adjustments have resulted in employees reductions. Builders had been moved to different initiatives and are engaged on plenty of video games in our pipeline.”

“Our major focus proper now could be to launch Dying Mild: The Beast for PC, PlayStation 5, and Xbox Collection X|S. After the launch of Dying Mild: The Beast, we are going to share extra about future titles in due time.”

For context, of the 2 cancelled video games, as reported by Polish outlet Puls Biznesu, one was seemingly the open-world fantasy RPG that the studio had introduced again in 2022. Whereas not too many particulars concerning the sport had been revealed on the time, the corporate had confirmed that the venture was being helmed by Karolina Stachyra and Arkadiusz Borowik – growth veterans which have beforehand labored on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt.

Again in June, Dying Mild franchise director Tymon Smektała had spoken about how the studio sees Dying Mild: The Beast as a correct third sport within the franchise relatively than being only a spin-off. He additionally spoke about how, with Dying Mild 2 Keep Human, the studio had misplaced a few of what made the unique Dying Mild particular.

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“With [Dying Light 1], we actually managed to create a sport the place every bit match collectively, and perhaps we didn’t recognize it sufficient,” Smektała stated.

“Dying Mild 1 was a sport for our core neighborhood. It was a hardcore survival horror, open world, motion journey with very robust survival points. For Dying Mild 2, we forgot about it. The sport was a industrial success, however the gamers who needs to be closest to our hearts stated we sort of misplaced the sting, we misplaced the menace, we misplaced the horror, we misplaced the strain.”

“For us, it truly is Dying Mild 3,” he continued later within the interview. “Perhaps the venture began with a barely smaller ambition, however we obtained so enthusiastic about Kyle Crane returning. We obtained so enthusiastic about, really, what we are able to do with this new iteration of the engine, how assured we really feel concerning the gameplay mechanics.”

He has additionally spoke about how Dying Mild: The Beast could have hints concerning the way forward for the franchise, whereas additionally giving us a have a look at the aftermath of the unique Dying Mild and its The Following DLC.

Dying Mild: The Beast is coming to PC, PS4, PS5, Xbox One, Xbox Collection X/S on August 22.


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