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Gamexplore > PC Game > DOOM: The Dark Ages Update Adds Horde Mode-Style Ripatorium, Out Now
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DOOM: The Dark Ages Update Adds Horde Mode-Style Ripatorium, Out Now

August 8, 2025 5 Min Read
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5 Min Read
15 More Things You Should Know About DOOM: The Dark Ages
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QuakeCon is formally underway, and id Software program has introduced a large new replace for DOOM: The Darkish Ages. Stay on all platforms, it provides the Ripatorium, a extremely customizable Horde Mode-style sport mode. Try director Hugo Martin’s rationalization beneath.

Gamers can primarily choose one among three areas, the music, and which enemies they’d like to seem. Tweak their parameters and the waves, then hop in to slay them inside the time restrict. id Software program is seeking to additional modify the Ripatorium in future updates, so that is solely the start.

Replace 2 additionally brings quite a few steadiness changes to the marketing campaign, Atlan mech, and Dragon mount. New choices embrace a slider for the sluggish movement that triggers on melee and parries, and a setting for weapon class switching. Weapon swapping usually is far faster, and the workforce has carried out a move on all of the audio to make sure the proper music when issues get heavy.

Try a few of the weapon adjustments and particulars beneath (watch out for spoilers), and the complete patch notes right here.

Replace 2 Notes

Weapons

  • Elevated velocity of Weapon Swap animations

Rail Spike Impaler

Steadiness changes together with:

  • Decreased Impaler injury vs. Hellknight and Vagary demons
  • Decreased Impaler injury vs. armored demons
  • Put additional emphasis on Impaler headshots by growing headshot injury, and lowering non-headshot injury vs. varied demons
  • Defend Throws that deflect off of bigger demons now not drop Impaler ammo when the Stalwart improve is supplied
  • Decreased the quantity of Mace cost acquired from headshots with the Lobotomy improve

Plasma Rifle Class

  • Lowered base ammo on Plasma Rifle Cycler
  • Adjusted worth of ammo capability enhance earned by means of Demonic Essence upgrades
  • Lowered most ammo capability of Plasma Rifle Cycler

Tremendous Shotgun

  • Decreased Tremendous Shotgun injury vs. Hellknight, Mancubus, Pinky Rider, Cosmic Baron
  • Decreased Tremendous Shotgun injury vs. armored demons
  • Participant can now interrupt the Tremendous Shotgun reload to carry out executions

Chainshot

  • Lowered beginning ammo capability

Dreadmace

  • Executions carried out with the Dreadmace geared up now drop the identical quantity of ammo as executions carried out with different melee weapons. The quantity of ammo dropped because of different Mace assaults has not modified
  • Decreased Dreadmace AOE injury, elevated Dreadmace direct-hit injury to compensate for AOE injury discount
  • Parrying a Hell Surge assault drops much less Dreadmace cost
  • Drops triggered because of Impaler headshots with the Lobotomy improve geared up drop much less Dreadmace cost

Gauntlet

  • Lowered the quantity of cost acquired through Duelist improve

Defend Noticed

  • Eliminated the slight cooldown on Defend Throw after catching it from a earlier throw motion
  • Refined Defend Noticed parry detection

Atlan

Stomp

  • Adjusted Stomp conduct to use {an electrical} stun and shock state to enemies
  • VFX and audio changes to accompany this variation
  • When attacking shocked enemies, the Atlan will punch sooner
  • Up to date the tutorials to cowl the brand new conduct

Encounters

  • Up to date Atlan encounters to account for brand spanking new Stomp conduct

Dragon

  • Prolonged empowered shot time
  • Up to date Anti-Dragon AI’s projectile assaults within the tutorial part to incorporate line assaults and take away the hourglass projectile
  • Improved tutorial messaging for assault mode sprint instructions
  • Added new HUD parts to point when the participant ought to provoke assault mode and dodge actions
  • Shortened the delay time for AI firing projectiles after lock-on
  • Gamers will now skip straight to the Holy Metropolis of Aratum if tutorials are turned off

Enemy AI

  • Made the Kreed Maykr struggle tougher
  • Prolonged the vary on Prince Ahzrak’s spear
  • The Previous One’s Aerial Slam injury radius now covers your complete area
  • FX and SFX have been added
  • Elevated the AOE of the waveblast from the Komodo’s Graviton arm assault
  • Accomplished a move on AI logic occasions to make sure they’re stopping accurately when AI ache reactions are triggered
  • The Pinky chunk assault has been up to date with new animations, FX and audio to assist the assault learn higher
  • HP buffs have been added to the Cacodemon, Mancubus, and Armored Mancubus.
  • Addressed the Chaingunner Soldier’s goal acquisition, fireplace charge, and general participant responsiveness
  • Pinky Rider chief now fires protect projectiles at first of the flame wall assault as a substitute of fundamental fireplace projectiles
  • Elevated Mancubus Flamethrower injury
  • Elevated Mancubus Fireball velocity and dimension


See also  Elder Scrolls IV: Oblivion Remastered screenshots and details seemingly leak, showing what it's done to your favourite game about people with funny faces trying to close gates

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