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Gamexplore > My Bookmarks > Reviews > Devil's Hideout review: scattershot horror through a surreal urban hell
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Devil's Hideout review: scattershot horror through a surreal urban hell

February 12, 2025 11 Min Read
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11 Min Read
Devil's Hideout review: scattershot horror through a surreal urban hell
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Satan’s Hideout evaluation
Wonky puzzles and strange presentation apart, this horror level and click on exudes an uneasy, memorable creepiness.

  • Developer: Cosmic Void
  • Writer: Cosmic Void
  • Launch: Sept 10 2024
  • On: Home windows
  • From: Steam
  • Value: TBA
  • Reviewed on: Intel Core-i9-10850K, 32GB RAM, Nvidia GeForce RTX 3060, Home windows 11

There’s one thing about largely empty city facilities within the US that depresses me and disturbs my soul. At any time when I go to household within the States and discover myself in a derelict buying plaza or another place affected by America’s miserable sense of architectural planning and overreliance on vehicles, I am unable to assist however really feel a way of dread.

Satan’s Hideout, a degree and click on horror recreation made by indie dev Cosmic Void, takes place in a single such deserted American metropolis, and manages to ship on this sense of dread even when its eerie hellscape is tough across the edges.

The sport casts you as Lauren, who’s trying to rescue her lacking sister from cultists. Lauren’s journey begins in a hospital, however fairly quickly the entire unnamed metropolis seems to be the titular “Satan’s Hideout,” and unexplained creepiness begins occurring with nice gusto. Skeletal arms pop from partitions, corpses grasp from fishhooks in a neighborhood butchery, and our bodies are both pushed from rooftops or seem in mounds with their eyeballs gouged out. Even Pennywise from It – sorry, a clown who simply appears to be like and talks like Pennywise – makes a random look.

Ominous dialogue about this recreation’s setting… Oh sure, and that man’s poofy hat is definitely used to resolve a puzzle. | Picture credit score: gamexplore Shotgun/Bandai Namco

“Random look” is an apt phrase to explain quite a lot of the gimmicks within the recreation’s plot, which is communicated by respectable however not spectacular indie voice appearing. There are hints that Lauren might have performed a deeper position in her sister’s disappearance in addition to the cult’s shenanigans, and I used to be midway anticipating the town to be a ruined depiction of Lauren’s fractured psyche, or another Silent Hill-esque relevation. We do not get that, as Satan’s Hideout is as an alternative content material to toss a seize bag of items taken from horror media on the participant with out bothering with a lot connective tissue. Insert a smidgeon of The Shining right here, add a touch of Lovecraft there. Even a few of the extra unlucky tropes current in horror movies emerge, as (spoiler a couple of character demise incoming) the one apparent particular person of color within the recreation is the primary to die.

The aforementioned Pennywise impersonator is a very good instance of this recreation’s gumbo pot stylings, as he simply kinda exhibits up with out clarification to ship exposition and arrange two puzzles. This scattershot presentation of plot threads jogs my memory of the final Cosmic Void recreation that I reviewed right here on RPS: the Area Quest-style throwback Tachyon Desires Anthology. That recreation dabbled with time journey and house comedy in a approach that was positive, however did not at all times hit the mark in a cohesive method. Satan’s Hideout falls into the identical entice, however I’ll say that this time, it is simpler to excuse. It is a horror recreation, in any case, and horror would not at all times should be defined or tied collectively. By not doing so, the sport felt even extra surreal to me, although I am undecided if all gamers can be as forgiving.

In the waiting room of a hospital in Devil's Hideout. The corpse of a man with his eyes gouged out lies on the ground.

A glimpse of a hospital room in Devil's Hideout. All interactable objects have a little icon over them.

Satan’s Hideout boasts an interface and look that is half hidden object recreation, half ’90s journey from yesteryear. | Picture credit score: gamexplore Shotgun/Cosmic Void

And that surreal nature is augmented by an uncommon interface. The sport’s scenes are offered in a first-person perspective the place you have to click on on stuff across the display screen to work together with it, not dissimilar to a hidden object recreation. You’ll be able to press a button to focus on all interactable objects, which I appreciated, and there is a little stock part within the left nook. On the uncommon event when Lauren meets a interactable NPC, that NPC exhibits up in your stock as an “merchandise” that you should use with different gadgets, which is a neat alternative.

Exploring a dark train car in Devil's Hideout. A cat is visible in a flashlight's glow.

Aww look, a cute little cat. I’m wondering what unusual array of stock choices I will want to mix to catch you. | Picture credit score: gamexplore Shotgun/Cosmic Void

I often choose a third-person perspective for journey video games, however this setup is efficient when Satan’s Hideout throws you into darkened screens, illuminated solely by the round glow of Lauren’s flashlight. Put together for a lot of jumpscares as creepy manifestations spring out of your flashlight’s glow at surprising intervals, and also you also needs to anticipate speaking heads on the backside of the display screen every time there’s dialogue. You see this in most old fashioned journey video games, however not like say, King’s Quest VI, there is no border round these half-body portraits, and so they are inclined to throw off the attitude of the whole lot else once they seem.

That is particularly evident when Lauren’s little portrait is juxtaposed towards the massive face of an vital NPC within the centre of the display screen. I am most reminded of Name of Cthulhu: Shadow of the Comet, a 1993 journey by Infogrames that feels loads like Satan’s Hideout, from its garish graphical model to the reliance on extremely detailed faces plastered over the display screen, together with ones based mostly on actors’ likenesses. (Go seek for screenshots of Shadow of the Comet and bask within the speaking head who appears to be like suspiciously like Jack Nicholson.)

Speaking with a huge talking head named Ophelia in Devil's Hideout.

Chatting with a medium in Devil's Hideout who warns the player that the night is "waking up."

Some nice pixel work on show right here, although I discover the attitude of those big head interactions a little bit odd. Severely, search for Name of Cthulhu: Shadow of the Comet for an apt comparability. | Picture credit score: gamexplore Shotgun/Cosmic Void

Whether or not you just like the graphical decisions that had been made or not, there is no denying that the sport is expertly drawn. In the case of the puzzles, although, anticipate a level of obfuscation. I am not saying that something right here is as flabbergasting as Gabriel Knight 3’s notorious “use cat fur and maple syrup to create a false mustache” puzzle, however a few of ’em come dangerously shut. Objects seem in surprising locations (why is there a telescope embedded in a corpse’s guts?) and also you also needs to get able to click on on as many issues as you may till you discover the proper merchandise mixture. Simply as there’s not a lot inner logic connecting the horror themes right here, there’s little logic to the puzzles, alas.

Lauren comments on a ripped body hanging on the wall of a room in Devil's Hideout.

Ah sure, let’s make idle evaluation of this poor fella nailed to the wall. | Picture credit score: gamexplore Shotgun/Cosmic Void

Nonetheless, Satan’s Hideout nonetheless has a compelling environment that makes me overlook its flaws. In its most evocative moments, it jogged my memory of a Stephen King story, and I am not simply referring to the Pennywise cameo. A metropolis that is misplaced all of its healthful Americana and fallen to evil is just one thing that King would write about, although Satan’s Hideout would most likely be a kind of ’80s King paperbacks the place he was coked up and in want of a greater editor. Like Kathy Rain, one other level and click on that had quite a lot of random horror stuff occurring behind the scenes, I really feel like Satan’s Hideout may gain advantage from a director’s lower at a later date to assist flesh out the bits I appreciated and hammer down the components I did not. There’s super potential at play within the alleyways of this city hell, in different phrases, and even when it was imperfect, I completed Satan’s Hideout wanting extra – which isn’t one thing I’ve ever desired from an deserted American metropolis ever earlier than.

This evaluation is predicated on a evaluation construct of the sport offered by the developer.

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