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Gamexplore > News > Death Stranding 2: On the Beach – Hideo Kojima Made Changes to Story Halfway Through Development
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Death Stranding 2: On the Beach – Hideo Kojima Made Changes to Story Halfway Through Development

June 17, 2025 5 Min Read
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5 Min Read
Death Stranding 2: On the Beach Got More Positive Test Audience Reviews Than First Game – Kojima
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Dying Stranding 2: On the Seashore director Hideo Kojima has made no secret of the truth that he desires his upcoming title to be provocative and controversial. In a brand new interview with Rolling Stone, one of many musicians who offered music for the sport – Yoann “Woodkid” Lemoine – has revealed that Kojima had already modified the sport’s story as soon as due to play testers liking early variations of the sport.

In line with Lemoine, Kojima didn’t like the truth that the sport was already turning out to have a optimistic reception throughout its inside play testing. The musician states that Kojima had determined to make adjustments to Dying Stranding 2: On the Seashore round midway via the event cycle of the title.

“There’s a key second the place we had a dialogue, in all probability midway [through] after we had been doing the sport, the place he got here to me and he mentioned, ‘We now have an issue,’” mentioned Lemoine.

“Then he mentioned, ‘I’m going to be very trustworthy, we’ve been testing the sport with gamers and the outcomes are too good. They prefer it an excessive amount of. Meaning one thing is flawed; we’ve to alter one thing.’ And he modified stuff within the script and the way in which some essential stuff [happens] within the sport as a result of he thought his work was not polarizing and never triggering sufficient feelings.”

Lemoine brings up factors that Kojima has made earlier than about not wanting Dying Stranding 2: On the Seashore to be a “typical” sport that received’t stick in gamers’ minds as a result of they’d already seen one thing prefer it earlier than, referring to it as being “pre-digested for individuals to love it”. Quite, Kojima, based on Lemoine, is extra excited by providing gamers with new experiences that they’ve by no means seen earlier than.

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“And he mentioned, ‘If everybody likes it, it means it’s mainstream. It means it’s typical. It means it’s already pre-digested for individuals to love it. And I don’t need that. I need individuals to finish up liking issues they didn’t like after they first encountered it, as a result of that’s the place you actually find yourself loving one thing’. And that was actually a lesson for me; not doing stuff to please individuals, however to make them shift slightly bit and transfer them,” mentioned Lemoine.

Kojima had spoken in regards to the sport getting optimistic inside critiques earlier this month, occurring to speak about his method to suggestions. He famous that, whereas he does take heed to criticism, particularly as regards to gameplay mechanics, he doesn’t like making adjustments to the story to make it extra palatable for gamers. Quite, he can be happier with 4 out of 10 gamers liking the sport, referring to it as being “an excellent stability.”

“In actual fact, I did plenty of monitoring exams for the unique Dying Stranding,” he defined. “I’d discover that 4 out of ten individuals would love the sport, however six would say it was a horrible sport. For me, I believe that’s an excellent stability. However with the playtests for Dying Stranding 2: On the Seashore, everybody appears to be optimistic.”

“Sony is happy, after all, however I do want I used to be a bit extra controversial. Blockbuster movies want an 80 p.c approval ranking – I don’t need to make video games like that. I’m not excited by interesting to the mass market, or promoting thousands and thousands of copies… That’s not what I’m aiming for.”

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Dying Stranding 2: On the Seashore is coming to PS5 on June 26.


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