By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
GamexploreGamexplore
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Reading: Crimson Desert aspires to be Breath of the Wild, but doesn't understand it
Share
Notification
GamexploreGamexplore
Search
  • Home
  • News
  • PC Game
  • Mobile
  • VR News
  • Hardware
  • Guides
  • Reviews
  • Upcoming
Follow US
© 2025 All rights reserved | Powered by Gamexplore
Gamexplore > My Bookmarks > PC Game > Crimson Desert aspires to be Breath of the Wild, but doesn't understand it
PC Game

Crimson Desert aspires to be Breath of the Wild, but doesn't understand it

March 22, 2026 6 Min Read
Share
6 Min Read
Crimson Desert aspires to be Breath of the Wild, but doesn't understand it
SHARE

It’s difficult to play Crimson Desert and not compare it to other games. Its map design smacks of Red Dead Redemption 2. The combat design and attention to detail are just like an Assassin’s Creed game. For me, it took less than 30 minutes of playtime to see The Legend of Zelda: Breath of the Wild imprinted in the core design of the game. However, Crimson Desert‘s mistake is to believe Breath of the Wild‘s appeal lies in its technical achievements instead of its mysteriously alluring and culturally rich world.

Crimson Desert proudly displays its vast map, filled with diverse landscapes to visit and countless things to do. Despite the presence of a main questline, the game was designed to entice curiosity, encouraging us to explore every corner and leaving no stone unturned. Like Link in Breath of the Wild, protagonist Kliff gains access to many skills that serve as exploration tools. One of the first ones is the Axiom Force. Although it serves a similar purpose to Link’s Magnesis, a large energy magnet that connects to objects and allows you to move them, Axiom Force is also useful in combat — pulling enemies, directing magical energy toward them, and even allowing you to perform some over-the-top action moves.


A Crimson Desert screenshot showing Kliff using his skill Axiom Force
Image: Pearl Abyss via gamexplore

I quickly grasped the potential of the tool, automatically developing the habit of shooting the grappling hook at everything I found, from trees, houses, and debris to suspiciously large rocks. I realized, just as quickly as I learned how to use Axiom Force, that there was almost nothing surprising to discover with it. After an initial tutorial puzzle in which the game introduces Axiom Force, it took me hours until I found a situation outside of combat where I could effectively use it.

See also  Battlefield: RedSec Celebrates Launch With High Octane, Destruction-Packed Trailer

Fearing that players might ignore the mysteries that are actually present on the map, Pearl Abyss marked them with large question marks as if screaming, “Hey! Keep looking! You might find something interesting!” By chasing these, I eventually learned that they are called abyss cressets, magical mechanisms scattered across the map and that function as fast-travel stations — just like BOTW‘s shrines. Using them is crucial when traversing the game’s enormous map, and the loading time is surprisingly fast. But unlike Zelda‘s shrines, which were each brilliant puzzles unto themselves, abyss cressets feel mundane.

After 15 shrines in Breath of the Wild, I had a general idea of what to expect from each of them, but they never ceased to seem mysterious and appealing. From their majestic architecture to the cryptic message you get from a Sheikah monk upon completion, Breath of the Wild’s shrines are eerie objects of another time that offer a glimpse of a world we can only imagine.

On the other hand, Crimson Desert‘s abyss cressets are presented as decontextualized objects. Why do they exist? Who put them there? Are they ancient artifacts from a lost civilization? Nothing in the environment or design suggests anything about their origin nor do they invoke any grander sentiment. While Zelda‘s shrines are steeped in the history of the game’s world, abyss cressets are displayed as generic, plastic totems, devoid of culture and history.


A Crimson Desert screenshot showing Kliff on one of the abyss islands
Image: Pearl Abyss via gamexplore

Above the clouds, I hoped to find meaning in Crimson Desert‘s world. Right at the beginning of the game, Kliff is taken to the abyss temples, alien-looking structures in the sky, where you come across high-fantasy elements, like a mysterious entity called the White Crow, and an interconnected network of magical bridges and circuits that work in inexplicable ways. The abyss is one of the few places in the game where I felt there was magic in this world, but, while visually stunning, the land above the clouds is as empty as the hills and caves at ground level.

See also  Last Epoch is Coming to PS5, New Expansion Announced

Designed as an archipelago, the abyss is merely a collection of large puzzles and busy work. In the Root’s End, there is a long line of moving platforms. Watching them move — not to mention how quickly the vast world of the game appears when I miss my jump and fall — is impressive. But despite what Pearl Abyss is technologically achieving there, the platforms have no reason to exist other than as something for players to do. Although the sky level in The Legend of Zelda: Tears of the Kingdom is similar in purpose, the shrines still carry the history with them. There is meaning to their existence.


A Crimson Desert screenshot showing Kliff in the abyss
Image: Pearl Abyss via gamexplore

From the character’s skills to landmarks, Pearl Abyss has followed the manual. It created versions of BOTW’s features to suit its medieval-esque setting and pushed the boundaries of game design by making gigantic intricate structures that smoothly move in the sky. However, Pearl Abyss seems to believe that, by recreating the same elements that gave players memorable experiences in other games, it can achieve the same subjective effect with Crimson Desert. It’s a blind faith in technology over meaning.

You Might Also Like

Fatal Frame II: Crimson Butterfly Remake Review – Photographic Memories

Starfield Developer Has “More to Share” This Week, Todd Howard “Appreciates the Passionate Feedback”

Suspicious Steam games are now getting investigated by the FBI

Disney Illusion Island Starring Mickey and Friends is Coming to PC, PS5 and Xbox Series X/S on May 30

Battlefield 6 And ARC Raiders Are Stealing Call of Duty: Black Ops 7’s Spotlight

TAGGED:Latest GamePC GamePC Online
Share This Article
Facebook Twitter Copy Link
Previous Article Microsoft Microsoft Loses Corporate VP and Xbox General Manager of Gaming AI
Next Article Meta's Lawyers Shut Down The Primary Source Of Pirated Quest Games Meta's Lawyers Shut Down The Primary Source Of Pirated Quest Games
Leave a comment Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Latest News

Sega’s Stranger Than Heaven cast includes a yakuza icon who died 12 years ago
Sega’s Stranger Than Heaven cast includes a yakuza icon who died 12 years ago
PC Game May 7, 2026
Stranger Than Heaven
Stranger Than Heaven Launches This Winter, Star-Studded Cast Includes Snoop Dogg and Ado
News May 7, 2026
007 First Light_04
007 First Light Isn’t Getting a Demo and Won’t Feature Multiple Endings
PC Game May 6, 2026
Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space
Doom The Dark Ages ray tracing might have killed your frame rate, but at least it saved id 110GB of disk space
Hardware May 6, 2026
Sequel to Acclaimed VR Shooter ‘Hot Dogs, Horseshoes & Hand Grenades’ Coming to Quest & PC VR
Sequel to Acclaimed VR Shooter ‘Hot Dogs, Horseshoes & Hand Grenades’ Coming to Quest & PC VR
VR News May 6, 2026
Trebuchet Reveals New Game, New Name & Big Discounts
Trebuchet Reveals New Game, New Name & Big Discounts
VR News May 6, 2026
Ubisoft RTS RUSE is back on Steam, thanks to the original dev
Ubisoft RTS RUSE is back on Steam, thanks to the original dev
PC Game May 6, 2026
gamexplore gamexplore
gamexplore gamexplore

Welcome to Gamexplore, your go-to destination for everything gaming. We are dedicated to delivering the latest updates, in-depth insights, and expert analysis from the ever-evolving gaming industry.

Editor Choice

Lagiacrus, underwater combat, Seregios and everything else coming to Monster Hunter Wilds with Title Update 2
Fisch codes for March 2025
This new Intel GPU feature could make budget gaming laptops much better
Directive 8020 Open For Pre-Orders, Free Digital Deluxe Upgrade Available

Trending News

Metal Gear Solid Delta: Snake Eater Guide – All Fire Support Radio Frequencies
Meta Shows Off Research Towards Practical Ultra-Wide Field Of View Headsets
Control Resonant Launches in Q2 2026, Remedy Estimates 1.8 Million Sales This Year
Starfield Celebrates Second Anniversary, Teases the Terran Armada
  • About Us
  • Contact Us
  • Disclaimer
  • Privacy Policy
  • Terms of Service
Reading: Crimson Desert aspires to be Breath of the Wild, but doesn't understand it
Share
© 2025 All rights reserved | Powered by Gamexplore
Welcome Back!

Sign in to your account

Lost your password?