Following the launch of its newest title, TRON: Catalyst, Bithell Video games has made “the vast majority of our full-time workers” redundant. Founder Mike Bithell revealed this on Bluesky, and the indicators had been there even earlier than Catalyst’s launch (and combined crucial reception).
“It grew to become clear main as much as the discharge of our most up-to-date sport that we weren’t resistant to the challenges confronted by many sport improvement groups in search of funding companions in 2024 and 2025. We’ve luckily been capable of talk these challenges forward of time, and work with affected workers to ease departures as a lot as potential through severance packages.”
The explanation for the layoffs is because of Bithell Video games being unable to “safe a brand new large-scale mission.” Nonetheless, they received’t influence “the supply of our current self-published video games” and ongoing help of the identical. After all, as with licensed titles like John Wick Hex (lately delisted from storefronts), TRON: Id and TRON: Catalyst, that would change, since they’re all printed by Huge Fan Video games and Devolver Digital.
The studio’s subsequent steps (and mission), alongside gross sales figures for TRON: Catalyst, are presently unknown, so keep tuned for extra updates. The redundancies at Bithell Video games are solely the newest to hit the trade this yr. In addition to Microsoft’s latest wave of mass layoffs, different affected studios embody Supermassive Video games, Virtuos, Codemasters, Digital Arts, Eidos Montreal, Crystal Dynamics, PlayStation Visible Arts, Putting Distance Studios, Boss Video games, and extra.