Rebel has launched a brand new gameplay trailer for its upcoming title Atomfall. The trailer, narrated by head of design Ben Fisher, provides us a deeper take a look at Atomfall than we’ve seen in earlier trailers. Test it out beneath.
The trailer locations an emphasis on gamers needing to watch out about looking and scavenging for issues that they may want. It kicks issues off by displaying off a participant stealthily exploring some ruins for gear. Alongside the way in which, the participant additionally has to determine the way to take care of gangs of roaming bandits.
Throughout their time scavenging for crafting supplies, gamers will even have the ability to discover notes that may permit them to get extra results in proceed their investigations to determine what actually occurred to trigger the present state of the world.
The trailer caps issues off by giving us a take a look at some fight. Kicking issues off with a stealth kill, issues shortly degrade into an all-out struggle. After the protagonist runs out of bullets for his weapons, he has to change to melee weapons to tackle extra enemies.
The earlier trailer launched for Atomfall centered extra on the upcoming sport’s investigative elements, and showcased how gamers would want to resolve numerous mysteries throughout the sport’s world.
Fisher had beforehand spoken about how the event of Atomfall went by way of fairly a couple of iterations earlier than the studio was in a position to choose what they wished from the sport. He put this all the way down to the truth that plans made early on in improvement typically need to be modified down the road.
“So that you’d need to strategy any piece of design, any piece of content material, taking into account that you simply don’t know if that’s the fitting reply,” he mentioned. “It’s your greatest guess up to now, however you’ll solely discover out as soon as it’s truly in context. You completely have to go away room for iteration. However you additionally must do the work in a approach that means that you can iterate. That doesn’t come at no cost.”
Extra just lately, the studio has spoken about how Atomfall will function a few of its most experimental and unusual concepts. In an interview earlier this week, Fisher spoke about how Atomfall being a brand new undertaking for the studio allowed for extra experimentation.
“We took the artistic pillars we have been aiming for and simply ran with them, so there’s some experimental stuff you wouldn’t strive someplace else as a result of you may’t assure a end result,” he mentioned.
Artwork director Ryan Greene has additionally spoken in regards to the investigative elements of the sport, and the way gamers must set off into the world to seek out their very own leads reasonably than being handed goal markers to observe.
“Proper from the outset, you are able to do no matter you need. You’ll be able to observe no matter traces of investigation that you really want. Now, given that you simply’ll be poorly outfitted, some selections could result in unhealthy outcomes,” mentioned Greene.
Atomfall is coming to PC, PS4, PS5, Xbox One, and Xbox Sequence X/S on March 27. Try the trailer from January that showcased its world design and premise.