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Gamexplore > My Bookmarks > PC Game > Beast of Reincarnation’s First Post-Launch Patch Brings Camera, Text Size and Balance Improvements
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Beast of Reincarnation’s First Post-Launch Patch Brings Camera, Text Size and Balance Improvements

August 10, 2026 4 Min Read
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As promised, Game Freak has released its first major update for Beast of Reincarnation after its mixed reception at launch. Patch 1.0.7 on PC brings camera adjustments for combat and exploration alongside text size changes throughout.

You can expect further adjustments to both in the future, besides changes to the “cutscene experience.” The developer didn’t provide too many details on what the latter could mean, but the story pacing has seen one interesting change. Affinity-building conversations are now limited to once daily, so you won’t face multiple in a row when returning to the Cleanse Walker.

Other notable changes include Performance now being the default cutscene setting instead of Cinematic. The “interact” button can also be remapped, and the parry window has been adjusted. If that wasn’t enough, balance changes have been made to enemies on Normal difficulty. Regardless of which difficulty you’re on, bosses have also seen balance adjustments.

Check out the full patch notes below. Game Freak reaffirmed that it has multiple patches planned and will implement features like DLSS 4, FSR 4, and even DLSS 4.5 (L/M). Stay tuned for more details on that front in the coming weeks.

Beast of Reincarnation is available for Xbox Series X/S, PS5, and PC. Check out our review here.

Beast of Reincarnation PC Patch Notes (v1.0.7)

  • Various adjustments to the player camera, both in and out of combat.
  • Additional camera adjustments will be made going forward.
  • Adjustments to text size throughout the game.
  • Further text size adjustments are being planned.
  • Story pacing has been slightly adjusted by ensuring that some of the affinity-building conversations that could occur multiple times in a row are now limited to once per day.
  • Additional updates are being planned to further improve cutscene experience. We will share more details as soon as possible.
  • The default cinematic cutscene setting has been changed from Cinematic to Performance mode. This means that cutscenes will not longer play at 24fps by default, though the option is still available.
  • Please note that if you already have this option set to Cinematic, changing it to Performance will apply this change going forward.
  • Players can now change the mapping of the “interact” button in settings.
  • Adjustments to the parry window when Emma is taking damage.
  • Fixed a bug where, if the interact button is mapped to the square/X button, pressing it during the story event where you talk to Kagura on the Walker would incorrectly prioritize “rest until morning”, preventing you from talking to Kagura.
  • Various balance adjustments to bosses across all difficulty levels.
  • Various balance adjustments to enemy encounters on Normal difficulty.
  • Fixed a bug causing button icon type changes to not be saved correctly.
  • Fixed a bug causing upscaling settings to reset upon restarting the game.
  • Fixed a bug related to V-Sync. Changing V-sync settings will no longer impact the player’s resolution settings.
  • Various additional bug fixes including: Fixed an issue where the 6th golem in Subcity 01 was difficult to find and fixed an issue where Emma becomes unable to interact if a Bloom Art is cancelled.

See also  Forza Horizon 6 PC Requirements Revealed, Extreme RT Setting Demands RTX 5070 Ti and 32 GB RAM

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