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Gamexplore > PC Game > Arrowhead unleashed big-ass nightmare bugs in Helldivers 2 this weekend
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Arrowhead unleashed big-ass nightmare bugs in Helldivers 2 this weekend

February 19, 2025 5 Min Read
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5 Min Read
Arrowhead unleashed big-ass nightmare bugs in Helldivers 2 this weekend
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It’s been a tough week for gamers in Helldivers 2 who’re merely attempting to unfold liberty and have enjoyable with mates. First, the dastardly Illuminate despatched the Meridian Singularity right into a planet, destroying Angel’s Enterprise. The Singularity is now on a path in direction of Tremendous Earth, however we don’t have any time to course of that — the Terminids are inflicting issues, and probably the most infuriating enemy within the sport has been buffed to ridiculous levels. The Stalker is a thousand instances worse, and I’m begging, pleading, and throwing up for Arrowhead to point out the poor Helldivers just a little sympathy.

The Terminids are continuously evolving, and reply unpredictably to outdoors stimulus. When Tremendous Earth tried to deploy a chemical known as the Terminid Management System, it (paradoxically) prompted the bugs to mutate uncontrolled. Meridia changed into a Supercolony, a Terminid nest so lethal we needed to pump it filled with Darkish Fluid and switch it right into a Singularity. After that entire mess, a part of the galaxy grew to become blanketed in a heavy cloud of spores referred to as the Gloom.

Once I logged in on Saturday, I used to be greeted with a brand new Main Order: to guard Fenris III, on which there’s a crucially necessary scientific website. If we’re going to cease the Singularity, we’re going to wish that analysis on Fenris III. There was only one little downside. This new standing alert:

“Predator Pressure: A Gloom-enhanced pressure of Terminids has been reported on this planet. SEAF patrols have been lured into ambushes, and picked off by unseen assailants. Each ounce of a Helldiver’s superior senses shall be required to search out this harmful risk.”

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What do these new Predator Hunters and Stalkers appear like in motion? Not good!!

Hey, fast query for the entire proficient and devoted builders at Arrowhead: What the fuck? What did we do to deserve this?! I’m a pleasant particular person. I’m not imply to anyone.

We’ve seen an identical modifier previously with the Automaton Jet Brigade, however I don’t really feel like giving the robots a jet pack is anyplace close to much like taking the sport’s most vicious enemy, pumping it filled with spikes and mutations, multiplying them into voracious packs, and giving them the flexibility to summon bug breaches which brings extra Stalkers.

Some gamers are delighted on the new problem; after squashing bugs, smashing bots, and tearing by hordes of squids, these Helldivers have been wanting a brand new and extra threatening foe. I respect this outlook, and based mostly off a earlier gamexplore interview with Mikael Eriksson, sport director on Helldivers 2, we are able to count on comparable twists on acquainted foes sooner or later. “As we go into the long run, with all factions, we wish to add particular items or modifications to the factions to push them in numerous instructions,” mentioned Eriksson. That is definitely an thrilling new path, however it’s additionally fairly terrifying.

Tremendous Earth Excessive Command, please save us. I’d fairly fistfight the Singularity than tangle with these lethal Stalkers. As of Monday morning, the brand new Main Order is to dip our toes into the Gloom and get as a lot knowledge as attainable from Fori Prime. It is a world on the border on the Gloom, however it’s dim and troublesome to navigate. As we enterprise additional into the spores, looking for the E-710 we have to cease the Singularity, I count on extra nasty surprises. Please, Arrowhead, cease buffing the Stalkers. I’m so silly and so scared.

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Reading: Arrowhead unleashed big-ass nightmare bugs in Helldivers 2 this weekend
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