A couple of weeks again, we coated a new-to-us technique MMO, Lionhearts – a sport successfully spun out of a Roblox sport by indie studio Credenzio. And now, the sport has formally rolled right into a Kickstarter crowdfunding marketing campaign. The buy-ins begin pretty low, thoughts you; you will get pre-alpha demo entry for simply 10 bucks, although the sport itself is $50+.
“Lionhearts is a medieval world the place you form historical past. Lead armies, construct commerce empires or rise to non secular prominence in a player-driven persistent multiplayer feudal simulator: a dwelling medieval open world the place each participant’s decisions form historical past,” Credenzio says. “Construct kingdoms, forge alliances, wage wars, and rise by means of the ranks of army, commerce, or spiritual hierarchies in a persistent, player-driven world. Historical past and legacy are yours to create.” The Kickstarter particularly highlights historic authenticity to the 12-century European medieval setting, player-driven politics and commerce, participant housing, territorial conquest, and 12 player-run kingdoms.
Because it stands, the Kickstarter sits at over $50,000 pledged out of a $100,000 ask, with 160 backers and 28 days nonetheless to go within the marketing campaign. The Kickstarter doesn’t technically name it an MMO and actually says it’s not whereas defining MMO in a really odd means.
“This sport shouldn’t be an MMO by style,” the FAQ states. “As an alternative of counting on quests and expertise, Lionhearts depends on favor and actual player-driven hierarchy development. On this means it doesn’t really feel or function like every typical MMO – therefore the title ‘Persistent Feudal Simulator’!”
In fact, since none of these issues is required in an MMORPG not to mention an MMO, it’s flagged as an MMO and MMORPG on Steam, and it’s laborious to see the way it’s not one, on condition that it’s a single-shard persistent world with presumably 1000’s of gamers PvPing and buying and selling in all of those kingdoms and factions; it clearly belongs to the identical MMORPG lineage as EVE On-line, Shadowbane, Ashes of Creation, Anvil Empires, or possibly even Fable of Empires. Welcome to our style!
In any case, what MMORPG gamers will need to pay probably the most consideration to right here is that the devs promise “monetization will stay moral, no pay-to-win, microtransactions or exploitative mechanics,” although the very subsequent line guarantees limited-time donor rewards resembling land and titles – and these devs usually are not kidding round with the forms of win they’re promoting. Kickstarter rewards expressly embrace perks like further favor, gold, weapons, instanced housing areas, decor, rosaries, prayers, statues, housing plots, bodily buildings, guild crests, customized outfits, and even lordships and short-term “immunity from coups and takeovers.” For $10,000, for instance, you possibly can start the sport because the Duke of your very personal duchy with a pile of in-game gold valued at $16,650. We’re actually undecided what Credenzio thinks is pay-to-win if that isn’t?
Anyway, the devs are planning a pre-alpha demo for Q1 of subsequent 12 months. We’re tucking the trailers down beneath