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Gamexplore > My Bookmarks > Reviews > Anoxia Station review
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Anoxia Station review

May 14, 2025 9 Min Read
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9 Min Read
Anoxia Station review
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Anoxia Station overview
Anoxia Station’s technique is free and a contact rusty, its calls for exhausting. However its insectoid petro-horror ambiance is singular: fraught, delphic, and emotionally crushing.

  • Developer: Yakov Butuzoff
  • Writer: Abylight Studios
  • Launch: Out now
  • On: Home windows
  • From: Steam
  • Worth: £12/ €14/ $14
  • Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Home windows 10

So there is a passage in biographical novel The Moon & Sixpence the place artwork connoisseur Dirk Stroeve spends months serving to painter Charles Strickland get better from a life-threatening sickness. As soon as nicely, Strickland returns the favour by promptly nicking Dirk’s spouse Blanche. Strickland finally leaves her, Blanche gargles acid and dies, and a hangdog Dirk returns to the condominium to search out Strickland’s nude portray of Blanche, mocking his heartbreak. Manic and inconsolable, Dirk grabs a paint scraper and flings himself on the portray able to destroy it, however cannot. He is overcome by an appreciation for the work; in awe of the thing that mocks him.

I get it, actually I do. I am standing earlier than horrible technique recreation Anoxia Station, with my paint scraper, able to gouge a gap in it for making me really feel like shit. Careworn. Anxious. Irritated. Exhausted. When Anoxia Station desires to inform you that temperature has dropped to harmful ranges, it shoves a steamy, cracked-ice overlay on display screen that is so opaque it makes interacting with the sport a chore. I must be livid.

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And, certain, I am unable to truly suggest Anoxia Station. It is a largely disagreeable, gruelling time. However, if I used to be simply to go away an outline under of how, even by way of all this, it nonetheless had me absorbed with its crushing sense of place, churning prose, and six-minutes-to-midnight mortal panic, I could not very nicely cease you attempting it out, may I?

It is a turn-based metropolis builder that has you grapple with radiation, brutal temperatures, and big bugs, whereas burrowing a large mining station deeper into an earth whose benign processes and curious fauna, seen by way of determined human eyes, tackle a nightmarish hostility. Geiger-esque in look it could be, its horror runs extra Schopenhauer. The “blind incessant impulse” of the forces round you looms able to horrible destruction. However with none seen malice behind the dim ferocity of your insectoid tormenters, there isn’t any journey in defeating them. You scrape by numbly, and proceed scraping decrease into the bowels of an detached earth.

The specialists you can gain in Anoxia Station.
You may acquire specialists as you construct extra buildings, granting you bonus talents. They’ll die with their related constructing, and you may by no means see them once more. | Picture credit score: gamexplore Shotgun/Yakov Butuzoff

As a recreation, it seems like just like the anti Into The Breach. Its subterranean crawlies strike types similar to Subset’s insectoid Kaiju in the way in which these horrible practical Simpsons pictures do for the unique cartoon. They impart in rattling snorts; terrible, guttural slurping noises tinged with white static. Once they’re not round, contend your self with mechanical whirring, crackling horror strings and radio chatter not a lot panicked as like transmissions from essentially the most distant reaches of interior area.

Reader, it fucking sucks down right here.

It virtually mocks Into The Breach’s dependable data too, leaving you to blindly dig at nighttime with gargant drills just like the world’s most terrified mecha-mole, simply praying the warmth sign in your radar is a petroleum deposit, or the pure gasoline it is advisable to fight lethal emissions rising to catastrophic ranges. As an alternative, it is usually a fungus infested Mothra-sized flapbastard who’ll sit round menacingly for a number of turns earlier than deciding to chew the roof off your most favouritest oxygen constructing.

Horrible cold, horrible fish in Anoxia Station.
Picture credit score: gamexplore Shotgun/Yakov Butuzoff

Stripped again to the maths of all of it, it is a useful resource stability sheet. You want oxygen to outlive, energy for the oxygen buildings, gas for the drills and weaponry you may have to defend your self. For energy, you may want extract petroleum from lakes within the earth. You possibly can’t develop an excessive amount of since you’ve received a restricted pool of staff, however when you play it too secure, you may too slowly collect the assets and expertise factors you may have to progress to some extent the place you may full situation targets, and certain fall behind in your steady arms race towards acid snails and big worms that feed on civilisation, drink concern, and shit pure disasters.

Having recovered the assets I want from one stage, I’m attempting to maneuver my cellular base to the exit tunnel, however the putrid corpses of flatfish the scale of well-funded libraries preserve effervescent as much as the service and erupting in clouds of miasmatic vapour. The very first display screen of the sport tells me that my dwindling crew are being “eaten away by ulcers”. My pores and skin itches your complete time.

It’s important to preserve your staff from going mad by often enjoying soothing music out of your base construction. There is a timer proscribing how lengthy you may spend on every flip. You possibly can swap it off nevertheless it feels just like the essential sauce right here. There are particular, often highly effective talents you may solely use as soon as a flip, and so build up a psychological precedence record and executing it whereas additionally factoring in any new, Acid Snail-shaped developments is the place the sport lies.

Trying to activate an ancient structure while under attack by very big millipedes.
Picture credit score: gamexplore Shotgun/Yakov Butuzoff

It will possibly really feel disconcertingly unusual to work together with till it hits with you a brand new snippet of muscular, wispy prose: an enormous deserted excavator is a ‘monstrous combination’. Historical despair is teased out with indirect hints and concrete modernism. You retain marking days in your calender, you are informed, regardless of shedding any actual sense of time. You possibly can really feel the burden of the earth’s layers above you however any actual idea of a floor seems like a distant concept: ‘up’ solely of any actual penalties to let you recognize the place down is. Do I need to play extra? Not particularly. Will I be excited about it for a very good whereas? Sure! It is come for the vibes, keep for the vibes, basically. Nonetheless, fairly singular so far as vibes go.


This overview relies on a overview copy supplied by the developer

See also  The Horror At Highrook review

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TAGGED:Abylight StudiosAnoxia StationFantasyHorrorManagementpcReviewsStrategyStrategy: BuilderWot I ThinkYakov Butuzoff
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